Double Helix
Smash Journeyman
I have noticed that most of the threads that are mentioned in the Ness boards were last posted upon in 2010. I believe some of the matchups have changed since then, mostly Marth and Fox, but I don't really know how true that is.
In any case, my least favorite matchups are Jiggs, Peach, Sheik, and Falco.
Jiggs. All I can try to do is SH fair forever until a nair kills. There is not really a way for Ness to edge guard Puff, and with his up-B being so slow, you see so many bairs you would think you are in a Forest. Jiggs is not really that bad of a matchup, recover high when you can, play on FoD, and on stage, get below her.
Peach. As much as you can do to Peach, that float is a nightmare, and from the way Armada changed the metagame for this character, it could be bad. Stay in range to punish a turnip pull, but do not get caught in a Dsmash. So how do we attack the float, and what can we do to best her on the ground?
Sheik. Seriously, Leffen thinks the neutral game is pretty even between these two characters, so what tools can we use to make this true? Is this even true?
Falco. The least bad of the four I mentioned in my opinion. Just take away FD, use platforms, and don't get shined. Still, Falco is a strong character. I feel more comfortable facing Fox than him though.
Marth. Specifically, how the matchup has changed. We finally figured out that if we out-space Marth, we can do something about that silly sword. I personally really like PK fire in this matchup, but fair is good for spacing, dash attack is good for getting him above you, and that big headed uair is good for some decent comboing at low percent. I don't hate this matchup that much anymore.
Fox. This character sucks, but isn't as bad as I thought. I think the goal here is really to not get grabbed. I found that if you can get a stock lead, dumb stuff can happen to a Fox that tries to edgeguard you. If you are going to get shine spiked anyways, do some silly PKT1 stuff to them. This character will out-maneuver you, so go somewhere with platforms. I really like Yoshi's surprisingly.
Falcon. I love this matchup. It is a lot of fun, and while I get combo'd a lot, at least I can combo him back.
Ice Climbers: I hate this matchup. I may just be awful at facing them, but I switch to Puff, so I won't be much help here.
Mario/Doc: The matchup seems fine, just don't get out maneuvered. Their bair is dangerous and their recovery will never do better than trade it seems unless the hitbox you use is disjointed. I find it a bit tough because I never get to recover high against these guys, but it could be worse.
Ganon: Smart shielding is key (for the way I play the matchup). Just make him think he outspaced you, and hope you aren't in too much shield stun I guess. I think I like down throw even at low percents, but if you can put Ganon into an edgeguard situation you should have a stock (though you may be edgeguarding for 2 minutes on Dream Land). I think I wouldn't want to go to FoD just because the platforms favor him more than you in my opinion.
Link: I hate this matchup. These projectiles make it really tough to maneuver due to the angles they can take, but if you approach carelessly, the Master Sword awaits you. This ruins progress. The best way is to try to stay above Link at a 45 degree angle. On FD, this isn't an option, you just have to wade through projectiles until you get a hit. Link is comboable, but it usually requires a D-throw or an utilt setup.
Samus: This matchup isn't terrible. It is far easier to maneuver through these projectiles than Link's, but make sure, like against Link, you approach cautiously. Take your time. Be patient. Be careful, it's a trap. If you approach carelessly, Samus will hit you hard. You really can't hope to combo, but you have to stay in close enough to punish projectiles, but far enough to get hit by her superior range.
Yoshi: This matchup is kinda silly. You need to do a lot of false approaches in my experience and know the deceptive movement of the DJC Yoshi wields. His DJC is slightly slower, but has far more maneuverability. When you knock him off and he camps the ledge, just get close so you can keep him from continuing to throw eggs, just don't do something stupid. Yoshi is fat and can CC a lot of moves, and he hits hard.
Feel free to add anything to what I said, and matchups. I don't know other matchups that well, so any added characters to the list will be great.
In any case, my least favorite matchups are Jiggs, Peach, Sheik, and Falco.
Jiggs. All I can try to do is SH fair forever until a nair kills. There is not really a way for Ness to edge guard Puff, and with his up-B being so slow, you see so many bairs you would think you are in a Forest. Jiggs is not really that bad of a matchup, recover high when you can, play on FoD, and on stage, get below her.
Peach. As much as you can do to Peach, that float is a nightmare, and from the way Armada changed the metagame for this character, it could be bad. Stay in range to punish a turnip pull, but do not get caught in a Dsmash. So how do we attack the float, and what can we do to best her on the ground?
Sheik. Seriously, Leffen thinks the neutral game is pretty even between these two characters, so what tools can we use to make this true? Is this even true?
Falco. The least bad of the four I mentioned in my opinion. Just take away FD, use platforms, and don't get shined. Still, Falco is a strong character. I feel more comfortable facing Fox than him though.
Marth. Specifically, how the matchup has changed. We finally figured out that if we out-space Marth, we can do something about that silly sword. I personally really like PK fire in this matchup, but fair is good for spacing, dash attack is good for getting him above you, and that big headed uair is good for some decent comboing at low percent. I don't hate this matchup that much anymore.
Fox. This character sucks, but isn't as bad as I thought. I think the goal here is really to not get grabbed. I found that if you can get a stock lead, dumb stuff can happen to a Fox that tries to edgeguard you. If you are going to get shine spiked anyways, do some silly PKT1 stuff to them. This character will out-maneuver you, so go somewhere with platforms. I really like Yoshi's surprisingly.
Falcon. I love this matchup. It is a lot of fun, and while I get combo'd a lot, at least I can combo him back.
Ice Climbers: I hate this matchup. I may just be awful at facing them, but I switch to Puff, so I won't be much help here.
Mario/Doc: The matchup seems fine, just don't get out maneuvered. Their bair is dangerous and their recovery will never do better than trade it seems unless the hitbox you use is disjointed. I find it a bit tough because I never get to recover high against these guys, but it could be worse.
Ganon: Smart shielding is key (for the way I play the matchup). Just make him think he outspaced you, and hope you aren't in too much shield stun I guess. I think I like down throw even at low percents, but if you can put Ganon into an edgeguard situation you should have a stock (though you may be edgeguarding for 2 minutes on Dream Land). I think I wouldn't want to go to FoD just because the platforms favor him more than you in my opinion.
Link: I hate this matchup. These projectiles make it really tough to maneuver due to the angles they can take, but if you approach carelessly, the Master Sword awaits you. This ruins progress. The best way is to try to stay above Link at a 45 degree angle. On FD, this isn't an option, you just have to wade through projectiles until you get a hit. Link is comboable, but it usually requires a D-throw or an utilt setup.
Samus: This matchup isn't terrible. It is far easier to maneuver through these projectiles than Link's, but make sure, like against Link, you approach cautiously. Take your time. Be patient. Be careful, it's a trap. If you approach carelessly, Samus will hit you hard. You really can't hope to combo, but you have to stay in close enough to punish projectiles, but far enough to get hit by her superior range.
Yoshi: This matchup is kinda silly. You need to do a lot of false approaches in my experience and know the deceptive movement of the DJC Yoshi wields. His DJC is slightly slower, but has far more maneuverability. When you knock him off and he camps the ledge, just get close so you can keep him from continuing to throw eggs, just don't do something stupid. Yoshi is fat and can CC a lot of moves, and he hits hard.
Feel free to add anything to what I said, and matchups. I don't know other matchups that well, so any added characters to the list will be great.