B1ackJack
Smash Rookie
It always felt cheap and gimmicky to me that Peach can randomly pick up stitch faces and other items like beam swords, bob-ombs, and Mr. Saturns sometimes. While rare, these stronger items can give Peach an edge in a match where she might not normally have one. Things that are based on chance and not on pure skill are generally frowned upon in the competitive Smash community, but there's been a distinctly apologetic approach to this issue in my opinion. But since Project M probably has the capability of removing this mechanic, I'd like to make a case for doing so.
I can see the reasoning behind why people like having this as a part of her moveset. It's cool, dynamic, and can be absolutely hilarious sometimes, but it's inherently unfair. Of course, using these stronger items to your advantage still takes skill, but you could say that about items in general and they aren't used in competitive play. While the way that Peach brings items into play as opposed to items appearing on their own is comparatively better (they won't potentially spawn on top of you and make you explode for example), it still isn't great.
http://www.youtube.com/watch?v=NSX1B3-T1Cg
If you jump to 6:05 in this match, Armada gets lucky as hell with that bob-omb which got him a stock where he otherwise might not have. This potentially helped win him the match, and luck shouldn't really have a role in that in a competitive game.
Unfair randomness that was injected into some characters in Melee has been addressed in Project M already too. Luigi's side B used to have a random chance of misfiring, but now it's something that can be intentionally utilized and prepared for. Mr. Game and Watch's Side B now indicates if the next attack will be odd or even (which is still not ideal, but at least better than Melee). So why not change Peach's inherently random design too?
I don't think that removing the chance of picking up non-turnip items would really harm Peach's character at all either. It's not like Peach mains rely on the chance of finding them. It's just kind of a remnant of Sakurai's casual design mentality that still found it's way into Project M, a game that is designed to be competitive.
So that's why I think that changing this mechanic is worth considering by the PMBR. Take it as you will from this newbie's first post, but I just thought I'd share my two cents. Also if this is implemented in Project M and people miss having it around, then by all means they can still play Melee or Brawl lol.
Thoughts?
I can see the reasoning behind why people like having this as a part of her moveset. It's cool, dynamic, and can be absolutely hilarious sometimes, but it's inherently unfair. Of course, using these stronger items to your advantage still takes skill, but you could say that about items in general and they aren't used in competitive play. While the way that Peach brings items into play as opposed to items appearing on their own is comparatively better (they won't potentially spawn on top of you and make you explode for example), it still isn't great.
http://www.youtube.com/watch?v=NSX1B3-T1Cg
If you jump to 6:05 in this match, Armada gets lucky as hell with that bob-omb which got him a stock where he otherwise might not have. This potentially helped win him the match, and luck shouldn't really have a role in that in a competitive game.
Unfair randomness that was injected into some characters in Melee has been addressed in Project M already too. Luigi's side B used to have a random chance of misfiring, but now it's something that can be intentionally utilized and prepared for. Mr. Game and Watch's Side B now indicates if the next attack will be odd or even (which is still not ideal, but at least better than Melee). So why not change Peach's inherently random design too?
I don't think that removing the chance of picking up non-turnip items would really harm Peach's character at all either. It's not like Peach mains rely on the chance of finding them. It's just kind of a remnant of Sakurai's casual design mentality that still found it's way into Project M, a game that is designed to be competitive.
So that's why I think that changing this mechanic is worth considering by the PMBR. Take it as you will from this newbie's first post, but I just thought I'd share my two cents. Also if this is implemented in Project M and people miss having it around, then by all means they can still play Melee or Brawl lol.
Thoughts?