royandmarth
Smash Cadet
- Joined
- Aug 3, 2005
- Messages
- 36
Which do you prefer? I love using stock because anything can happen for you to win. But on the other hand, time is an honest contest of skill and proves who's the better smasher.
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Also remember players can evade their opponent to prevent themselves from being killed until time runs out.MrSilver said:No, time is a contest of who is better at suiciding when they get to a high percentage to prevent the opponent from getting a kill. And if you up the suicide rate to 2 you're basicly playing a messed up version of stock. The only place where time is a valid format is in free for all matches. And even then only when it's just for fun and the players aren't to serious about winning.
That example is crap, your seriously going to let your team mate get his *** double teamed? That is how you lose in 2v2.This is especially true in team battles, where one can actually use the other players as a distraction while they hang out on safe turf
Man, who do you play with?Kokichi said:Time is simply to have fun, but even then it's not really fun because it's just all kill stealing and suiciding.
AlphaZealot said:No, Time is a Falcon Victory every time (slight exageration but you get my point).
Tournaments are 1v1, which means stock is the fairest judge of skill. It gives both people equal ground to play on, not just who is the most offensive. A player should be able to play with offense and defense, and stock is the best way to allow for that. Also, the time restrictions on...time...often make for a smaller learning curve and less mind games.Wrong. Scoring kills does not necessarily mean going berserk and playing aggressively. You can always play passively and let your opponent attack first. If you're a defensive player, all you have to do is manipulate them into making careless moves and punish them when they slip up and leave themselves open, and there are a million different ways you can do that. It doesn't matter what your playing style is or what strategy you use as long as you can get the kill. If you are worried about the time limit ruining opportunities for mind games and what not (which, by the way, doesn't happen if everyone is playing seriously), just increase the time limit. If you don't have that option in tournaments due to a strict schedule, using stock won't help either because you would have to limit the amount of lives each player can have so as not to consume too much - that's right - time.
And no, my previously mentioned method would not be a screwed up timed version of stock, because in the end, timed matches judge you based on how many kills you rack up, not who is the last one alive. In stock, you can win regardless of whether or not you score the most kills, cause the most damage, and land the most hits. In 1v1 stock, the player who gets fewer kills sometimes wins. That's bull****. Killing your opponent is the whole premise behind fighting games. So stock is not, in fact, the fairest judge of skill.
I guess I gave a bad example with the team battle reference, but the fact is that whether you are playing 1v1 or 2v2, you can win in stock even if you did not do the bulk of the work. In timed matches, you earn your victories. Stock, therefore, is crap.
For those of you who complain about players who would be unfairly punished for accidental suicides due to an equal point deduction system that disregards how the opponent was killed, stock is no different. Whether or not you get KO'd, you still lose a life when you fall off the stage. There's just no way around it. Any other point system in a timed match would leave us exactly where we are now, where a player can deny another player a kill by suiciding. Also, Why should a player who manages to build up his/her opponent's damage meter be unfairly denied a kill point simply because the hapless opponent killes themself at the last second? It would be no less of a rip-off for the attacking player in that instance. In any case, accidental suicides occure much less frequently than intentional suicides do in current timed matches, so it really does not make a significant difference. It's just a case of making the smallest possible sacrifice.
Just to clarify something, I am making absolutely no references to 3 & 4 player FFA's. I am well-aware that they are primitive noob contests, and that is why, like any long-time smasher, I don't play them. I either play 1v1 or 2v2, and in both cases, the same concept applies with an evenly-scored timed match. The match should be determined by which player or team scores the most kills overall. There is just no other way to play.
Isnt' that what the Additional Rules --> Self destruct option is there for? But then, the kill stealing is annoying.Kokichi said:Time is simply to have fun, but even then it's not really fun because it's just all kill stealing and suiciding.
That is no argument. It has the same result in time matches....except you end up in sudden death....which then asks "What's better? Stock or Sudden Death?" If your opponent is running and shooting....then just catch himBut then in stock, someone might keep spamming projectiles and running away from the enemy...so...
WTF? Assuming whoever you play with doesn't run around killing themselves for fun in stock mode, and assuming you're not on a hazardous stage, how does that work out?The Immortal Flame said:In 1v1 stock, the player who gets fewer kills sometimes wins
Mind telling me how you can win in stock without killing your opponant?Killing your opponent is the whole premise behind fighting games. So stock is not, in fact, the fairest judge of skill.
I was aware of this, which is why the first thing I was careful to post was:AlphaZealot said:Well, I hate to do this.
