JOE!
Smash Hero
This thread is archiving the % that each character can live to with (near) perfect DI when hit by the opposing character's "kill moves".
I used Final Destination, Battlefield and Smashville for testing, as they are the most common stages and have uniform terrain/ blastzones (for the most part). All moves have been tested in the center of these stages, with the exception of Throws, which are done at the edges, as they arent considered for kills unless done at an edge in the 1st place.
I used the training room in order to get accurate %, as well as 1/4th time in order to input the correct (smash) DI consistantly. Training mode also keeps moves at a "near" fresh state, only being 05% weaker, but this is more realistic for most characters as their "killers" will be used for other purposes such as damage racking or spacing.
I do not list moves that wil kill over 200%, as it's really kind of silly for an actual match between good players to have a character live that long.
This will be updated as I finish data, but if anyone wants to join it'd be much appreciated
NOTE: When editing the spreadsheets, I use Green to highlight the character's best killer vs that character, Red to highlight moves that'd normally kill, but dont past 200% or so on this character, and Yellow to highlight moves that have a note (like with Bowser's Dair being better vs Mario on SV rather than standard DI procedure).
1/39
DI Method:
1) DI toward top right/left corner.
2) Fair ASAP, then Fast Fall.
3) Double Jump, then Dair.
4) Hold forward to use his Air DI to recover.
1) DI toward top right/left corner.
2) Fair ASAP, then Fast Fall.
3) Double Jump, then Dair.
4) Hold forward to use his Air DI to recover.
COMPLETE
Fsmash F: 149%, 141%, 142%* (only on Smashville, using Dair ASAP makes you live 1% more than Fair + FF)
Fsmash U: 137%, 130%, 130%
Fsmash D: 153%, 147%, 147%
Dsmash F: 199%, 186%, 187%
Usmash: 158%, 158%, 159%
Bthrow: 183%, 177%, 198%
AVG: 163%, 157%, 161%
TOTAL: 160%
All other moves kill bowser over 200% on each of the stages, so it's not worth mentioning (aerials off-stage may as well be gimps).
:shiek: