~Shin~
Smash Apprentice
~Tome of The Dragmire~
TABLE OF CONTENTS
I. Introduction
II. Color choices
III. Overall Changes from Melee
IV. The Actual Damage
V. Moves List
VI. How to Kick @$$
VII. Yes, The Vids.
Introduction.
-A Brawl Ganondorf Guide-
By ~Shin~ aka ~Shin_Ganondorf~
TABLE OF CONTENTS
I. Introduction
II. Color choices
III. Overall Changes from Melee
IV. The Actual Damage
V. Moves List
VI. How to Kick @$$
VII. Yes, The Vids.
Introduction.
Time has passed, and age has taken its toll. Our youth has passed by but our craving for Power has not left us. We hold onto a dream in our hearts that one day we will possess all pieces of the Triforce. . . .
Then . . . The gods will have no choice but to come down.
Any who hold it may have all that they desire. Ever since we came from the desert; that blistering, scorched land where are numbers dwindled, we have had this dream. Still we covet, still we need, still we dream . . . of savoring the tranquil wind that blows over Hyrule.
Our bones are old, but our hearts are still full of youth! Don black armor! grasp what is left of our colors! Old, tattered swatches of woven linen stained with blood and war. We are Lords of conquest! We have suffered through all the torments of hades! AND SURVIVED THE SCORN OF THE GODS! Hyrule will not share their gift with us! They tell us to hide as winter storms in, with harsh gales that pierce us and our homes with ice and death! THEY WILL NOT SHARE THE POWER OF THE GODS THAT IS FREE TO ANY GERUDO! Free to ANY ... who have the power to dream. . . .
By the gift of Din, I swear upon this piece of Legend I hold... that as long as the Triforce of Power is in my hand!
I
WILL HAVE
HYRULE.
WILL HAVE
HYRULE.
-Ganondorf Dragmire
(loosly based on http://www.youtube.com/watch?v=tqIb1d9qmlY)
(and http://www.youtube.com/watch?v=jjNpFWQcxlg)
OVERALL CHANGES FROM MELEE
Ganondorf is slower this time around. Most of his attacks kill opponents, and there are even MORE now, can kill your opponent with.
his smash attacks are faster and stronger. Specifically speaking, his Forward Smash kills VERY well.
His aerial type combat has been nerfed (due to lag).
His fighting style is best suited to Ground based. (we approach with Ground based attacks, not with our aerials)
As a helpful reminder, i'll hit the point again. If you try to go Aerial with Ganondorf and out-do any of the strictly aerial characters, you will lose. You don't rule in the air with attacks that can go through anything. You have too much lag, you are too slow to fail and get away with failing.
It IS good to know when to hit with your aerials, and how to execute them perfectly, but all I'm saying is DON'T OVERDO IT. Theres a time and place, and a LOT of our game is on the ground. We are not the same as we were in Melee. (aaand with that said, I go back to trying to do aerials, cus I WANA! GRRR!!! @_@;'
I <3 Aerial priority! I weel Find ET!!)
-Nintendo's official guideIn Melee, Ganondorf was almist identical to Captain Falcon. He has changed somewhat in Brawl, but he still holds quite a few similarities to the Captain Falcon. Ganondorf is a slow and powerful character, but he has a high learning curve that may turn off many players. Once mastered, Ganondorf's power makes him a worthy adversary.
In terms of attack power, Ganondorf ranks at the very bottom of the top-tier characters. This is because many of his special moves have a certain finesse that the other heavy hitters lack. In addition, he is one of the heavier characters, landing himself in the middle of the heavy-weight group, making him difficult to KO.
COLOR CHOICES
The ones I have looked at in detail are the brown, blue and, grandpadorf.
Brown - Looks like Classic Ganondorf, your cape is a little more white than you may like, but, its the closest thing you can get to Ganondorf from Melee look. I like rustic, earth-tones which is why I chose this one to be my favorite. Old bronze armor for a battleworn warlord. Just my style.
Blue - Is a lot darker when you play. Your cape is black on the outside, deep purple on the inside.
Black - Grandpa-dorf, we all know what he looks like. Black and gold armor, black cape with deep purple on the inside. Matches perfectly with Dark Zelda, Dark Link, and Dark Toon Link. I'm calling this Phantom-dorf myself, it only makes sense to me.
Green and Red I havn't looked at extensively, but, when I did play them (randomly), the green and red do look extremely thick with their colors. Its not like a puke green, and a pink red, its really WELL chosen palets for these colors. I can imagine people playing those other two colors and looking extremely good.
Choose your color wisely, its the color that makes you famous.
The Actual Damage
The Actual Damage
Ganondorf Damage Data
Notes: when there's a range of damage (7-9% for instance) that's lowest to highest with highest being the sweetspo. If there's an "&" that means there's multiple hits. Extra info is in parentheses.
