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Victory is My Destiny - MK Video and Critique Thread

z SUB ZERO s

Smash Rookie
Joined
Apr 21, 2009
Messages
5
Location
NC
O.K. imma going to post a video that I would like to be critiqued

http://www.youtube.com/watch?v=eG2at5-A3KU

The reason why imma fighting the computer is in the description of the video.

Also, I used the side smash move twice when I didn't mean to and it killed me for it, I was using a new controller. (I used to use the Wii-mote with the nun chuck, and that was the first time using the Classic Controller. I am trying to find a Gamecube controller)
 

Affinity

Smash Hero
Joined
May 27, 2006
Messages
6,876
Location
Wichita, KS
NNID
Affinity2412
O.K. imma going to post a video that I would like to be critiqued

http://www.youtube.com/watch?v=eG2at5-A3KU

The reason why imma fighting the computer is in the description of the video.

Also, I used the side smash move twice when I didn't mean to and it killed me for it, I was using a new controller. (I used to use the Wii-mote with the nun chuck, and that was the first time using the Classic Controller. I am trying to find a Gamecube controller)
Ah, I knew I was forgetting a rule...

OP is updated.
 

KoDama

Smash Rookie
Joined
May 19, 2009
Messages
9
hello all you MK mainers out thur ;)
so ive been playing MK for about a week now an im thinking of making him one of my mains but obviously i have alot of improving to do and dont rly know were to start.

this is a match of me and my training buddy LuLLo , he is playing his Ike and i kinda get ***** but o well.
tell me what u think plz ;)

http://www.youtube.com/watch?v=LVz6I5tgDYY
 

Sushi-Man

Smash Ace
Joined
Jun 6, 2008
Messages
925
Location
Charlotte, NC
Stingers: Be careful when using grounded shuttle-loop. You got punished a lot for it. You should only use it when Marth is using the short-hop fair approach.
 

Nic64

Smash Lord
Joined
Jun 6, 2003
Messages
1,725
http://www.youtube.com/watch?v=xsKl8HY2r84
http://www.youtube.com/watch?v=s8tPBinWDvE
http://www.youtube.com/watch?v=p5UObwLKJpo

vs. Dr. PP

My MK beat him in winners finals...he seriously learned that matchup fast.

Halp?
I watched the second game and here's my advice:

- 5 seconds into the game he fairs you and you attempt to shield grab. Doesn't work against Marth but SL or an fair of your own out of shield should have, his spacing was far from perfect but just good enough to avoid the grab. Marth is a difficult character to shield grab, I have this bad habit where I instinctually go for it a lot too though...

- About 55 seconds in you attempt to nair him and get outranged, should only use it when you have a clear opening like if he misses a Dolphin Slash or rolls into you.

- At this point in the video you have a pretty good lead, and you chase him around attempting to dsmash him until he kills you. Marth has such great defense in the neutral state, if you have a lead it's best to make him approach you, even if you can't land a kill move from this, if you can get him off of solid ground it can lead to good things, much harder to kill him when he can just shield everything that you do and punish you. Or at least be more cautious going after him, walking up to him and spacing him with ftilt/dtilt could provoke a mistake, earlier we saw him DS rather foolishly out of a dtilt chain.

- At 1:35 he DI's out of your tornado and you move into him as it ends and he grabs you, should try to retreat in that situation although you have to recognize the danger pretty fast to avoid the Dancing Blade.

- Right after that you are sent to the ledge and immediately try to jump back, don't do that, Marth outranges you horizontally in the air, come from below and patiently, use your ability to stay airborn for so long to your advantage.

- 2:00 or so in you have him off the ledge and attempt to edge hog, have to pay attention to his second jump and wait for it when you do that.

- Then we see what Sushi said about unecessary Shuttle Loop, you get fsmashed and soon after SD because you were hasty returning to the ledge and he predicted it. Shuttle Loop is good out of shield on attacks that aren't spaced exceptionally...not sure if it connects with Marth if he fair's at maximum range and retreating, but usually it works if they approach with it, in this case you used it predicting that he'd come in and he didn't.

- If you're going to use dimensional cape to recover you want to be sure that you have the space so that you can land on the stage if they grab the ledge, or that they're too far away to stop you.

- You use dsmash a lot when it won't kill, you should use more ftilt and dtilt against Marth, ftilt outranges anything he does on the ground and tornado or shield defense can often stop his aerial pressure.

Your MK is really good but it's mostly the ledge game that seemed to kill you, some characters are surprisingly good at edge guarding MK only if you let them and you have to be careful for that. It's pretty safe to fall beneath the stage and come up that way against Marth, going right back in head on got you punished a lot. Is the set where you beat him recorded? It seems to me like you probably weren't playing your best in this game, it might've had more to do with pressure than how well you can play. I went back and watched the first game and it seemed like you started out a lot better. The same trend seemed to occur in the second game, you had some really great edge pressure on him in the beginning but didn't finish as strong as you started.

