Kojii
Smash Apprentice
- Joined
- Oct 11, 2014
- Messages
- 171
- NNID
- Afrooooo
- 3DS FC
- 1650-1652-7604
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Man you adapted really well against Toon Link! At one point you totally had him, but you messed up a lot of Rest opportunities and overall looked (at least to me) a little nervous.Watch me struggle vs @Snasen and his wall of projectiles. Commentary is in Norwegian, so don't mind that.
-This was when I just learned the wonderful tool that is dash attack...I'm better with it now.- Don't dash attack at low%, it's unsafe on hit
- Airdodge close to the ground only when absolutely necessary (i.e. you can't beat the opponent's option, nor have time to jump away)
- Your movement and spacing is kinda linear and needs some work. I can't really give you specific advice on that though
- Uptilt to kill
- Spaced bairs
- Don't jump into ledge from directly below when possible unless you're clear, Jiggs' jump arc is horrible and eats ledgeguards before sweetspotting
- Never stay above Mario
- Powershield fireballs
- Don't jump into fairs lol
And generally just start trying to learn to read your opponent's behaviour, I guess? He rolled just as much if not more than you, often right into you. His approaches were even more linear than yours and should be easily beaten. It was literally just move around and see if I can hit you with a thing.
The dodging is indeed a bad habit that is hard for me to break, but I find it hard to commit to any attacks with puff, thus the floating around. I feel as if I cannot really break away from trying to be overly safe. But I usually perform better on average with Puff than my Sonic, who I know I'm overly aggressive with.Too much rolling and too many airdodges in general, to the point where they could be read and you're limiting your own options. Rosa isn't going to just run into Pound basically ever so those were free punishes for her; if anything you should be using it on Luma. On a less concrete note, I find your movement is a bit stilted, probably a lot of that being due to the excess dodging. This I think is mostly why Rosa was content to just mash smashes until you died first stock, since really you weren't getting around her at all. Your punishes were essentially nonexistent so they were content with throwing stuff out.
You missed a huge opportunity to call it Kojii Gliding or Flying-Afrooooo , but other than that I see potential in this tech. It could be used to style(and shut up all of those people who call puff boring) and it could be used as a highspeed kill option on an opponent offstage
It doesn't have a hitbox. I'm not a huge ego or something, I need something more useful to name it after myself.You missed a huge opportunity to call it Kojii Gliding or Flying-Afrooooo , but other than that I see potential in this tech. It could be used to style(and shut up all of those people who call puff boring) and it could be used as a highspeed kill option on an opponent offstage
Then we could still use it as a alternate form of rage quit that takes more skill than to simply walk off the edge. No, but seriously I WILL find some kind of use from this tech in tournament setting!(baiting mid-air counters perhaps?)It doesn't have a hitbox. I'm not a huge ego or something, I need something more useful to name it after myself.
I see you jump > air dodge with a lot of your approaches and movement in general. I assume it's not something you should be doing ALL the time, but is this generally a good option/ something I should be doing a lot, or is it just against tink to catch his bombs?Watch me struggle vs @Snasen and his wall of projectiles. Commentary is in Norwegian, so don't mind that.
You mis-spaced a lot against that Cloud and went too aggressive. You got punished for it multiple times.
inb4 there's moving players that will never get hit by those combos.Made a video which showcases some stuff Puff can do
Well, Jigglypuff is the Queen of DisrespectGanondorf, the king of disrespect? Pffffffffffffffffffffff ya right. Don't taunt when playing against Jiggly.