Jab = 7 - 9%
Dash = 15%
F-tilt = 13%
D-tilt = 12%
U-tilt = 27%
F-smash = 24% (33% charged)
D-smash = 5% & 14% (7% & 19% charged)
U-smash = 19% - 22% (26% - 30% charged)
N-air = 7% - 11%
F-air = 15% - 17%
B-air = 16%
U-air = 6% - 13%
D-air = 22%
Neutral B = 32-35% (thx daftsir)
Forward B = 9%
Down B = 10 - 12%
"aerial" Down B = 14 - 15% (8% shockwave) http://www.youtube.com/watch?v=SgU64F1LKKY (combine for 25dmg @ 1:00 on this vid)
Up B = multi-hit 11% (7% "aerial punch")
Grabs
Pummel = 2%
F-throw = 13%
D-throw = 7%
U-throw = 7%
B-throw = 10%
Thanks to t!mmy for letting me waste time to get this sh*t
MOVES LIST
SMASH ATTACKS
*Tip* Directed smash attacks are MUCH easier in Brawl. I was discussing the idea of this before Brawl came out, and i'm glad they decided to go this way. To do a directed smash attack, all you do is slam towards your opponent with a forward smash, and while you hold A, charging it that slightest bit, press up or down, and let go of A. Tadaah, now we can hit Kirby. *THANK YOU GOD!!! AAAAAUGH THANK YOU SO MUCH!!*
* We just got the strategy guide, and sadly ... only the B-moves are named. Not many people really cared, but.. *sniffle* I did. Q_Q
Up smash
19% - 22%
26% - 30% charged
This attack has had a redesign from he Tornado Kick we are used to from Melee. He kicks once strait up. This attack has a fairly large hitbox in front of him, i'm not sure how far above his actually foot the hitbox goes, but I use this as an anti air move. This attack has an amazing fast recovery, you can chain these together like you can chain thunderpunches one after another. It doesn't kill as easy as a well placed Nightmare Lunge (forward smash), but its fast, and can help assist combo's at lower percentages feasibly.
http://www.youtube.com/watch?v=uzGRuBX_gbw
@ 3:29 I do two in a row, best i've got on tape so far.
Down Smash
5% & 14% (=19)
7% & 19% charged (=26)
The attack known in SSBM as the Leg-Whip has had a slight change to it and I have killed with this attack a lot more often in this game than I have ever in the previous game (excluding the F-air follow up after it in meele o_O). It acts like Captain Falcons in that it sends people away. At the right percent it feels like i've hit somebody with a forward air on the second hit, it is very effective as a killing move. I face towards the stage, suck them in with the first hit, and kick their butts off the edge and into a fun lightshow of "omfg haha you get bbqs@uc3d. lololololololol".
I liked the combo ability it had in Melee, but I can understand that this Ganondorf is different from Melee's. Your attacks are supposed to hit hard and send people far away. This smash does just that.
*Tip* --I throw people off a bit by doing an upsmash and immedietly using the downsmash afterwards. They seem to think that any smash attack is an opening to attack..... wrong. I don't know how often people will fall for it, but hey, its fun now, enjoy ^_^.
Forward Smash
24% (33% charged)
The Nightmare Lunge is an attack that Leans back, then thrusts forward with an elbow, this attack has been greatly improved in killing power, and speed. I unfortunately think it does not lean you back as far as it once did. I could definitely be wrong though. I think we all need to be paying attention to this attack, as it can kill at lower percentages than we think. This is our BEST smash attack in this game. Fast, and deadly.
TILTS
Forward Tilt
13%
THIS ... IS ... SPARTA!!
ok, now that THAT is over with, this attack takes the place of our directed Tilts from the first game, which were called "Armor Crusher", and were very useful for fighting stupid short-hoppers who didn't know how to play defensively, that love to run into up-angled forward tilts. Or good ol' Kirby who loves to crouch. This won't hit Kirby, but it will hit everything in front of you and slightly above you. This attack has VERY good priority, and slightly better range than our Thunder Punch (Standing A). It also kills better than our Thunder Punch. We have to get used to fighting on the ground and being a bit more defensive this time around, this attack is our friend. Great killing potential, great range, great priority.
*Tip* - I am now using this attack as a killing move now. It does the job and doesn't leave you lagging like a smash attack will. A few others playing with me agreed - its one hell of a good move. Its fast like the thunderpunch, doesn't leave you lagging, and it kills pretty darn well. Start throwing this out.
Doing the job at 83% @ 00:56 http://www.youtube.com/watch?v=kv5StoNu9C8
Doing the job to a heavy weight @ 114% @ around 1:27 http://www.youtube.com/watch?v=h6oUsOJHlgc Anyone else see a sweetspot? ..wierd.
Hands me the winzies @ 3:30 http://www.youtube.com/watch?v=l0zdA_0y44Y
Down Tilt
12%
Taking the place of "Sweeping Snake" we have this new attack. It swings faster, and recovers faster for spamability - I do believe it has less range. This move is NOT to be overlooked however! It actually has KILLED for me several times when I was playing the game. And it also pops up characters for up aerials and other sort of attacks. I use this move primarily for combo starters now. It pops them up for a good up aerial, sometimes a forward air.
Up Tilt
27%
The Volcano Kick is back, yes, in all its non-competative nature. This attack has been often times looked at as our worst attack. (Thought I should also share... this pizza i'm eating is very good. Papa Murphys is great! [omg, i'm eating pizza while i'm editing 2 months later...wtf!? lolololol]). I was complaining that i'd be pissed if this move came back in Brawl, but believe it or not, once I used it a few times and saw the new features of the attack, I was happy it made it back! This attack has a vacuume effect that sucks opponents to where the attack will land. If an opponent is too close to you, it sucks them away, and likewise if they are too far away from you it sucks them towards you. This attack ALSO hits on the way down as well as at the initial hitbox. The move also hits farther away from you this time, and can take people by suprise by its range.
I have not yet got a full-proof plan to use this attack, but i've killed with it in teams quite a bit, and I've mostly used it when an opponent is recovering from the edge, rolling or standing up, they all get sucked into it and go OMG! WTF@O$%UI^(@@#$^#!!!#!!!?!?!!?!
Toooooo gooooood.
Its been a week now, and I'm hitting people with this attack in SINGLES (thats one vs one folks). In a period of 3 hours, I hit twice with it, I only used the attack sparingly, but when I did the attack, it seemed to give better results. I never got punished greatly for using the move, so, I kept at it. Try this out when you can. Hint? L2Mind-gamez for best results.
@ 00:38 http://www.youtube.com/watch?v=kv5StoNu9C8 LOOK AT THE RANGE ON THAT CRAP!! YES!!! FREAKIN YEAAH!!-!#%HA-HA-HA-HA-HA-HAAGH!!
@ 3:30 http://www.youtube.com/watch?v=h6oUsOJHlgc (doesn't kill as good as melee, but wow, this does the % damage, and I can get it off more often.)
STANDING A
7 - 9%
Oh yea, the Thunder Punch makes its triumphant return, and with a buff. This attack has an amazing knockback value, i'm even wondering if there is a set knockback at low percentages, because WOW, it sends them back. The other feature to this attack that is new, is it has the potential to Kill... ((WHAT!?!?)) Yes thats right, the first time I played the game I killed with the Thunder Punch atleast three or more times. They were at around 150% but they certainly died. This attack may look slow, but as we thought, it is a Brawl illusion. The game overal runs slower, and the Thunderpunch is as fast as its always been.
Also, the animation of this attack has a slightly different look to it. Instead of a 'stop in the name of the law' palm strike, you can clearly see Ganondorfs hands...clawed..
Is anyone else grinning wickedly? Mwua-ha-ha-haaa....
The forward tilt does more damage and is about the same speed, however, the Thunder-punch DOES have slightly better range than the forward tilt. When you are close and use a Thunder-Punch, it does 7%, from its sweetspot distance it does 9%. Its almost stupid to Thunderpunch unless you know its at its max range.
Yes, its fast. Yes Ganon can be fast enough to trade hits quickly and do crazy stuff like thees. http://www.youtube.com/watch?v=c8evlX66ZV0 look at 2:30
*Tip* Here is a list of characters you CANNOT Thunderpunch after a Flame-Choke attack. Thanks to Genome. (you forgot lucas!)
Mario, Link, Fox, Falco, Marth, Zelda, Sheik, Squirtle, Peach, Ganondorf, Sonic, Ness, Lucario, Toon Link, Captain Falcon, and Zero Suit Samus(AND LUCAS @#$%@!!!). If you are on a slope, you can hit ANYONE however. keep that in mind.
DASH ATTACK
15%
Behold, Iron Shoulder, our incredibly improved dash attack. Guys, pay attention now. This move is a combo starter, it is a character speed boost, and it is a kill move, all in one. When you use this for the first time, your eyebrows will raise a bit because- "well Ganon moves clunky and slow and... woh, that was pretty fast." Thats right, its that fast. Closly compared to Shieks dash attack, this move speeds you up and pops opponents up into the air. Using this move yields slightly different results depending upon which part of the move you hit with.
If you hit with the earlier part of the dash attack, it tends to send opponents High up. If you hit them in the middle, close to same results; and at the VERY end of the animation of this attack, it launches them up just slightly (good for a set up at high percent). This attack has VERY good priority as well as killing potential. It is one of your main kill moves you'll find. I've killed with this too many times to say "eh, its an ok killer." It does the job guys. And it also combos WELL.
*tip* this is a combo in progress, but, I have successfully done down throw to dash attack several times. I don't know if downthrow to up aerial is better (I can't test percents yet) But the combo is pretty solid.
*tip* Also, if your opponent is far far away, and your looking at that distance to get to him as... aww crap, I wish I could wave-dash off these platforms to speed me up..this is going to suck running across this stupid final destination - BAH!. Well, guess what, you can get there a lot quicker if you just chain together two dash attacks. It really does speed you up. What also might speed you up is a beginning dash to run, roll-dodge, and repeat that.
Killing easily @ 133% http://www.youtube.com/watch?v=X5qVDsDHJ4Y @ 1:33 And yes, I <3 pictochat! essohfun!
