MadKraken
Smash Cadet
I find that I rarely, if ever use Flamethrower, and I was wondering what uses it has that maybe I'm missing?
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Having the fire start strong, then decay in Damage and KB with the size sounds like a great idea combined with less end lag. Would make a fresh burst strong, but the more you use it it sort of "super-stales"Give the flames some knockback all the way until they disappear at the beginning, then progressively make the flames lose the knockback earlier and earlier until at some point they have no knockback at all ? it would solve both problems.
Or else tweak the endlag and make it shorter if you don't hold it too much, and maybe slow down the recovery to prevent spamming short bursts. But still, it's sad that half the cast can pretty much fsmash through the whole thing.