Luigi player
Smash Master
Tips on how to avoid King Dededes infinite
1. Intro
Everyone of us DK players should know about King Dededes infinite on DK. Dedede can just grab us and dthrow us until 300 % (those are the standard rules) and then finish us with whatever he wants.
In this thread I want to write some tactics/tricks on how you could try to avoid the infinite.
This thread can and should also be used to discuss some of these and maybe new strategies on how to avoid the infinite.
2. Tips/Tricks
Dedede can only infinite DK if the ground they are on is a straight line (or angeled up a bit).
This is very good to know since if you are on e.g. a platform Dedede will not be able to infinite you if you are at the edges of the platform since you will fall down. He can do it though if the platform is long enough and if he grabs you as far away as he can be.
-> Stay on the edges of platforms and keep him from grabbing you/landing on it with your attacks
Of course you need to make some damage first so it will not end in a sudden death if he decides to do nothing also, but I'm sure every player will not be waiting 8 minutes sitting there, and some Dededes also might not know that it doesn't work and will try to approach you so you can hit them at a "safe" place. The Dedede can't land on a platform 100 % safely. So try to hit him away before he's landing (or on his 2 landing frames where he can't do anything). If you could do it perfectly it would be impossible for Dedede to grab you.
You could also just stay at the edge of the main platform, but you're still in danger if he can manage to grab you from as far away as the grab connects, so you have to keep him away. To be safer don't stay on the edge, but hang on to the ledge or just get on platforms.
If you know that you won't make much mistakes with ledge stalling and want to do it, you could also try to do it against him. If he jumps down or comes too near, just jump up (or roll up, but the jump is safer, because if you just grabbed the ledge you will have some invincibility frames in your jump) and go to the other side or on a platform or whereever else it is safe.
3. Stages
Norfair:
Norfair is overall not a bad stage for DK. The main thing this stage has going for anti-D3 is that there are just some small platforms everywhere, meaning you could always just stay at the edge so Dedede will not be able to infinite you as easy. You could also try ledge stalling here. Ledge stalling is also safer here since you have more ledges to hang on to, so you have more options if D3 will come near.
Obviously the lava will help here too. If D3 grabs you and can do the infinite the lava could come in time to save you.
Yoshis Island (Brawl):
I think this is a good stage, because Dedede will not be able to infinite you on the platform (because it is changing it's angle the whole time). But you have to stay on the platform the whole match (or ledge stall), because he can infinite you just fine on the normal ground.
The platform is really nice though. Since it covers nearly the whole stage you can come down everwhere and try to surprise Dedede with a bair or upB (to get back to the platform immediately).
Rainbow Cruise:
Obvious reasons. The stage keeps on moving so Dedede will not be able to chaingrab you unless he risks SDing himself too. There are also many many platforms for you to be somewhat safe. Although he could "infinite" you there until the blast zone is near enough and then finish you with a bthrow or fthrow, so keep him away from the platforms you are on.
Pirate Ship:
This stage has many slopes and has some other changes that will help making the infinite not work. Basically you have to avoid the middle part of the ship. The sides are slopes where the infinite doesn't work. You can also try to stay on the platforms, although you have to stay on the edges of the platforms, because the infinite can work. The ship is tilting and this helps to escape the infinite if he manages to get it to work on a platform.
If the stone comes or the tornado it will also help DK. If the ship is falling down the infinite will not work since DK will fly too far up. If the stone is coming the stages angle will not allow the infinite to work.
Smashville:
The infinite does not work on the moving platform.
Pictochat:
This stage can help you avoiding the infinite. If the stage is "normal", just ledge stall. If there appears any platform or whatever you can go there. While the infinite can work on some, it will not work long, because the stage keeps changing. Just try to stay away from the main platform, because he can infinite you there whereever the **** he wants. Of course the stage could still rescue you, but you shouldn't rely on luck that much.
Delfino Plaza:
This stage can help you avoiding the infinite, because it always moves. If the stage goes down to a new part the dthrow from Dedede will hit you up too far for Dedede to regrab you. When the stage moves there are always some platforms on it. If the platforms are at an angle the infinite will not work on them. The others are also somewhat safe since the will go away when the stage is landing (the same goes for the main platform, although it is of course much easier for Dedede to grab you there).
The stage is not that good though, because some parts of it have walk offs so if Dedede manages to grab you there you will lose a stock even quicker than with the infinite.
Jungle Japes:
Ok since this stage consists mostly of platforms I think it is also not that bad against Dedede if you can manage to avoid him landing on the platform you are on. A good thing about this stage is that you can upB anywhere (on the ground or in the air) and can move anywhere you want and it is not really punishable, just watch out for that Klap Trap though...
Lylat Cruise:
Dedede cannot infinite you anywhere on this stage because of the tilting (and everyone thought it would suck because of it... ).
Pokemon Stadium 1 & 2:
The changes of these stages can help you avoiding the infinite, but not that much imo, so they still aren't good to avoid it...
Every other stage:
Stay on the edges of the platforms and go to slopes or try to ledge stall. Keep in mind that slopes may not protect you all the time, because he can still use his normal running chaingrab on you until both of you are at an even ground.