Using it as a speed-up @ around 1:28 http://www.youtube.com/watch?v=ZhtPSPm1gjc (just once, but, look at the speed. would you run? heck no)
Throughout this match I use it to get around faster http://www.youtube.com/watch?v=h6oUsOJHlgc
Killing Ike @ 107% @ 1:50 http://www.youtube.com/watch?v=agbhL3XctZI
THROWS
Down Throw
7%
The Dirt Nap doesn't chain-throw anymore, sorry folks. Though I havn't tried it on BOWSER, I have tried it on stupid little psychic boys, and I get kicked in face every time. And with DI, you can barely hit people after you do the first one anyway. Some have resorted to the up-throw, but, theres something to explore here. I have, on a couple occasions, hit an opponent (who I swear, HAS DI'd) with a Dash Attack after using the down-throw. Other than that, you definitely can downthrow + upsmash, downthrow + forward smash (wow, how do I keep hitting with this, people will learn, I swear.) And the EASIEST one is downthrow plus up air.
Up Throw
7%
Have not slow-mo'd it down to see WTF he does, but wow, you go up. I duno if it kills yet, but, I have up thrown to up air, and with killing results, up thrown to up B. (the punch inside our up B killed, was hot)
Back Throw
10%
Blind Mule-Kick makes its triumphant return, I was able to kill with it once while playing. I was towards the edge and kicked them away at a reasonably high percent, and it did the trick. Pretty nifty. Finally this attack is more than just utility for opponent placement, it can freak'n kill... well. It'd be better if it killed like Ness's back-throw or Peaches forward throw. Oh wellzies.
Forward Throw
13%
I actually haven't done one yet.. I'm not sure if it looks the same as the good ol' Gut Punch or not. I think its like the back-throw, but I'm not sure if it has killing potential or not. Needs more testing. This is your strongest throw, noice! its like two throws in one! HAW!!
A - While Holding
2%
Yea Armored Knee, smack em good a few times before you throw. /raises the roof .... just a little
AERIALS
Forward Aerial
15% - 17%
The Skull CrusherThis attack has lost a little bit of its killing power and a little bit of its knock-back value, but its still viable for killing. I killed an opponent at around 76 percent with this-- THAT, is good. I however do NOT like the lag in the move, as I, and most other Ganondorf players are used to approaching opponents (shielding or not) with this attack followed by a Thunder Punch just after it. This is no longer applicable - the lag on the attack is too great to be used as anything BUT a kill move. I HAVE experienced using this move at the very best of its range, and had an opponent slide back enough that I wasn't shield grabbed, but still, I do not recommend the use of this attack unless you know you can get away with it.
The Skull crusher I've found is great for team battles, the move seems to last a LOT longer, and hit slightly below you. I've had three people caught in this move at once, and it sounds and feels more solid than it did in Melee. I believe its destined to be a kill move at best. Overall, don't expect the same aerial as in Melee, the lag will upset you. Once you learn to deal with the lag and use the move only when you know it will hit, or you know you want have drastic turnovers, you'll love this move again.
*tip* trying to test this, but I currently can't see why you can't down-tilt to forward aerial, I did it to Ness once when I was playing... We all remember down-smash to forward air, and down aerial to forward air. If anyone can come up with some combo's leading to forward air, I'd like to hear them. They better be solid though, I will test everything. My closest bet is down-tilt to forward aerial, and MAYBE down-throw dash attack forward air.
The Skull Crusher is the move i'm having the worst time re-learning actually.
If we time this right? We can still do the job fellahs check out 1:05 http://www.youtube.com/watch?v=kv5StoNu9C8
Down Aerial
22%
THE THUNDER DROP, And wow... I had to pause the game after I hit with this and ask around the room if anyone else heard what I heard. The move SOUNDS LIKE THUNDER, I swear I heard the rumble of thunder outside when I did this for the first time at HIGH percent. It sounds great. And the effect is beautiful, it actually seems to stop time when you hit with this. There are significant nerfs and buffs to talk about with this move.
Like we stated in the beginning, Ganondorf is a land based character now. We DO NOT start combos with this attack anymore, the lag is too great. However, aside from this move being nerfed in combo ability and even basic use (the way we remember) you can still use this to punish foes trying to follow up attacks in the air - and heres the sweet part. Every time I have played the game so far, and I have used this move as a spike over the edge NOBODY HAS RECOVERED. I play with VERY good players over here that go to tournaments monthly, and we knew all the tricks melee had to offer, every single d@mn one of them, and not a single person has recovered from this. IT HITS FREAKIN' HARD. I almost think you could have a slogan with this attack or something. Ya know, like... if you can recover from this, then I'll buy you a pizza.... awww, I ate all my pizza... @#$%^@%^#$ ...
I'm always going to be thinking of pizza whenever I read this guide, lol. But thats what makes it good! lulz
*tip* From a standing position, if you jump over the head of your opponent and plant one of these, you will have no lag when you land on the other side. Lets start learning to placed this well, we might find combo ability yet, I'm trying hard not to doubt, but its up to the rest of you to prove me wrong.
