Edit: this thread was initially to inform about dtilt on sloped edges, but apparently debug mode is misleading. I'll leave the images here for posterity's sake.
Initial post
I hope everyone already knows how great dtilt is for edgeguarding, but I don't see it used much when I watch Zelda videos online.
Dtilt on the flat stage is fantastic because it pops them up for a dsmash and reaches below the ledge.
Dtilt on Yoshi's Story is great because it reaches further down, but the foot isn't protected by the hitbox.
Dtilt on Yoshi's Island is okay (another reason for banning YI) because the hitbox doesn't reach far horizontally while the foot is left unprotected.
I hope everyone already knows how great dtilt is for edgeguarding, but I don't see it used much when I watch Zelda videos online.
Dtilt on the flat stage is fantastic because it pops them up for a dsmash and reaches below the ledge.
Dtilt on Yoshi's Story is great because it reaches further down, but the foot isn't protected by the hitbox.
Dtilt on Yoshi's Island is okay (another reason for banning YI) because the hitbox doesn't reach far horizontally while the foot is left unprotected.
Last edited: