Twin Dreams
Smash Ace
I'm considering doing some testing to determine trip qualities.
These are a list of questions I feel should be answered. So, if you know the answer or would like to take it upon yourself to test for one, please help me out. This topic is for the exploration of the intricacies of tripping. Nothing more. I don't have as much time to test things with Brawl than I did with Melee. Plus, when taking the nature of probability, the larger the trials more exact your data is. So, if many of you perform tests, we can get more accurate information.
What is the probability to trip?
Is the probability dynamic?
After reading a topic about move having a "trip" quality to increase the probability of tripping. This leads me to believe that the probability to trip may not be constant, but a changing value. The questions below are assuming this.
---Do different motions have differing probabilities to trip?
---Do characters have different probability to trip?
---Does terrain affect probability to trip?
---Does traction affect probability to trip?
---Does the winning player have a higher probability to trip?
---Does percentage affect the probability to trip?
---Does the difference in stock/score affect the probability of tripping?
---Does the probability wear down or increase as you trip?
---Does your opponent tripping affect your probability?
---Does getting hit/hitting someone affect probability?
---Does probability increase/decrease with time?
---Do certain actions increase/decrease probability?
---Does the speed you're traveling affect probability?
---Does how fast you move the control stick affect the chance to trip?
When can you trip? (Rather, Is there a time you can't trip?)
Does tripping cancel attack/grab/jump/shield/etc. animation?
Can tripping be avoided by tilting to walk?
Is tripping subject to buffering?
I'll update the front page as questions are disproved/answered.
Or, worst case scenario, this topic will fade away with no notice, lol.
These are a list of questions I feel should be answered. So, if you know the answer or would like to take it upon yourself to test for one, please help me out. This topic is for the exploration of the intricacies of tripping. Nothing more. I don't have as much time to test things with Brawl than I did with Melee. Plus, when taking the nature of probability, the larger the trials more exact your data is. So, if many of you perform tests, we can get more accurate information.
What is the probability to trip?
Is the probability dynamic?
After reading a topic about move having a "trip" quality to increase the probability of tripping. This leads me to believe that the probability to trip may not be constant, but a changing value. The questions below are assuming this.
---Do different motions have differing probabilities to trip?
---Do characters have different probability to trip?
---Does terrain affect probability to trip?
---Does traction affect probability to trip?
---Does the winning player have a higher probability to trip?
---Does percentage affect the probability to trip?
---Does the difference in stock/score affect the probability of tripping?
---Does the probability wear down or increase as you trip?
---Does your opponent tripping affect your probability?
---Does getting hit/hitting someone affect probability?
---Does probability increase/decrease with time?
---Do certain actions increase/decrease probability?
---Does the speed you're traveling affect probability?
---Does how fast you move the control stick affect the chance to trip?
When can you trip? (Rather, Is there a time you can't trip?)
Does tripping cancel attack/grab/jump/shield/etc. animation?
Can tripping be avoided by tilting to walk?
Is tripping subject to buffering?
I'll update the front page as questions are disproved/answered.
Or, worst case scenario, this topic will fade away with no notice, lol.