----update---- in this link http://www.youtube.com/watch?v=5ldQmo3JBR0&feature=PlayList&p=E2491865F54AC855&index=103
we see a player use the Thunder Drop so that there is no lag after it. Unfortunately he does not connect with the opponent many times. But look at around.. 1:09 and see the effect.. This is a big step methinks. I would REALLY like to explore this when I have some time.
Up Aerial
6% - 13%
Yes! Something spamable! The Vulture Kick I believe has had its ranged increased IN FRONT of Ganondorf. This attack is your spam attack, use it over and over and over and over and over and over (need I go on?) again, and then some more after that. There is little to no landing lag with this move. The ending animation of the attack still works as a suitable 'semi' spike. Aaah.. its like it was in Melee.... /basks in the warm sunlight of familiarity.
And yes folks you can still run off the edge with up aerials, it works like a charm still. I swear the move hits as hard as it did in Melee, maybe slightly stronger knockback though.
Killing @ 1:49 http://www.youtube.com/watch?v=tMnwaQW6knw the good ol fashioned way.
Back Aerial
16%
Bah! This move kinda upset me, but its still good, I just haven't had a chance to test it a lot. The Hidden Gauntlet is your only other aerial that you can spam over and over again and have little to no landing lag. I need to get more study on the hit-boxes but this is what I know so far. The attack doesn't seem to reach out as far as it did in Melee. And the knock-back has been lessened. Its still a killer of a move, but, the facts are here, it doesn't kill as good as it once did. We are ground based, don't forget that. This move DOES hit slightly above and behind you (kinda next to your head), but I still need to test this hit-box more extensively to find out what we can get away with. In the past I could pull this off and sink down in the air as it worked similar to .... say, Fox's or Links neutral air because it stayed out. I think its not the case anymore.
I'm starting to hit with it a lot more. Theres a hitbox between your neck and head that stands pretty far out actually. And really, I've just had to re-learn how to 'place' the move. I've had to do different angles of placement to have this move work the way it worked in the past. I don't know how to describe it actually. Good-luck learning is all I can say, lol.
Neutral Aerial
7% - 11%
Woot Flying Keese! Its fast, it combos together better than it did in Melee. Unfortunately... you can't spam it over and over again. There is the slightest bit of landing lag with this attack. -big sigh- And I was REALLY looking forward to using this move as a spam aerial... I did that in Melee with good results. It does come out very fast. Another thing. Not that anyone really knows this, but, in Melee the Neutral airial killed at high percent, and it was an ok Killer for me (because I used it a lot, no I'm not a n00b, its a good aerial, your the n00b @_@;') but in Brawl there is like ... no ability to kill with this, i'm a little ticked that this move got a nerf good enough for me to outright be all "BAH!! WTF!?!"
I still use this attack out of flail, as it is very fast, and I still use this on heavy characters and try very hard to use it on all characters at lower percents (so both hits will hit) but, overall, I think this attack will have to be relearned for me. Down throw Neutral aerial is no longer an option. And that was the best use of the move in Melee for me. That racked up the damage.
When I become more familiar with the game, I'll approach using this attack again, and see if I can find a way to use it. I'm of an opinion that ALL your moves are important and have their uses. I bet I just have to jump right or something, or approach this at a certain percentage, something. oh well.
SPECIAL ATTACKS
Neutral B - Warlock Punch
35% - yeayuhs!
This move has had a graphical redesign. I haven't explored it too much, but, I do know it does 30% damage and KO's ridiculously low. Its our huge @$$ move. High risk greater rewards, all that jazz. Not much to say about it. I don't know of any armor frames on it. Its one huge @$$ back-hand from Ganondorf that'll knock you off your feat. (And probably make you all sparkly with lights and screaming ^_^)
*tip* Warlock punch can have its direction changed at the beginning of the animation. If you press the B button and quickly after press the opposite direction you will turn the other direction. It DOES work in the air. (i'm not sure the difference in power, i'll have to check that. I think it interrupts the sound-file of the move, or, it takes a little longer for the move to activate as if its staggered.. duno.)
http://www.youtube.com/watch?v=zzUEwCSfFGA
on the 22 second mark is where I practice it. This vid also offers some learning material. Like up throw to up B, which didn't work on my buds Ike after I did it 3 other times earlier.
thank you Hironori for sending me an e-mail bringing this to my notice. Heres a gold star for you! *
Down B - Wizards Foot
10 - 12% ground
14 - 15% air
Oooooh yeaaa. This move has been upgraded a bit. Its speed and length have been increased. From a run, you can immediately use this attack, practically no start-up lag. You can take a lot of people by surprise. Its becoming a spam move even! And it still works! When used in the air you do not get your jumps back (sorry ), but It kill easily in the air. The first few frames are a spike, but most of the move sends you up. In the air, I've killed people off the top with this, using it as an aerial. You also recover quicker from this move when you hit the ground.
