I can now say with confidence that my theory of full hop and therefore vertical zoning is really undervalued and not looked into enough for Lucario. A character with a lot less weakness from underneath and a lot of air time for a character with only two jumps could really benefit from this, plus Lee's pretty much implimented what I've been thinking about for it when I finally saw videos of it working in action.
@Kita: Dair lag depends on how you space it/whether you're ascending or descending. Bair is also from what I've seen really safe, and uair isn't too bad as well. The mere fact that at high vertical levels of vertical spacing Lucario really shines because his options become really hard to punish especially since most characters don't want to be caught dead leaving the ground too far up, plus it removes one of Lucario's more poorer weakness of having relatively laggy aerials near the ground REALLY helps. If you time/space fair right you can do a full hop fair -> FF fair without any landing lag ala marth lol, not that that's really amazing in lots of aspects, but you can really grasp at a lot of options
@Vrael: Well for one, they presented the MK ban threads, and collected a lot of good sources iirc, unless that's the work of SWF as a whole as opposed to SBR in particular.