Also I'm not really sure what your thought process was on this counterpick, the blast zones could potentially give you an early KO but it works both ways, and doesn't seem to offer a large tactical advantage. The third transform is basically FD which is Marth's best neutral for facing MK IMO. It's ok but I'd think maybe a stage like Orpheon where his recovery can be used against him might be a better choice, or a typical MK stage like RC/Delfino/BF, although I'd assume he banned RC.
 

nevershootme

Smash Master
Joined
Feb 9, 2008
Messages
3,787
Location
Warner Robins, GA (Used to be Miami, FL)
rules in this thread clearly states NO WIFI MATCHES

edit: Stingers, on the 3rd game (awesome stage texture btw). was that a control input error in your 2nd stock death?

also, there were cases where dr. PP was edge hogging, I would have played it safe by backing off a bit because he could have let go and f-air -> up-b or get back on stage and f-air or n-air you (but he didn't i guess).

one instance shows that you f-air (short duration) and he was above, you could have followed up with up-b since you were in range of the attack

same case on your last stock, control error also?

-My thoughts on your mk, you have the basics down on using it, but your reaction and DI reading on your opponent was off by a bit, just make sure you know your range in your attacks and you'll do fine. also you were being over-agressive which got u punished by PP in several instances (luckily he didn't get the timing down on f-airing you after grab release)
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
Thanks so much for the help guys, I seriously needed it.

My thought process for Castle Siege was that I ****ing love Castle Siege. I wasn't really thinking much at all, I guess. :laugh:

I think he banned Lylat, because I beat him pretty good there in Winners. And no, it wasn't recorded. The matches I do good in are never recorded XD.
 

nevershootme

Smash Master
Joined
Feb 9, 2008
Messages
3,787
Location
Warner Robins, GA (Used to be Miami, FL)
on the 1st video (2nd is not available cuz link is messed up)

although you have done correctly to kill off NinjaLink's 2 stocks, your reaction time and control was slow as if your 1st time using MK, be lucky he didn't CG u until 50%....

there were a few options in some situations you may have reacted with up-b on the ground

-the inital grabs at low percents you didn't follow up properly and didn't read his DI correctly. there was also a case where you d-tilt trip and didn't react to grab him.

on your loss of the 2nd stock, u tried blantly grabbing, would have opted for dash attack.

also, take advantage of d-air and n-air for your gimping tools, u hardly used them
 

Rockin

Juggies <3
BRoomer
Joined
Oct 16, 2006
Messages
3,546
Location
Bronx, New York
Sorry about the other link. I'll give you it again

http://www.youtube.com/watch?v=u3CUa80f56s&feature=channel_page

reason why it looked like I was playing MK for the first time cause this was the first time me playing against Pikachu in this type of play level. In this link, I do better in the matchup somewhat in terms of DIing and gimping, but I'm still fairly new to the matchup >>

http://www.youtube.com/watch?v=d9mudj17iNI&feature=channel

http://www.youtube.com/watch?v=3bGVlduySAo&feature=related

here's two more if you like to watch them and critique
 

JayBee

Smash Champion
Joined
Aug 13, 2002
Messages
2,173
Location
Green Hill Zone, MD/VA
NNID
jamesbrownjrva

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
http://www.youtube.com/watch?v=frXl53tuEXU&feature=channel_page
vs. ChuDat, Winners Finals
Ignore the other 3 videos before this because I went ROB and it doesn't concern this thread...so yeah, Chu totally ***** me. What could I of done? I'm astounded at how bad I lost...

http://www.youtube.com/watch?v=_0g_IHsH7wU&feature=channel_page
http://www.youtube.com/watch?v=r3Kf-z9u9mM&feature=channel_page
Both vs. Dr Pp, Losers Finals

What the hell...I beat PP in Winners Semis, and then he ***** me in Losers Finals. I will never understand that guy.
 

nevershootme

Smash Master
Joined
Feb 9, 2008
Messages
3,787
Location
Warner Robins, GA (Used to be Miami, FL)
I'll post my thoughts stingers, keep in mind you faced a pro lol... so maybe your mindset got shutdown due to his presence.

watch the video yourself, you threw out countless attacks in the air, hitting nothing.

have u ever played against a kirby in NC prior to chu's visit to the tourney

and it's vengeance that kicks in to whoop u
 

Willz

Smash Master
Joined
Jul 23, 2007
Messages
4,226
Location
Leicester, UK
NNID
WillzUK
Hi I'm from England and I recently picked up MK about 3/4 weeks ago.
I held a tourney this past Saturday and I used MK throughout the tournament and made it too the grand final, and I know from these matches that I need to do some things better such as spacing. So I want to get critiqued as much as possible so I can improve on these mistakes.