The angle in which you travel down is very different. We are used to going at an angle slightly to the left or right, its been angled down slightly more. I would NOT recommend using this move for recover AT ALL. If your very far out and think this move will carry you closer towards the stage, your wrong. What it will do is send you down very fast and at an angle that is not going to benefit you at all if you instead were to just float holding towards the stage. I learned this the hard way folks, trust me. I have used this to get DOWN faster, knowing full well that I can recover no matter what. I do notice that it sends Ganondorf down at high speeds even after the move has ended. Be careful that can kill you by surprising you at how fast your STILL traveling. Auto Fast-fall? weird.
This attack is also good for comboing. I've often used it like this. Thunder-Punch(standing A) or Forward Tilt at medium percents, which sends them far out. Using this will hit them and take them by surprise. I mean after all how do they expect you to travel the distance to hit them again? Its good for closing distance with an attack. Lets discover new uses for this move, its something new in my eyes.
Killing easily from the air @ 97% http://www.youtube.com/watch?v=X5qVDsDHJ4Y @ 2:46 (I miss once... /cry)
A combo @ 1:10, using it from a run http://www.youtube.com/watch?v=tMnwaQW6knw
As a recovery (from ledge) @ 2:38 http://www.youtube.com/watch?v=ZhtPSPm1gjc
Killing a heavyweight @ 106% @ 4:00 http://www.youtube.com/watch?v=h6oUsOJHlgc
Recovery from ledge @ 3:00 http://www.youtube.com/watch?v=c8evlX66ZV0
25 F*cking damage folks, @ 1:00 http://www.youtube.com/watch?v=SgU64F1LKKY
*tip* Being one of our best killers (Aerial), i've been experimenting with lots of ways to get this hit in. The best two ways i've found are these. From the edge. Jump up, immediately do the Wizards foot, you should stop your upwards movement and slam to the ground. Be careful not to do it TOO quickly... I've died a few times doing it... too quickly. Other than that, a new one I found tonight is utalizing the new feature of the game, Footstool Jumping, to execute this move. I don't know if you all have had fun doing repeated Wizard Foots on those jumpy thingies, but I have, and thats what gave me the idea.
WIZARDS WRATH Footstool-Jump + Wizards foot. This
*tip* Yes, the 1-frame Wizards foot on the ground IS useful, a few days ago when I was playing, I used this attack to space, and to attack my opponent, and to combo. It IS faster than the Thunder Punch (standing A) which that alone makes it incredible. It strikes in front of you and behind you, and strikes faster than a Thunderpunch, however. Thunderpunch has more range in front of G-dorf and does 1% more damage.
How to do it? Jump and do a wizards foot very fast. like yea, do it REALLY FAST. When you do it right you should just see Ganondorf on the ground getting up, he says nothing, no grunting, no wizards foot voice clip. A shockwave flies out and he gets up.
Lets start using this, its our fastest move on the ground now.
Up B - Dark Dive
multi-hit 11% (7% "aerial punch")
Wow, this move is still great. Overall it has had lots of buffs, not many nerfs. Here are the nerfs first. After you use this attack, you know how you can have pretty decent air control? No, you don't get it in this one... I don't know why. I'll be falling to oblivion and pass the edge because I held away to dodge an attack and then held towards to grab the edge, and it still has me traveling away.. its weird. You pretty much have only one destination, and you better hit it. No air control for you. Also, this move doesn't kill, I'm almost about to say it has a set knockback. I had an opponent around 150 and it didn't kill them, it didn't look like it even sent them back.. was crappy. I think they could have left it alone for knockback value.
On the good side, you can still Dark Dive out of shield, woot! One of the most notable features to Ganondorfs Up + B is that at the end he swings his fist in a big uppercut. This attack is an interesting one I have explored in detail. I have, a few times, up thrown at high percent and followed with a well-placed Dark Dive, and killed. o_O;. The uppercut on the Dark Dive has VERY good priority, I'm thinking its one of the best priority moves you have, and the reason is, is because I really do believe the hit-box is VERY extended with this attack. The knock-back is ok (good enough to kill folks), and I see it mostly as a built in anti edgehog. I have, while recovering, hit somebody who was walking towards the edge with the uppercut on this. They were very " WTF!?", and yea, I was laughing pretty hard. Ganons broken, lololololol.
*tip* Just like we don't want to hear.... remember those lvl 9 computer Falcons and Ganondorfs in Melee? They always used this move, over and over... and their combos always led to this. We might have to do likewise this way around. This move sends you up VERY FAST, and send you up a VERY LARGE distance. Instead of jump, double jump, Vulture Kick, try just jumping and up B'ing. I've done it a few times, I even juggled somebody with it (using the uppercut). But for little combos, like, up-throw up B. Those are basic things we take for granted that will be helpful in Brawl. Down Tilt + Dark Dive, Dash attack + Dark Dive, the list goes on. This attack is going to me more important as an offensive move this time around, I can feel it.
