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Sometime I would press up too early causing my char to jump.How can turning off Tap Jump make Up Tilts any easier? The only failure case I can see involving a botched Up Tilt would be doing an Up Smash instead.
That sounds like a personal control issue. And you're not pressing it "early" you're pressing it too hard/fast.Sometime I would press up too early causing my char to jump.
This mostly bothered me with young link, **** jumping sword spins.
Well then its just my personal flaw, at the end of the day I am still glad I can turn it offThat sounds like a personal control issue. And you're not pressing it "early" you're pressing it too hard/fast.
I've yet to see a hard argument over why Tap Jump ON is entirely advantageous that isn't because of personal control issues.
Exactly my problem... Does anyone have tips on fixing that?How can turning off Tap Jump make Up Tilts any easier? The only failure case I can see involving a botched Up Tilt would be doing an Up Smash instead.
Speak for yourself, b/c I have no problem doing what you just said by using the X button instead.You may not want to turn tap-jump off. Tap jump can make certain manuevers much easier, for example, say they're right above you, with one quick motion (Tap jump, hold the stick there and push A) you can hit them more quickly than hitting X then athe up aerial.
OMG This bothered me so much too. I never had any problems messing up the utilts in melee, but when I played link or young link, I messed up LOTS of times doing an aerial upB instead of a ground upB. It didn't make sense to me why it happened. I'm just happy I can turn tap jumps off too. I never used it.Sometime I would press up too early causing my char to jump.
This mostly bothered me with young link, **** jumping sword spins.
Thanks, but can I do that in melee too? Or is it due to Brawl being more sensitive?-And NeoZ, you either have to move the stick up slower than you are, or use a small tilt up. You really only barely have to move the stick upwards to get up tilts to come out while never registering jumps or Up Smashes.