Ice Climbers:
Icicle (Nuetral B)
Close hit Box (8.4%)
0-14% Both hits
0-22% One hit
Mid Range (~4%)
0-23% Both Hits
0-27% One hit
Long Range (~3.3%)
0-28% Both Hits
0-32% One hit
Sheik
Rapid Jab 0-209%
Zelda
Rapid Jab 0-320%
Dr Mario
Far Jab 1 0-88%
Far Jab 2 0-36%
Far Jab 1 to 2 0-29%
Falco
Rapid Jab 0-501%
Marth/ Lucina/ Roy/ Chrom
Dancing Blade Down Multi hit
0-271% Every hit till the final hit
At 272%, can only take 3 hits
At 275%, can only take 2 hits
At 279%, can only take 1 hit
Young Link
Rapid Jab 0-403%
Mr Game and Watch
Rapid Jab 0-101%
BAir Can only Tough Guy 2 hits at 0%. At 2%, can only Tough Guy 1 hit.
Meta Knight
Rapid Jab 0-66%
Pit/Dark Pit
Rapid Jab 0-617%
Zero Suit Samus
Far Jab 1 0-127%
NOTE: Tough Guy seems rather inconsistent for this as there were times Bowser was still flinched.
Ivysaur
Rapid Jab 0-147%
NAir 0-55%
F-Tilt At 0%, can take 5 hits. At 2%, can take 4 hits. At 4%, 3 hits. At 6%, 2 hits. At 8%, 1 hit.
King Dedede
Rapid Jab 0-494%
NOTE: When at 389% from the reset position in Training, when getting hit after Jab 2 to multi hit, Bowser was noted to flinch during some of the multi hit before the Tough Guy kicked in.
Toon Link
Uncharged Arrow 0-7% At most, Tough Guy can tank an arrow charge as long it deals only around 8%. Any more breaks Tough Guy.
Villager
Jab 1 Far 0-122%
Jab 2 Far 0-10%
Mega Man
Long range to Mid Range Lemon 0-384%
NOTE: During Testing, around the +200% range, I had times where the Tough Guy didn't work, but then came back to work. But with out a doubt, the Tough Guy stops at 384%.
Crash Bomber 0-6% for first four hits; 7% for first 3 hits; 8% for first 2 hits; 9% for 1 hit. Stops at 10%
Little Mac
Rapid Jab 0-297%
Greninja
Water Shuriken No charge 0-3%
BAir Can only Tough Guy 1 hit. At 0%, can take the first hit. At 1%, can take the second hit of Bair, but not the first.
Rapid Jab 0-617%
Palutena
Rapid Jab 0-174%
Robin
Rapid Jab 0-384%
Shulk
Buster Far Jab 1 0-100%
NOTE: Testing found this Tough Guy Armor to be very inconsistent.
Bowser Jr.
Rapid Jab 0-617%
Duck Hunt
Rapid Jab Close Range 0-13%
Rapid Jab Long Rang 0-362%
Ryu
Shakunetsu Hadoken 0-330% till the final hit.
At 331%, can only take the first 3 hits.
At 333% can only take first 2.
At 334% can only take the first hit.
Corrin
Rapid Jab (180%)
Bayonetta
Uncharged Bullets (121%)
Rapid Jab (205%)
Inkling
1st hit of Up Air 0-1%.
NOTE: Testing shows that this may be distance based. Probably the farthest the hit will attack.
Rapid Jab 0-712%
Ridley
Rapid Jab Far 0-570%
Rapid Jab Close 0-322%
NOTE: If the multi Jab is held too long, Bowser can shift to be in the far range of the attack, reactivating Tough Guy.
Simon/Richter
Holy Water Fire Pillar 0-131%
Rapid Jab 0-617%
Mii Brawler
Multi Jab 0-281%