Combo @ 1:30 http://www.youtube.com/watch?v=ZhtPSPm1gjc using the uppercut as an attack
@ 1:04 http://www.youtube.com/watch?v=c8evlX66ZV0 almost kills
Forward B - Flame-Choke
9%
The attack formerly known as Gerudo Dragon makes a different appearance in Brawl. This new attack separates us the most from Captain Falcon, and sets us on a pedestal of crazy uniqueness ... this thing is a grab attack. It does (I think) 9-10% damage when you use it, and it sets up for tech-chase fun! (you know how much we love it! WUU!!!) This grabs opponents when they are shielding. you DO NOT FALL DOWN after you use it and fail to hit. (Falcon does... pfffff-ahhahahaahahaha!!!)
Over the edge you can grab people and Dorfacide. (Take that t!mmy!! Your Kirby has met its match!) I have not had the time to see who dies first. However, against lucas, I DID lose the match because I died first. Against Bowser? I duno. If you short-hop Flame-Choke ON the stage, you will head-plant them into the ground VERY quick (they almost always just do a get-up attack because its so fast. You get a free shield grab then) When you do it standing on the stage he will pick the opponent up by the neck with one hand, and purple energy will explode from their neck and face. (Anyone played King of Fighters? Iori Yagami? oh hell yea, we have the rage of the eight maidens right here boi. YES-HAHA!!)
*???* I have seen a lot of vids of people thunder-punching RIGHT AFTER the use of a Flame-Choke.. I have not been able to duplicate that scenerio, and I don't know why. I'll get back on that...
*Tip* For beginners chaining, after connecting with this move, slowly walk away (out of range of their getup attack) and do the move again if they get up or they roll up, you should be able to catch them no matter where they go. If you space it right, its easier and safer. I did this for a few hours today, it seems solid.
*tip* this IS a VERY good recovery tool (prolly our best). However. When you do the forward B as a recovery, you need to plan and hit an opponent, or not do it. At high level play (yes, were talking about it right now) people are going to be able to hit you before you latch onto the edge.. You actually have 1/2 a second or a full second before you sink down, the move completing, and you going into a fall animation which triggers the latch onto the stage effect. With the Dark Dive (up B) it almost ALWAYS latches on, on any part of the animation of that move. Dark Dive( up + B ) is a VERY safe way to recover. But either one is a good recovery. Just experiment with it for a while, and figure out which one is best for every given situation.
http://www.youtube.com/watch?v=X5qVDsDHJ4Y @ 2:40
@ 3:30 !!OMG PLANT COMBO! http://www.youtube.com/watch?v=X5qVDsDHJ4Y (yes I only hit once lulz) ITS FUNNY!! @_@;' <3 pictochat
Dorfacide @ 1:23 http://www.youtube.com/watch?v=kv5StoNu9C8
Best recovery in the game, srsly! look @ 1:20 http://www.youtube.com/watch?v=c8evlX66ZV0
Believe me yet? this is crazy. @ 2:10 http://www.youtube.com/watch?v=SgU64F1LKKY
***************How To Kick @$$***************
These are the two most important things to learn with Ganondorf.
How to approach your opponent.
and
How to keep it going.
For approaching, this is what i've found to be the best. These are the attacks that I use to approach my opponent.
Dash attack
Forward B
(there are more, given the situation. These however are the most common i've found-so far-.)
These two attacks are the leading two moves that I use to approach my opponent. I find that there is no easy 1,2,3 combo to approach my opponent (such as forward air to jab in melee). Because Ganondorf is strictly ground based now, its a lot harder to adapt for me. I like playing a little faster of a character.
I have also found that a good way to approach is through steadily learning to BAIT your opponent into giving you an opening. This might be VERY hard for people to do considering I don't know what your style is or how your opponent takes to being fooled into attacking. I know its the hardest thing for me, because I play VERY offensively, and its hard to break myself to go defensively and bait people. For the longest time I felt that, if I was playing a defensive game, my opponent would think me a coward, thus, I learned to play one of the fastest Melee Ganons out there, and was pretty **** offensive. Ganon, overall, plays WAY more defensive in this game... we gotta get used to it if we want to survive.
Ganondorfs attacks are decently fast, if your opponent attacks you, he gives something up to do so. Here are some tips.
Dash-dancing and Fox Trotting
Foxtrot @ 2:10 http://www.youtube.com/watch?v=X5qVDsDHJ4Y omg spikes just after! (at the current moment, i'm doing fox-trot a lot, less dash-dancing)
is an immediate ability that we have (it looks like your spinning in circles stupidly fast as though your trying to be a helicopter) that can make your opponent second-guess what it is your doing. I find that its ok to throw this in just about any time. Not when your opponent is far away, but when he's closing the distance between you and him, and even when your point blank- it throws them off.
Dash-dance - Dash attack has worked very well for me.
If you find yourself in a position with a defensive character, I don't have the answer for you. All I can say is, keep at it, learn their pattern, and find a way through it.
Now, once you've succesfully approached and got your opponent in your hands... what do you do?
Well, there is a lot you CAN do, and, yes, in Brawl, there is even more that you CAN'T do. Learning how to Keep it Going comes next.
If you launch your opponent into the air, your most useful attack is your up airial. Chaining that over and over again can build damage, and keep your opponent on the deep end.
