MJG
Smash Hero
Matchup Rediscussion: Mr. GnW!
2D vs. Projectiles.Mr. Game and Watch: By Jerm and MJG
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Mr. Game and Watch: 55:45 TL.
Things to keep in mind:
-Keep GnW away from you at all times. If you get above Gnw the air, just be careful and don't try to land on top of him. GnW gets most of his damage on TL when he is under TL.
-Keep throwing projectiles.
-Teching in this MU can be useful but TL doesn't necessarily need to tech. Past 50% or so, TL can just stand up without being down smashed. The problem with this though is that the opponent can just charge an Up Smash or do Jab to Grab if they see that the TL user keeps on standing up.
-All of TLs Aerials REALLY shut down GnW for the most part (especially bair).
-TL can Up Smash GnW during GnW's bair when GnW doesn't space his bair well.
-Zair out ranges everything GnW has.
-Up Air will beat GnWs down air if you angle it correctly.
Useful Moves:
Bombs, Zair, Bair, Nair, Uair, Boomerang.
Useful Kill Moves
Uair, Fair, Up smash, Up Tilt, Bair (depends on the staleness of this move)
Stages:
FD, PS1, SV
Ban:
Halberd, Green Greens, Yoshi's Island, BF
Videos:
http://www.youtube.com/watch?v=9qAyHeNl5yU
http://www.youtube.com/watch?v=-q3ZvMkOCoQ