Eternal phoenix Fire
Smash Hero
I can ask you the same question, but it boils down to understanding that a true combo vs a series of hits is that one of them is escapable, while the other is not.How would you know?
The Mario combo on Wii Fit Trainer for example, ended after the Up-tilt, as you can see Wii Fit Trainer start her Nair animation before Mario hits her. Not to mention we don't understand how much stun is in the game vs the stun of the move or whether or not the player could have potentially reacted to the situation.
There are more examples, but these "combos" should have been possible since they are at low percent and the move is fast, whether or not you can legitimately follow up at higher percents is another story.
Playing both Melee and Brawl for years makes it obvious as to what a true combo really is and how much combo potential there can be.
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