That's the part that pisses me off with PT the most. His ultimate strength can't even be used fully because of so many ****ing flaws. You can't use it in the air, you can't use it when an opponent is nearby, you have to use it to have kill moves worth anything, and you HAVE to use it when you die.
There are so many ways that his down B alone can be improved, and if we even had basic stuff (no forced switching, no fatigue system) he could EASILY be low mid. Could be slightly higher if he could switch in the air and fall like Zelda/Sheik. I mean, hell, Zelda/Sheik have a lot more start-up to their switch, but switching between those two isn't ever a case of me getting hit unless I accidentally hit Down B. This alone would attract so many players.
Now give all three Pokemon better recovery somehow and I could see a high mid tier. They also need a boost to their Dsmashes.... erm, anyway, not to turn this into a "buff PT" thread or anything, but seriously, why is he so ****ed up? I remember Sakurai mentioning on the side in some article about competitive fighting that the Pokemon company "gave him a hard time." This is kinda evident by the fact that Pikachu, Jigglypuff, and PT don't have six costumes like everyone else. PT is understandable, but even he has one more than Pikachu. I don't want to say that a lot of the gimmicky bull**** comes from the Pokemon company, but at the same time, I think Sakurai had the ability to at least see the major flaws in PT when it came to switching.
First thing's first - it's apparent that this game does not pre-load characters. When you beat a 1P mode with Zelda or Sheik, one of the clips shows Sheik falling on Castle Siege and switching to Zelda, Melee style. How I would kill for switching that fast! Alas, it does not truly exist for reasons that we understand. This would lead me to believe that Sakurai would at least take PT's switching to the same level as Zelda/Sheik's switching, but this never happened, and I just can't see why the huge gimmicky crap with PT exists (or Lucario for that matter, which is why I look at the Pokemon company, but I can't completely blame them).
Second, this fatigue system is ********. The fact that each attack makes you tired even faster is also ********, but mainly because giving a Pokemon 2 minutes, forced/unsafe switching, and then penalties to that is too much. 3-4 minutes would make a huge difference in my opinion. So would removing the attack penalties. So would... not having it in at all.
Finally, adum, you don't even get an invincible switch. It won't let you Down B while you're invincible, and once you do, you're vulnerable. They could have EASILY made it like Sheik/Zelda here.
It's just too ********, and it frustrates me to no end when I try to play PT. Bad recoveries and other internal weaknesses are something that I know I have to deal with, but if the one thing that makes me special is so unbelievably horrible that it is ultimately my biggest weakness, then why even bother?
Bleh, no more ranting for now.