Admiral Pit
Smash Hero
Matchup: Toon Link
Okay, TL is quite troublesome to Pit depending on the TL. Like Pit, TL could be played in many ways. You may want to try to adapt to how the TL plays. Let's narrow things down one by one.
Before this, for range, TL beats Pit, with the B-airs, and Z-airs, F-airs, and can attack faster.
One style is your common noobish TL kind. This just about consists of spamming Smashes. Shield them and try shield-grabbing the Fsmash after the 2nd hit if you aren't far enough. You can choose to use Dash attack. For Usmashes, try D-tilt after shielding the attack. Noobish TLs should be somewhat easy to predict.
We then have Campy Projectiling TLs. These kinds of TL are somewhat hard to surpress since TL can outspam a Pit, using a combination of his projectiles, and arrow cancel to increase the pressure. Since Pit really won't be able to camp a TL using a ton of projectiles, Pit will have to try to get though it to reach the TL.
Here's another thing that makes it hard to reach TL. Should you ever reach him, the TL is capable of running away and camping all over again, which would also make it bad to play these kinds of TL on FD. TL does run faster than Pit, though obvvious, it should be pointed out.
Then there are some TL that prefer to use less projectiles, and more close-combat. Most likely, you'll have to deal with a ton of B-airs, which is spammable, like Marth's F-air. Z-air is another hazard. Unlike Link's Z-air, TL's has only 1 hitbox, compare to the 2 hitboxes Link's has. Perhaps you can time a Shieldgrab against a Z-airing TL that's trying to close in to you, and not spacing away.
There are some TLs that use a variety of strategy, and could switch between a defensive campy style, to an offensive close-combat style in an instant. You have to stay on your toes and try to adapt to the situation.
Other Data
Arrows: TL can outspam Pit in just arrows at desire. Arrows cancel each other out, TL to Pit, and Pit to TL. Because TL can outspam these, Pit will probably have to angle his arrows in a direction to avoid hitting the arrows. You can reflect these, but TL could spam so much arrows that most likely that the arrow you reflected will be cancelled out by another one of TL's projectiles.
Boomerang: A simple arrow will cancel this out. Since TL would have more control over his boomerang, and that his boomerang will always do damage instead of the wind thing Link has, it's more dangerous than Link's. You can Mirror Shield it to send it back to TL and hurt him,, or like the arrow, get canceled out by another projectile that TL throws at you. Because of their hitstun, you gotta be careful if a boomerang is behind you, but that's obvious.
Bombs: Okay, do NOT try to reflect them. The bombs won't reflect straight. If you reflect it as it's moving downwards, it will keep its downward momentum. The Bomb explosion is capable of still hurting Pit even through the Mirror Shield at a particular distance and angle. Now, Angel Ring will probably be the same thing. Just don't reflector bombs.
If you use an arrow on it, the bomb will just take the damage and keep going, and you may just get hit.
-Like Link, TL's Shield can block projectiles that come towards him if he does not move, standing or crouching. TL won't hold his Shield when holding a bomb or an item, which would probably be the opening to attack perhaps, or shoot an arrow at him.
-Again, like Link, and Samus for that matter, they can airdodge, and then use their Z-air at will, making it a bit harder to get to them, so be cautous. TL's Z-air will only hit once instead of twice like Link's. U could try to shieldgrab a TL that's approaching while doing Z-air.
Adapting to the TL's style can take some time, especially those that change playstyles during the match. As far as Stages go, idk anything about that yet, except that TL seems to have a bit of problems on Frigate, according to our CP/banning list.
This will become more detailed and accurate as discussions go on.
Okay, TL is quite troublesome to Pit depending on the TL. Like Pit, TL could be played in many ways. You may want to try to adapt to how the TL plays. Let's narrow things down one by one.
Before this, for range, TL beats Pit, with the B-airs, and Z-airs, F-airs, and can attack faster.
One style is your common noobish TL kind. This just about consists of spamming Smashes. Shield them and try shield-grabbing the Fsmash after the 2nd hit if you aren't far enough. You can choose to use Dash attack. For Usmashes, try D-tilt after shielding the attack. Noobish TLs should be somewhat easy to predict.
We then have Campy Projectiling TLs. These kinds of TL are somewhat hard to surpress since TL can outspam a Pit, using a combination of his projectiles, and arrow cancel to increase the pressure. Since Pit really won't be able to camp a TL using a ton of projectiles, Pit will have to try to get though it to reach the TL.
Here's another thing that makes it hard to reach TL. Should you ever reach him, the TL is capable of running away and camping all over again, which would also make it bad to play these kinds of TL on FD. TL does run faster than Pit, though obvvious, it should be pointed out.
Then there are some TL that prefer to use less projectiles, and more close-combat. Most likely, you'll have to deal with a ton of B-airs, which is spammable, like Marth's F-air. Z-air is another hazard. Unlike Link's Z-air, TL's has only 1 hitbox, compare to the 2 hitboxes Link's has. Perhaps you can time a Shieldgrab against a Z-airing TL that's trying to close in to you, and not spacing away.
There are some TLs that use a variety of strategy, and could switch between a defensive campy style, to an offensive close-combat style in an instant. You have to stay on your toes and try to adapt to the situation.
Other Data
Arrows: TL can outspam Pit in just arrows at desire. Arrows cancel each other out, TL to Pit, and Pit to TL. Because TL can outspam these, Pit will probably have to angle his arrows in a direction to avoid hitting the arrows. You can reflect these, but TL could spam so much arrows that most likely that the arrow you reflected will be cancelled out by another one of TL's projectiles.
Boomerang: A simple arrow will cancel this out. Since TL would have more control over his boomerang, and that his boomerang will always do damage instead of the wind thing Link has, it's more dangerous than Link's. You can Mirror Shield it to send it back to TL and hurt him,, or like the arrow, get canceled out by another projectile that TL throws at you. Because of their hitstun, you gotta be careful if a boomerang is behind you, but that's obvious.
Bombs: Okay, do NOT try to reflect them. The bombs won't reflect straight. If you reflect it as it's moving downwards, it will keep its downward momentum. The Bomb explosion is capable of still hurting Pit even through the Mirror Shield at a particular distance and angle. Now, Angel Ring will probably be the same thing. Just don't reflector bombs.
If you use an arrow on it, the bomb will just take the damage and keep going, and you may just get hit.
-Like Link, TL's Shield can block projectiles that come towards him if he does not move, standing or crouching. TL won't hold his Shield when holding a bomb or an item, which would probably be the opening to attack perhaps, or shoot an arrow at him.
-Again, like Link, and Samus for that matter, they can airdodge, and then use their Z-air at will, making it a bit harder to get to them, so be cautous. TL's Z-air will only hit once instead of twice like Link's. U could try to shieldgrab a TL that's approaching while doing Z-air.
Adapting to the TL's style can take some time, especially those that change playstyles during the match. As far as Stages go, idk anything about that yet, except that TL seems to have a bit of problems on Frigate, according to our CP/banning list.
This will become more detailed and accurate as discussions go on.