MrPhox
Tamed Beast
Edited: Let's just have a Toon Link board discussion of current brawl hacks
here is a link to a video of it in action:
http://www.youtube.com/watch?v=xd73w74ZWpo
My issues with wavedash thus far:
Removes multiple momentum airdodging.
MK's edgegaurding skills become GODLY.
Moves like TL's airdodge to zair are going to change in property.
The game is made to be floaty with more emphasis on interpretation and prediction of aerial attacks and airdodges. Now that you can only airdodge once, and then fall helplessly, players are going to capitalize on airborne foes practically all the time.
Seems like there will be more infinite grabs.
If melee reached it's competitive zenith with techniques like the wavedash and L-cancelling, that's fine. But if you add them to brawl, you're vastly changing the game in ways totally unknown as of yet.
So are we going to just make brawl like melee now?
we'd have to change quite a bit more:
more hit stun
no tripping
L-cancel
wavedash
higher gravity
faster gameplay
sweet spotting edges and grapples.
i'm sure the list goes on.
But at that point, brawl will be a melee wannabe. I'm sure there will still be issues. We'll have to patch the hell out of it, because of all the possible gamebreaking things we're going to do to it.
If you want to make brawl like melee...then why don't you just play melee? Why have a game that is proven to be a classic, and then another game that had potential in its own right, then ALTERED to be something we ALREADY HAVE?
Sakurai is going to make Smash Brothers 4, and he's going to reinvent the series again. What will we do then? Revert back to melee gameplay again because those are the years of the greatest growth of the smash competitive scene?
How about we play melee, and we play brawl.
As two different games.
On a side note however, I am actually really interested and excited to see what the community can do to customize our own experience. The gaming then becomes in the hands of us.
What we would then create is not "brawl" as it "should have been"
but an entirely new game.
I think that alone is exciting because of the possibilities.
We'll have SSB64,
We'll have SSBM
We'll have SSBB
But then we'll have SSBCommunity/customized?
idk, but it would be a NEW game. So be not threatened, brawl players, it's just another smash game we have on our hands. THAT's exciting.
Edit: I tried the no tripping hack, the extended replays hack and the shield-cancel hack.
I must say I enjoy having no tripping and replays over 3 minutes.
I'm gonna get the new true L-Cancel hack, I think that will be nicer.
here is a link to a video of it in action:
http://www.youtube.com/watch?v=xd73w74ZWpo
My issues with wavedash thus far:
Removes multiple momentum airdodging.
MK's edgegaurding skills become GODLY.
Moves like TL's airdodge to zair are going to change in property.
The game is made to be floaty with more emphasis on interpretation and prediction of aerial attacks and airdodges. Now that you can only airdodge once, and then fall helplessly, players are going to capitalize on airborne foes practically all the time.
Seems like there will be more infinite grabs.
If melee reached it's competitive zenith with techniques like the wavedash and L-cancelling, that's fine. But if you add them to brawl, you're vastly changing the game in ways totally unknown as of yet.
So are we going to just make brawl like melee now?
we'd have to change quite a bit more:
more hit stun
no tripping
L-cancel
wavedash
higher gravity
faster gameplay
sweet spotting edges and grapples.
i'm sure the list goes on.
But at that point, brawl will be a melee wannabe. I'm sure there will still be issues. We'll have to patch the hell out of it, because of all the possible gamebreaking things we're going to do to it.
If you want to make brawl like melee...then why don't you just play melee? Why have a game that is proven to be a classic, and then another game that had potential in its own right, then ALTERED to be something we ALREADY HAVE?
Sakurai is going to make Smash Brothers 4, and he's going to reinvent the series again. What will we do then? Revert back to melee gameplay again because those are the years of the greatest growth of the smash competitive scene?
How about we play melee, and we play brawl.
As two different games.
On a side note however, I am actually really interested and excited to see what the community can do to customize our own experience. The gaming then becomes in the hands of us.
What we would then create is not "brawl" as it "should have been"
but an entirely new game.
I think that alone is exciting because of the possibilities.
We'll have SSB64,
We'll have SSBM
We'll have SSBB
But then we'll have SSBCommunity/customized?
idk, but it would be a NEW game. So be not threatened, brawl players, it's just another smash game we have on our hands. THAT's exciting.
Edit: I tried the no tripping hack, the extended replays hack and the shield-cancel hack.
I must say I enjoy having no tripping and replays over 3 minutes.
I'm gonna get the new true L-Cancel hack, I think that will be nicer.