In raw numbers, Ultimate Falco has the highest air speed, run speed, and possibly aerial acceleration compared to his Melee, Brawl, and Smash 4 selves.
So far, this is what we know. Aerial acceleration, dash speed, fall and fast-fall speed, gravity, and walk speed are unknown among other things like aerial deceleration, air friction, and traction.
Attribute|
|
|
|Launch
|1.0.8
Air speed|0.977|0.83|0.893|0.893|0.93
Aerial acceleration|N/A|N/A|0.07|0.07|0.09
Fall speed|1.8|3.1|1.708|1.8|1.8
Fast-fall speed|2.88|3.5|2.3912|2.88|2.88
Gravity|N/A|0.17|0.112|0.13|0.13
Dash speed|N/A|N/A|1.9|1.9|1.9
Run speed|1.619|1.5|1.432|1.472|1.472
Walk speed|1.344|1.4|1.28|1.28|1.28
Traction|N/A|0.08|0.065|0.065|0.065
Weight|82|80|82|82|82
From Smash 4 to Ultimate, Falco's run speed went up 0.147 and from Melee, 0.119. Compared to Smash 4, Ultimate Falco would have been average in run speed. Since Mario's run speed was increased again to 1.76 from Smash 4's 1.6, however, Ultimate Falco would still be below-average in run speed like Brawl and Smash 4 Falco even though Ultimate Mario's run speed is pretty damn fast in general and Ultimate Falco would also be a fairly fast runner as well. The difference between Falco and Mario in each game would be 0 for Melee since he shared the same 1.5 run speed as Mario; 0.068 for Brawl where Mario kept his 1.5 run speed; 0.128 in Smash 4; and 0.141 in Ultimate. Ultimate Falco has a larger difference in run speed compared to Mario, but for all intents and purposes, I think that despite him still having a below-average run speed, 1.619 is good enough in that the speed alone is much better than his 1.432 to 1.472 run speed in Brawl and Smash 4. The other thing is that his dash has always been good. It could still be 1.9 in Ultimate and be good considering his run speed is faster now.
As for air speed, it's a little over Smash 4 Bayonetta, Corrin, and Wii Fit Trainer's air speed of 0.97 and Fox and Mii Swordfighter's 0.96. That said, it looked like he was able to "move in the air" pretty well from your and other footage featuring Falco. If he kept his aerial acceleration from 1.0.8 Smash 4, then maybe that increase of air speed in Ultimate was enough to do that or maybe his aerial acceleration and perhaps deceleration was changed in Ultimate. We'll have to wait and see.
Basically, Ultimate Falco should be more mobile horizontally compared to in the last games except probably in walk speed since Melee Falco takes that with a 0.1 difference between his run and walk speed, however, he might still be a bit slow considering the other character's changes. If his fall speed and/or gravity were increased again, then excluding Melee for obvious reasons, he should also be more mobile vertically as he has the lowest jump frame and would have the fastest downward vertical movement. Once again, relatively, this is dependent on the other characters. For instance, Brawl Wolf's fall speed and gravity were higher than Falco's and Smash 4 Falco was given Brawl Wolf's fall speed and gravity.
The last thing is Falco's the only one whose weight hasn't changed out of the Star Fox characters. Fox went down again from 79 in Smash 4 to 77 in Ultimate which puts him closer to his Melee weight of 75. Brawl Fox had a weight of 80. Wolf went from a weight of 102 to 92 which fits his Star Fox 64 (3D) and Zero design as Assault and Command Wolf looked bulkier to me. Falco stayed the same since Brawl's addition of 2.
Edit: Walk speed is up:
http://kuroganehammer.com/Ultimate/WalkSpeed. Increased by 0.064 and is 0.056 away from his Melee walk speed. Compared to his run speed, it's 0.275 slower.
Edit 2: Edit Harder: Fall speed for Falco and among others were unchanged according to this:
https://twitter.com/Virum_SD/status/1068329645467148288. This also means Falco and Wolf now share fall speeds. Fast-fall speed might be the same if the percentage change wasn't altered for Ultimate.
As of this edit, the Wolf boards noted Wolf's gravity as having been unchanged from Brawl and Falco was given Wolf's fall speed and gravity values in Smash 4:
https://smashboards.com/threads/spe...bject-to-change-before-retail-version.457242/. This might also be another thing they will share, but for now, it will still be left as "N/A" until Ultimate Falco's gravity value is confirmed.
Additionally, air acceleration, max and base, might be significantly higher in Ultimate than in the previous games if they did not make any typos.
They also noted that traction is higher in Ultimate than in the previous games as the only character with traction lower than 0.1 is Luigi who has has a traction value of 0.096. For comparison, Ultimate Luigi's traction is 0.016 higher than Melee Falco's. So, expect Ultimate Falco's traction to be significantly higher than in Brawl and Smash 4 and higher than in Melee. Ultimate Wolf's traction was listed as 0.11:
https://smashboards.com/threads/spe...e-before-retail-version.457242/#post-22782717.