_lemons
Smash Journeyman
I CP'd DK64 against Marth one time, and I never got any edgeguards because he could go high to the platforms.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Try EGing the top platforms, then drop through when he's forced to go lower.I CP'd DK64 against Marth one time, and I never got any edgeguards because he could go high to the platforms.
the platforms are sort of hit and miss. if they are at a higher height, then they can work similar to yoshi's. if they are lower (which they are generally are), they are at an awkward height to be able to utilt/fair opponents, so they are basically only there to **** up his shorthopped aerials and grab game.marth's normally dislike FoD for some reason, i think it's good for him cause it's like yoshi's just the platform bs
If hes going for the top platform, go out there and hit him.I CP'd DK64 against Marth one time, and I never got any edgeguards because he could go high to the platforms.
i also saw thisCaptain Falcon's downthrow sends at an angle of 65°
Assuming Captain Falcon is facing right, optimal DI is: 335°, or 25° below the horizontal.
Of course, since you're trying to maximize distance from Captain Falcon, optimal DI isn't always perpendicular DI, however, optimal DI in this case results in an adjusted trajectory of 47°, which is the best outcome.
peach feels similar to zelda in fall speed and floatyness so i was wondering if peach could do the same. Also since i often have to practice alone i was wondering is someone could test this out?oh, I forgot I had this
Her off-stage options are pretty great too. Floating out-->Bair is safer than most other edge-guards in the game (in terms of being intercepted). Also Nair could count as a stationary-ground launcher as it happens at ground level. It costs her a float, but she loses a recovery option other characters wouldn't have anyway.Her movement game, basically.
And relatively average range compared to Marth, Puff, and Sheik.
Doesn't really have a reliable stationary launcher she can do from the ground either (Sheik/space animal u-tilts).
Options on the edge are limited.
Otherwise she's beastly. Her onstage game is amazing. Her recovery is also way above average.
i have heard people talk about doing this before but i never tried adding it to my game and forgot about the option. it seems like a great idea thanks for reminding me John!a launcher? i use ground fc uair a lot when i'm comboing. zero lag and free combos at low/mid percents on most characters.
If it's situational then it's not as spammable or easily slotted into combos like the others. So yeah, you agree. Why did you argue again?i would agree with her d-tilt being situational but not b/c it spikes people in the air, more b/c of the range and speed. the only reason i even mentioned it was b/c of what armada is able to do out of a d-tilt. (until i saw armada i thought the move was more or less useless)
I know about grabbing the edge without float and saving it so you can work offstage >_>its true her vertical jump is not the best but her horizontal movement is amazing. she may not be able to go as low as some characters but she can go out much further then the characters u mentioned above, plus if u save her 2nd jump she does have the ability to go pretty low for gimps. Plus if u add in her ability to cover the edge by floating next to or right over it she is very efficient at edge guarding. Also her ledge game is better then u are saying, if u save your float u can use it right off the ledge which adds some interesting options to peach.
It's still a bad double jump and she misses out on stuff because of it. Getting "used to it" mitigates some of the noob mistakes people make with it, but it still doesn't work as effectively as a normal double jump. She still has limitations given specifically to her because of it.her double jump is kinda awkward but you do get use to it
Broad statement and in my experience not even true. I see many Peaches die because they lose their float in an untimely way because they dropped an edggeuard.edit: also if u mess up an edge guard with peach u r often much safer then if u mess up as sheik or really most characters
yeah, it's not a launcher that you can throw out as an approach due to its high startup lag, but it works well situationally in combos. dash attack -> grab -> upthrow on fastfallers (when you can't chaingrab) gives you less options than dash attack -> fc uair. i just don't see peaches using it that much. it *****.FC Uair is a somewhat reasonable argument but it's also much, much slower than the other things I listed and doesn't work as well as an anti-air launcher. It's just less of an all-purpose move and less commonly applicable than the others mentioned.
I didn't argue, u said she had no launcher i just pointed out she did.If it's situational then it's not as spammable or easily slotted into combos like the others. So yeah, you agree. Why did you argue again?
I know about grabbing the edge without float and saving it so you can work offstage >_>
The ability to go further offstage is kind of cool but there reaches a threshold where that ability is superfluous; Peach (and those other characters) could have taken advantage of the limitations that the opponent being so far offstage brings (reduced recovery angles, hoggability, and other stuff). In fact, her low speed often makes going that far a bad idea anyway simply because the onstage edgeguard (or floating out only a bit) would have been easier and equally lethal.
On that note, offstage effectiveness is not just a reflection of how far your character goes offstage to hit them; it's also how fast it took you to get there. Which Peach loses points in.
It's still a bad double jump and she misses out on stuff because of it. Getting "used to it" mitigates some of the noob mistakes people make with it, but it still doesn't work as effectively as a normal double jump. She still has limitations given specifically to her because of it.
Broad statement and in my experience not even true. I see many Peaches die because they lose their float in an untimely way because they dropped an edggeuard.
Furthermore, because Peach can't abuse invincibility in the same way that Sheik and the others can, her messing up an edgeguard often means she's getting hit. Coupled with the fact that she dies a lot earlier to Firefox / Illusion > Uair and Firebird than most characters, and her crappy double jump makes phantasm meteors hurt that much more... I dunno. I can't really agree with that statement.
yes and i am pretty sure from neutral is what we were talking about. if we want to do it the way you are saying falcon probably gets around FD faster then jiggs.She has the 5th best air speed from neutral. Falcon dashing forward for half a second and jumping covers the better part of FD.
yes and i am pretty sure from neutral is what we were talking about. if we want to do it the way you are saying falcon probably gets around FD faster then jiggs.