If it comes down to chaining together forward B's, you can easily shieldgrab an opponent who's doing a get-up-attack. Or you can even Down-B to hit an opponent as they roll away from you. These are attacks that you will learn (hopfully) naturally through playing. Keeping it going is merely learning to hit more than once with Ganondorf.
We ARE NOT, just one hit wonders.
In order for you to win, you have to hit more than once in a period of seconds. Learning to use your FAST ATTACKS is how you will learn to KEEP IT GOING. You'll find out that its extremely important to learn to chain together small fast attacks (forward tilts and jabs, up aerials and back aerials, grabs, down-B's) and then lead into devastating strong attacks (practically anything else). I can't exactly tell you a formula for keeping the pressure on your opponent. And as a hint. the combo's you are doing don't involve you pressing many buttons at once. Part of playing a defensive character, is using a fast attack that strikes hard (thunder-punch) and waiting a second before pressing it again, knowing your opponent will try to attack again, and then you hit him again. Before he catches on and goes defensive, you then launch at him with a dash attack. This is just a random scenario, what I'm trying to say is, defensive characters don't shine-wavedash. We think, and SPACE OUR ATTACKS WITH PATIENCE, knowing our enemy will inevitably defeat himself.
I'm actually one of the worst persons to write a guide, truly. Whenever I perform a martial art; whether that be using my Katana, doing some basica Kata's, sparing, fighting games, ANY of that. After a confrontation, where something has happened; a neat combo, or just an event, I CAN'T REMEMBER what I did. And I might have done that several times that day. My muscles have better memory than I do.
So you can see its hard for me to recall all the combo's i've done today with Ganondorf. I'll tell you this for sure. I make him move fast, and I make him out-prioratize my opponents. He's a beast in the right hands.
As soon as I've had more and more and more exposure, I might be able to remember what my fighting-mind and my muscle-memory already know by instinct.
Combo's that I've found.
this is a quick update
at low percentages you will find yourself looking more like Melee Ganondorf, if you chain together this on an unsuspecting opponent.
Downtilt, Jab, Dash attack.
Downthrow, (fox-trot) up-Smash, Up+B
Downthrow, Dash attack, (wait) Dash attack
Downthrow, Dash attack, charged upangled Forward Smash
DownTilt, Up+B, Down+B
Downthrow, Dash attack, thunderpunch (omg I miss @ 1:32 http://www.youtube.com/watch?v=l0zdA_0y44Y )
Downthrow, Up Air http://www.youtube.com/watch?v=tgzSPbO3NT8 @ 1:13 (probably could have upsmashed)
Forward B, Down B @ 1:06 http://www.youtube.com/watch?v=tMnwaQW6knw
Upthrow, Up B, @ around 1:30 http://www.youtube.com/watch?v=ZhtPSPm1gjc
Thunder-Storm stomp + Downtilt + Forward Tilt
Upthrow, Up-air, Flame-choke
***
Mindgames.
Dash attack is one of your best combo starters, finding ways to bait into it is a problem. Dash-dancing is one thing. Fox-trotting is a GREAT way to mix up your intentions. from doing dash attacks ALL the time, (which you will do all the time) the fox-trot (beginning dash animation used again and again) you will move forward and stop, ready to intercept somebody attacking you, or keep your opponent second guessing.
This is a fighting technique in real life when I compare it. Inching forward using jeet-kun-do footwork, is extremely hard, because you have to have a SPECIFIC posture. When your opponent sees your posture break up when your attacking, they attack, but if its you just inching forward, its a feint, and you can attack them without giving up anything.
When your opponent sees you foxtrot, all you have to do is press A, and you will have a superior attack launched at them.
*(****
The wizards foot KO's in the air. It actually does more percent damage in the air than on the ground.
your best recovery from the edge is your forward B, which can hit a crouching zero suit samus if done right.
Yes, The Vids
Thanks to DMStudios for being my vid b*tch.
First ones -2/20/08
************
http://www.youtube.com/watch?v=uzGRuBX_gbw
http://www.youtube.com/watch?v=tgzSPbO3NT8
http://www.youtube.com/watch?v=X5qVDsDHJ4Y
http://www.youtube.com/watch?v=tMnwaQW6knw
http://www.youtube.com/watch?v=ZhtPSPm1gjc
http://www.youtube.com/watch?v=kv5StoNu9C8
http://www.youtube.com/watch?v=h6oUsOJHlgc
http://www.youtube.com/watch?v=c8evlX66ZV0
http://www.youtube.com/watch?v=zzUEwCSfFGA
http://www.youtube.com/watch?v=agbhL3XctZI
http://www.youtube.com/watch?v=SgU64F1LKKY
http://www.youtube.com/watch?v=l0zdA_0y44Y
*****
3/07/08
*****
http://www.youtube.com/watch?v=b9K1o5D8EY8
**This guide is ever changing and growing. Please send any additions you have to my e-mail, Shindismal@yahoo.com* And I will do my best to look them over. Thank you.
-currently maining Lucario, so updates will definitely be scarce. Lets see some more guides pop up! Keep Ganon alive!
Last Updated: 10/06/2008