DoneAndSaid
Smash Rookie
I've posted this elsewhere on Reddit and Amino, however, I felt my explanations for both were incomplete, so I decided to change that here.
I should start by saying that I'm not against Hero, or any character for that matter, being banned. There's always a reason why it happens. The main problem I have is that I feel the character was banned too early. This is a common issue, and it leads to players not being able to discover a way around the problem. I managed to find a consistent way to counter Meta Knight in Brawl using Mr. Game and Watch, but since Brawl isn't played in Majors anymore, I may only be able to show this off in local tourneys, of which there are very few in this part of California. That's exactly how I feel about Hero being banned so early on. People won't bother looking for ways to counter, and even when they do, they won't be able to show it being used in a tournament scenario.
Now let's get on with Hero's actual moveset. Apart from his DownB it's pretty polarizing. His aerials are way too slow, but his smash attacks can randomly kill you at 40%. His tilts are either slightly bad or decently good. His DownB, on the other hand, is a complete mess. So many of the spells can just turn this character into a "Press B to win" character, and the fact that I'm a Belmont main saying that says a lot. The fact that you can shield cancel it means that you can just cycle through the menu and grab whatever spell you want at any time.
We can fix this though. First of all, fix his UpAir knockback angle. This move is near impossible to combo with. Secondly, why does his BackAir take eighteen frames before it does anything? Next, make his DownB non-cancellable. Make critical hits weaker, make Kamikazee and Magic Burst less stupid, and the biggest change of all, make his critical hits on Marth, Roy, and Lucina have the same sound effect as their final smashes. Literally unplayable.
-DAS
I should start by saying that I'm not against Hero, or any character for that matter, being banned. There's always a reason why it happens. The main problem I have is that I feel the character was banned too early. This is a common issue, and it leads to players not being able to discover a way around the problem. I managed to find a consistent way to counter Meta Knight in Brawl using Mr. Game and Watch, but since Brawl isn't played in Majors anymore, I may only be able to show this off in local tourneys, of which there are very few in this part of California. That's exactly how I feel about Hero being banned so early on. People won't bother looking for ways to counter, and even when they do, they won't be able to show it being used in a tournament scenario.
Now let's get on with Hero's actual moveset. Apart from his DownB it's pretty polarizing. His aerials are way too slow, but his smash attacks can randomly kill you at 40%. His tilts are either slightly bad or decently good. His DownB, on the other hand, is a complete mess. So many of the spells can just turn this character into a "Press B to win" character, and the fact that I'm a Belmont main saying that says a lot. The fact that you can shield cancel it means that you can just cycle through the menu and grab whatever spell you want at any time.
We can fix this though. First of all, fix his UpAir knockback angle. This move is near impossible to combo with. Secondly, why does his BackAir take eighteen frames before it does anything? Next, make his DownB non-cancellable. Make critical hits weaker, make Kamikazee and Magic Burst less stupid, and the biggest change of all, make his critical hits on Marth, Roy, and Lucina have the same sound effect as their final smashes. Literally unplayable.
-DAS