Player A plays Player B
Player A Suicides 4 times
Player B kills player A 1 time
Player A Kills player B 4 times
Player B wins, but has only 1 kill to players A's 4.
No harm done though, I suppose. I must've checked and re-checked that post a hundred times to make sure I didn't make an a** of myself. =PMottled_in_Ink said:WTF? Assuming whoever you play with doesn't run around killing themselves for fun in stock mode, and assuming you're not on a hazardous stage, how does that work out?
By that I meant you could keep wasting time and making the game long and boring for everyone. But through timed stock matches, you don't really face the problem of TIME matches, and at the same time you can't keep running away from your opponent (or sudden death occurs).nin10do said:But then in stock, someone might keep spamming projectiles and running away from the enemy...so...
You obviously don't know what being a defensive player is. It doesn't mean just standing there and waiting for your opponent to attack you, or spamming dodges or shielding. It simply means you do not attack quite as often right off the bat - you let them take the first shot or two and focus on counter-attacking whenever you have an opening (usually a split-second after their attacks). If they don't attack right from the start, just take a shot at them, coupled with techniques like dash-canceling or shorthopping, to provoke an assault. It is not completely dependent on the other player attacking first and starting the momentum. Of course your opponents aren't going to just screw up by themselves, genius. Defensive fighting is often all about that very thing you mentioned earlier - mind games. You use well-timed tactics such as the ones above to manipulate your foes into putting themselves into a vulnerable position when they attack. This often enables you to pinpoint where and when they will attack, and so you will also get many opportunities for shield-grabbing, attacking out of sidesteps, chain throwing, etc. Thus, you cause them to screw up. If the player you are up against is the aggressive, offensively-coordinated type (I'm one of those), then you can sometimes afford to be a little laid-back - they will usually come after you themselves.AlphaZealot said:Well, I hate to do this.
Player A plays Player B
Player A Suicides 4 times
Player B kills player A 1 time
Player A Kills player B 4 times
Player B wins, but has only 1 kill to players A's 4.
The only people who believe time > stock are mostly non-tournament players who don't understand the fundamentals of the game.
Mind telling me how you can win in stock without killing your opponant?
Your defense idea is great at a low to mid level, at a high level things don't quite work like that, L-Canceling an air attack into a grab or another shuffled air will ussually do all you need to get a hit in when someone is just dodge spamming or attempting to sheild to much. High level smash is much quickly and much more differant than you scenarios describe. You will not run into someone who just sit's there and tries to wait from someone to make a mistake, cause that doesn't happen.
ya that's true it's mostly skill in Stock becasue in time the you can avoid your opponent and still win however in stock your going to have to face your opponent no matter what the circumstances.OmegaWeapon said:Stock works best because its all skill involved. I play to win and i don't want someone like my little sister winning cause she ran around the whole match then pulled out a lucky shot in sudden death.
NEWS FLASH: THAT NEVER WORKS!!dr.d said:ya that's true it's mostly skill in Stock becasue in time the you can avoid your opponent and still win however in stock your going to have to face your opponent no matter what the circumstances.
i understand what your saying but what i'm trying to say is that in time mode you can avoid your opponent as much as you want and still win. however in Stock you will have to end up fighting your opponent in order to win the match at least that's when we didn't have the time on when playing stock, plus i already understand the tatics that your talking about since i use them but read the article in the sept issue of nintendo power to understand what i'm talking about.The Immortal Flame said:NEWS FLASH: THAT NEVER WORKS!!
I don't know who you play, but in a serious match, you are basically forfeiting the game by running. Dropping your guard and focusing solely on avoiding your opponent for any longer than a few seconds is stupid and obviously a death sentence because it quickly becomes easy for your opponents to track your movements. Shorthop attacking out of wavedashing, shuffling, grabbing out of L-cancels, and firing steady barrages of well-aimed projectiles are all ways to corner and trap your opponent and make sure that they can't escape. It's not hard to do at all. Most stages with helpful hazards or particularly secluded areas are apparently banned in tournaments, so when playing against pros, you really don't have anywhere to run to. In the end, the best way to survive is to fight. If your main focus is to prevent your opponent from hitting you, tactics like shield grabbing and sidestepping are much more useful. Your opponent's use of the more advanced techniques in the game practically requires you to counterattack anyway if you don't want to get burned. Running only helps if you are up by more than two or three kills, and in high-level games, that's hardly ever the case - it's usually neck and neck. People who understand this will focus on fighting regardless of the time limit, so killing the clock is really not much of an issue to be concerned with.