I was told I should do this in the Tink Skype group, so here you go.
I'm pretty good at being analytical in general, so here's a mu guide (that the community should help with).
I'd like to eventually cover every character, and more.
Matchup info so far:
Against spacies in general(You generally lose.):
Against Peach(70-30 You.):
Against Bowser(60-40 You.):
Edit 1: Added general "Spacies" help section and the "matchup info so far" line to denote where go if you're looking to get directly to the info.
Edit 2: Modified the "Spacies" section some more changed the "Intro" text, general fixes. Added unfinished Peach and Bowser sections. Also added to the "Credits" section.
Credits (people who helped):
@ 2rad
@ Boiko
@Lunchables
I'm pretty good at being analytical in general, so here's a mu guide (that the community should help with).
I'd like to eventually cover every character, and more.
Matchup info so far:
Against spacies in general(You generally lose.):
- All of your upward attacks are great, but don't really work until around mid percents.
- Tink is good at avoiding lasers due to good mobility, a great spot dodge, and a decent shield.
- But keep in mind that lazers push your bombs.
- Avoid dodge rolling, and try to tech in place. Your rolls are slow and have a lot of endlag that spacies in particular can take advantage of. A Falco, for instance, will almost always be able to follow up with a lazer into something.
- Don't challenge Falco in the air unless you're at a definite advantage.
- Be cafeful of Wolf and Falco's downairs. They will kill you with them if you're at all off the edge unless you're careful. What generally works is just trying to be in air for as little time as possible - tether if you can, or at least mixup your upspecial by moving to the left or right accordingly. Read where they're going to try and spike you and accomidate. If you don't have room to do this, try AGTing to get some breathing room. AGTs are essential, actually.
- Spacies fall fast. Like; really fast. So they don't want to go too far offstage to try and spike/meteor you. Try staying a bit away from the ledge until you're sure you can make it.
- Recovering high is not a good idea.
- If you have the space, throw some boomerangs and pull out some bombs. They are essential against everyone-especially spacies.
- Grab throw grab throw grab. Pummel a few times. Your grabs are always alright but they're especially golden against spacies.
- Don't be stale, diversify your tactics. Spacies will take advantage with your patterns hugely.
- Your downsmash will obliterate Falco, but against Fox and Wolf you can use it to give you the time to pull out projectiles, or maybe set up an edgeguard.
- Toon Link is also hard to flowchart against because he has just about as many options as you want him to have. Don't underestimate the power of getup attacks, your arrows, and some of your other moves that aren't your favorite to use.
- Try gimping a spacie who is trying to recover with an arrow. It's actually great for intercepting a bad Firefox and the like.
- If you hit a projectile, follow it up with an aerial-but make sure you time it well. Yours don't come out as fast as theirs, so they generally aren't as safe, but if you can catch them with a boomerang or a bomb, take advantage of it.
- As a Toon Link, you'll feel the need to use your pogo stick. Only dair to punish other missed aireals, or if you otherwise know you'll hit it. Spacies will punish this especially well, so make sure you're precise.
- In dealing with Wolf, you'll need to brush up on your combo DI. His follow ups are incredibly fast, so it's hard to deal with. Never get in his side special range.
- Down tilting spacies is fun, but down smashing spacies is especially deadly. Give Fox a taste of his own knockback angle medicine.
Against Peach(70-30 You.):
Against Bowser(60-40 You.):
Edit 1: Added general "Spacies" help section and the "matchup info so far" line to denote where go if you're looking to get directly to the info.
Edit 2: Modified the "Spacies" section some more changed the "Intro" text, general fixes. Added unfinished Peach and Bowser sections. Also added to the "Credits" section.
Credits (people who helped):
@ 2rad
@ Boiko
@Lunchables
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