TheManaLord
Smash Hero
just puts falco in a bad recovery position and you have the possibility of eating double jump. at low percents it drops him into a bad zone (easy aerial v firefox, easy read if they dj to side b). at mid percents knockback is good enough for - grab ledge, intercept up b or punish side b onto stage or roll onto stage to beat sweetspotted side b)
etc
its just pretty good and fast and stuff i guess i like it and you can angle it i usually use angle down at low % at mid to high you can uthrow angle up to throw them off
etc
its just pretty good and fast and stuff i guess i like it and you can angle it i usually use angle down at low % at mid to high you can uthrow angle up to throw them off