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Oh I just stepped on a goldmine of info. Think of perfect frame data for everything in a few days.Fair enough. Fair enough.
well my Johns include the fact I am not the board director, like Illin' and have not stumbled apon a gold mine of info which I can make tons of different threads about.
Also my life is busy, I research, but I wait for input, which no one offers.
Ohh but you obviously never remember melee. I know this goes against Thinkaman's post but the debug mode literally caused huge exploits to be created because of frame perfect stuff and all that. Now help me out please.Not Helping My Cause
We're trying to get people to think of the player's pyche and play style weaknesses remember.
we have enough of that stuff.
Fine....... I wonder if it works in replays though. So if anyone has a messed up replay, I think I could look at it frame per frame. I could notice your DI's, your moves and everything.*helps*
but I can't do much more than that since my Wii isn't hacked, and It's never going to be.
My wii almost brick last time i tried, the economy is just too bad to go spend money on another wii.
you can't top economy johns.
Here's the fundamental difference: Examining patterns and mindgames cannot be taught, and they cannot be learned by reading about them on a forum. It takes practice and experience in order to read opponents like that, which we cannot translate. We can give specific scenarios, but we can never truly impart that knowledge onto another player. It's great that you've got a thread for it, as it can get a player started on realizing what they have to learn, but they cannot learn it FROM your thread.Not Helping My Cause
We're trying to get people to think of the player's pyche and play style weaknesses remember.
we have enough of that stuff.
Thank you. We've all worked very hard here making this a respectable and productive board. I'm glad you're optimistic. I am as well.Can I just commend the effort people are putting into running this board and the research that goes on behind the scenes? Everything is so organised and well done... by far the most organised character boards IMO.
Keep it up guys and gals. I can seriously see good things happening on the horizon for dearest puff ^^ I've picked her up and she's a solid backup of mine now. I'd love to have some dittos to reflect on my playstyle against the more experienced.
Our work has been really great here so far because after almost everyone refused her we are getting a steady trickle to pick her up.All the good players are slowly trickling to the puff. It's almost intimidating.
And Rhed, we're going to have to agree to disagree. There are many things in Brawl that simply can't be taught, and I feel the priority for the forums at least should be a focus on the things that can be.
Essentially that's it. I go to the boards and think, lol G tier. I'm gonna help change that.Honestly, it's stuff like this that makes me feel that all the work we've done is worth it.
That's kinda what everyone wants to do, I could probably do that better if I didn't pick the lamest moves to work on...Essentially that's it. I go to the boards and think, lol G tier. I'm gonna help change that.
Fixed, also, I cleverly slipped in a suggestion. Jab > crouch cancel > whatever. I have no idea is its useful for Jiggs. Would be cool if it made jab > grab faster...Though clearly this sort of work is not deemed possible.
I guess I''ll go back into finding cool things about useless moves then, I always like to play the underdog, which is part of the reason I main jigglypuff.
*flips through notebook* ok, that means up next to talk about is jabs, I guess I'll start up on jab-canceling.
It might. I know the normal jab has a 16 frame duration if doesn't hit, while the continuous first jab (hold A) has only an 11 frame duration. I am not sure how long her crouch is but I think it is in the neighborhood of 3 frames, meaning it could give us a 2 frame advantage.Fixed, also, I cleverly slipped in a suggestion. Jab > crouch cancel > whatever. I have no idea is its useful for Jiggs. Would be cool if it made jab > grab faster...
GOGOGO! plz
Sing has absolutely no shield pressure. None whatsoever. They can unshield immediately and any attack that hits in under 29 frames can be used.Jab Sing?
Might **** spot dodges and shields. (lol Sing)
good man. Props for maining PT.Just saying "hi" and I am new to Jigglypuff.
I have been working with Jiggly a little bit and I am going to keep working and perhaps take her out to Wi-Fi more and see how I do.
I will check out the threads here and try to be in good accord with the forum.
I do main Pokemon Trainer as my first love. Though my history with Pokemon Trainer was a bit rocky, but I stuck with it and I now am glad I did. I still have a good ways to go with PT, but I look forward to great times with the character.
I believe that Jiggly would be a good fit for me, and I just need to work on timing some things together. Which I am sure I can be a notable puff player. There are some odd timings to work on, but I will be happily practicing.
Thanks, and adding Jiggly as a second main is sure to be good too. I play Lucario sometimes, but I think I will have more fun with Jiggly. I was a fan of Jiggly from the anime series in the original days. LOL!good man. Props for maining PT.
Now THAT is how sing is supposed to work.I was a fan of Jiggly from the anime series in the original days. LOL!
Yes, if you like squirtle best you will most likely enjoy Jigglypuff's playstyle. She doesn't have much of a ground game, given squirtles sick down throw, jab, and shell-shifting, but she has the second best recovery in the game... there's a lot to be said for that.Thanks, and adding Jiggly as a second main is sure to be good too. I play Lucario sometimes, but I think I will have more fun with Jiggly. I was a fan of Jiggly from the anime series in the original days. LOL!
Arguable. Definitely top 5, but second is a little much.but she has the second best recovery in the game... there's a lot to be said for that.
I would argue, but as this isn't the tactical boards I don't have to.Arguable. Definitely top 5, but second is a little much.
Yeah I love Squirtle, but as a PT player, I have to love all of my pokes and I do. I believe I would love Jiggly too. LOL!Yes, if you like squirtle best you will most likely enjoy Jigglypuff's playstyle. She doesn't have much of a ground game, given squirtles sick down throw, jab, and shell-shifting, but she has the second best recovery in the game... there's a lot to be said for that.
I would figure that Jiggly is in the top 3. The tops being ROB, Jiggly and Meta Knight. Oh well, Pit I think beats them all with the 3 jumps plus the angelic flight which can add to it, not to mention that he can "glide fly". So to me, from my brawls of seeing characters recover, it should beArguable. Definitely top 5, but second is a little much.
Metaknight definately has the best recovery. He has two glides, multiple jumps, and all his B moves help him recover, also his recovery is pretty much ungimpable. Pit should be second because of how gimpable his Up B is. Then a tie between Jigglypuff and ROB.Pit
ROB
Meta Knight
Jiggly Puff
He was probably in the air too long, and his upb ran out of juice.dont quote me on this, but i once used sing next to the ledge and the pit i was playing's recovery just stopped working, needs testing could have been a coincidence, he fell to his death b4 touching the ledge
If Sing actually works on Pit when he's using his upB, then that would be one of the greatest uses for Sing ever found.dont quote me on this, but i once used sing next to the ledge and the pit i was playing's recovery just stopped working, needs testing could have been a coincidence, he fell to his death b4 touching the ledge