(Just a bit of info before you watch these matches, Calzorz (the Snake player) is one of the best if not the best player in the UK, so I think I did okay against him in these matches)

Match 1&2
http://www.youtube.com/watch?v=wXtGluTPjf4

Match 3&4
http://www.youtube.com/watch?v=UJseuvW5nI0

Thanks guys. =]
 

S.K.I.D

Smash Cadet
Joined
Jun 13, 2009
Messages
39
Ok boys, i picked up metaknight about half an hour before making these vids. I think Im OK with him, so tell me what i can change up and what skills to use more and stuff. Also i never read anything about this guy.

i would say that the first 2 would be the best to rate since i lost those, but u can rate the other ones too if you want

1.SmashVille Game-I lose
http://www.youtube.com/watch?v=nDxwqNCzMyc

2.Battle Field Game- A crushing defete
http://www.youtube.com/watch?v=PnvHaUqA1qQ

3. SmashVille round 2-Victory!

4. Battlefield Round2- Yay i win

5. Delfino Plaza- A good game but i win


OK You tube jsut went down so you cant watc hthese and i cant get links for the othe r3 yet. So soon i will update them!

Darn You UTUBE!!1:mad:
 

Hype

Smash Lord
Joined
Apr 17, 2008
Messages
1,688
Location
Mississauga, Ontario
Match 1:

0:25 - Don't stale your moves, but I guess you realize that.

0:51 - interesting gimp

0:52 - When your opponent is dead run over and try to refresh you moves by hitting the thing. I usually use Dtilt cuz it's damage and knockback aren't really whta it's used for and it's really fast.

1:00 - you should have attemed a follow up after the Dthrow. Maybe a dash attack.

1:05 - You had him hanging off the ledge so he definatley would have air released. You could have combo'd into an Nair. Also, Uthrow serves no purpose when he's at the low percent other than a situational escape from the lava. Uthrow is really bad for combo's.

1:15 - You should just stay under the platfrom Uairing.

1:35 - you should have recovered low to the ledge, it's much safer.

2:58 - Don't just immediately try to get to the ground. Use your jumps to help you get to the ground or you can DI to the ledge and get on the stage from there. On a stage with a floor that can be gone through it's really easy to get back on the stage from the ledge.

The thing about Wario is you don't want to recklessly approach him because he will **** you and you can't just not fight because he's charging his fart. Try to play defensive and see if you can bait your opponent into approaching you.

In conclusion you need to play way "gayer" on that stage. Camp under the stage Uairing. It's gay but it wins, you should do it. Also, watch the timer to know when he can waft it's important to be noting that. One big problem you have is poor spacing. Try to always hit with the tip of your sword during your attacks and DI away after them (when your in the air). In general play safer, I realize this is vague but try to always think about what with minimize you risk and think about the optimal move for each situation (i.e. you had too many usmash's, it really isnt that good of a move).


Match 2:

0:30 - Poorly spaced Fair, you got punished for 17% by his Bthrow.

0:33 - You should have tornado recovered, it was obvious he was going to bair air you by the way he was positioned. Tornado rips through bair unless the bair hits the top of the tornado from above.

0:53 - When you hit with the first 2 hits of Bair you can usually chain that into and ftilt.

1:13 - Bad choice to land up there. you should ahve went to the platforms on your left. you ended up dieing for it.

2:29 - :urg:

Basically in this match up the main thing you have to do use more tornado. It's really obvious when he's going to try to bair you becuase he's alway jumping at you with his back to you, just tornado him.


Match 3:

0:19 - Shuttle loop has wierd properties. It has a really high knockback relative to other moves at low percents but it's knock back increases slowly compared to other moves as the percent rises. This is what makes shuttle loop great for gimping. This property coupled with the extremly short boundaries on the sides of this stage makes it a huge threat. so watch out for it.

0:24 - You put yourself at a disadvantagious position by approaching. When your in the middle of green greens you dont have to approach if you dont want to. Even if you losing the apples will spawn which will give you a projectile/heal you. the only time you raelly have to approach when you in the middle in the MK ditto is if your losing and time is running out.

0:55 - :ohwell: not really much you could have done about that death once you when on the ground. I guess you could have teched the hit.

2:03 - You really should ahve just fell through the platform.

In conclusion you approaching way too much. You're always on the offensive and you dont have to be. MK has so many geat defensive options as well.
 
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