zDuck
Smash Journeyman
From 0 to about 60 percent samus can dthrow into tech chase.
Similar to PAL sheik if they DI away then you have to do a perfect wavedash to end up right next to them. Following this you can do the standard dash attack/run dsmash/ run dtilt/wavedash dsmash/wavedash dtilt depending on percent. After around 60% if they DI away and tech away you can only get weak dash attack. If you mess up the wave dash and they tech in and they're too close you will have to wave dash dsmash/dtilt or dash attack.
Similar to PAL sheik if they DI away then you have to do a perfect wavedash to end up right next to them. Following this you can do the standard dash attack/run dsmash/ run dtilt/wavedash dsmash/wavedash dtilt depending on percent. After around 60% if they DI away and tech away you can only get weak dash attack. If you mess up the wave dash and they tech in and they're too close you will have to wave dash dsmash/dtilt or dash attack.