ScAtt77
Smash Journeyman
Hello fellow Mega Man players! So, as i'm sure that you have experienced at some point with playing Mega Man, he has a pretty noticeable weakness in all of his projectiles; they all travel linearly and don't cover the blind spot in front of and slightly above the blue bomber. This usually allows characters with burst options/ strong aerials (i.e Monkey Flip kick/ Diddy's F-air, Bouncing Fish, Falcon b-air) to get in by hitting through pellets and blowing any attempts at Mega Man zoning. U-smash would be great if it wasn't directly above Mega Man and if trading hits with U-smash wasn't so bad. Even though you can obviously jump with pellets, there are some instances where there's no more room to jump back, or where you're not in position to hit with pellets. Even MB fails to do much against certain aerials that have large/meaty disjoints and/or hitboxes.
So, what do you guys think about using u-tilt's sour spot as answer to Mega Man's blind spot? What are some situations that you can think of where u-tilt's sour spot may be a decent answer?
- u-tilt still retains a high amount of priority, even on the sour spot
- u-tilt is a really meaty move; it's pretty good at trading with most character's aerials while also dishing out a nice 12%. -- On top of that, the sour spot is usually enough to kill most characters around 150%.
Of course, I'm well aware of u tilt having a rather long recovery while also being rather punishable on hit below 30% or so. However, I do think that u-tilt's applications have the potential to extend slightly above one of Mega Man's strongest punishing tools. This isn't a perfect option to cover his blind spot, and I would love to hear other ways to cover it.
So, thoughts and opinions please?
So, what do you guys think about using u-tilt's sour spot as answer to Mega Man's blind spot? What are some situations that you can think of where u-tilt's sour spot may be a decent answer?
- u-tilt still retains a high amount of priority, even on the sour spot
- u-tilt is a really meaty move; it's pretty good at trading with most character's aerials while also dishing out a nice 12%. -- On top of that, the sour spot is usually enough to kill most characters around 150%.
Of course, I'm well aware of u tilt having a rather long recovery while also being rather punishable on hit below 30% or so. However, I do think that u-tilt's applications have the potential to extend slightly above one of Mega Man's strongest punishing tools. This isn't a perfect option to cover his blind spot, and I would love to hear other ways to cover it.
So, thoughts and opinions please?