Guilhe
Smash Ace
War Room: The new chapter
in Ike's matchup discussion
Introduction
Welcome to the new matchup discussion thread. The purpose of this thread is revising our matchup analysis and establishing ratios for optimally keeping up to date with the recent metagame developments and how they can affect Ike’s strategy and overall outcome of his battles in theoretical probability through analysis, comparison and determination of each opponent’s advantages and disadvantages. Not only that but we’ll also propose stage counterpicks and banning. I’m Guilhe and I’ll be hosting, indexing and preserving the valuable inputs made by our visitors.
Directory
- Procedure information [PRCD]
- New discussions [NWDC]
- Matchup chart [MTCT]
- Character Zero [CHRZ]
- Discussion Summaries [DCSM]
- Recent Updates [RCUP]
Procedure information [PRCD]
Indexing
All analysis will me made remotely in character specific threads I’ll create here at the Ike boards, ratios and links for the discussion, it’s write-ups and other must-read threads being reunited in this main thread. One should only post at the main thread for general questions, complains, suggestions and requests.
Write-ups
All write-ups will be linked to the main thread as long as it comprehends the various aspects that compose a SSBB match (recovery and gimping, approach and camping, ground combat, aerial and water combat, damage and KO power).
Stage counterpick and banning recommendations
Everyone can make their stage recommendation and banning article and get it published here at the matchup summaries if it has at least 2 stage counterpick recommendations (three or more if region specific stages like Pirate Ship are included) and one banning.Stage counterpick and banning recommendations
Ratios
We’ll be showing two distinct ratios here at the main thread for each analysis (unless it’s a mirror match): The Average Matchup Ratio and the General Consensus Matchup Ratio. The first will display the simple arithmetical average of all ratios suggested during the discussion, while the second will indicate the most accepted ratio in the discussion (For example, 45:55 was the ratio most players used to define the Ike vs. Pikachu matchup). In the event of a tie, the lowest ratio will be considered.
We’ll accept all matchup ratios suggested by our visitors if they are justified, that is, if you wish to share a ratio, you must indicate one or multiple traits of Ike that will cause an advantage or disadvantage when put against one or multiple traits of his opponent character. For example “The matchup Captain Falcon vs. Ike is, respectively, 100:0. The reason for that is the overall frame advantage of C. Falcon moves over Ike’s approaches, making combat impracticable for Ike to respond accordingly.” I’ll accept this exaggerated ratio, for it at least it provided the precise reasoning behind it.
We’ll accept all matchup ratios suggested by our visitors if they are justified, that is, if you wish to share a ratio, you must indicate one or multiple traits of Ike that will cause an advantage or disadvantage when put against one or multiple traits of his opponent character. For example “The matchup Captain Falcon vs. Ike is, respectively, 100:0. The reason for that is the overall frame advantage of C. Falcon moves over Ike’s approaches, making combat impracticable for Ike to respond accordingly.” I’ll accept this exaggerated ratio, for it at least it provided the precise reasoning behind it.
Finally, all the SWF Global Rules are applied here and infractions will be reported. Now let’s get to work!
Illustration by ~gts, at Deviantart.
Matchup chart [MTCT]
This chart organizes the ratios of Ike’s matchup discussions from the most advantageous to most disadvantageous from Ike’s perspective. The method of classification is primarily the General Consensus Matchup Ratio, though the Averange Matchup Ratio will be considered in the event of a tie.
Character Zero [CHRZ]
[FONT="]
[/FONT]
Ike
Newcomer from the recent installment Path of Radiance from the Fire Emblem series, Ike is a character that lacks advanced techniques and is mostly known for his raw attributes. Wielding the two handed sword Ragnell with just one arm, Ike boasts great range and huge hitboxes with the swing of his sword while letting his left arm free for performing his infamous jab sequences. He’s heavy and very powerful, capable dealing great portions of damage and KO’ing horizontally, vertically and spike with a vast variety of moves beyond his smash attacks. He’s also very effective for drowning opponents and his attacks possess great priority. By the other hand, most of Ike’s attacks have rather large portions of lag and require good spacing and/or prediction from the player using him.
Ike is commonly used as a secondary or counterpick character, as characters with superior defensive/camping game can greatly disrupt his approaches and good edge guarders can capitalize on his sub-par recovery. For that matter, Ike currently occupies the 28º place on both the SWR-B tier list and character ranking.
Links to references and important threads
[LINK] to Ike's frame data compilation;
[LINK] to Ike's stage discussion;
[LINK] to killing percentages without DI;
[LINK], [LINK] to Ike’s old matchup discussions.
[LINK] to Ike's stage discussion;
[LINK] to killing percentages without DI;
[LINK], [LINK] to Ike’s old matchup discussions.
Discussion Summaries [DCSM]
Pikachu
Matchup discussion: [LINK]
Write-ups:
[LINK] By Ussi. Ussi evaluated this matchup as an 40:60 disadvantage;
[LINK] By me. I've evaluated this matchup as an 40:60 disadvantage;
[LINK] By Light. Light didn't evaluate this matchup.
Recommended stage counterpick and banning: [LINK]
Ratios:
Three ratios total;
General concensus at 40:60 disadvantage;
Average ratio at 41:59 disadvantage.
References and important threads:
[LINK] to the electrifying guide to Pikachu;
[LINK] to Pikachu’s killing percentages;
[LINK] to a list of very interesting “Tricks” Pikachu can do;
[LINK] to an Analysis of Pikachu’s spacing and zooning;
[LINK] to Pikachu’s moveset discussion;
[LINK] to Pikachu boards stage discussion.
Marth
Matchup Discussion: [LINK]
Write-ups:
[LINK] By Ussi. Ussi evaluated this matchup as a 35:65 disadvantage;
[LINK] By me. I've evaluated this matchup as a 40: 60 disadvantage;
[LINK] By Light. Light didn't evaluate this matchup.
Recommended stage counterpick and banning: [LINK]
Ratios:
Nine ratios total;
General consensus at 35:65 disadvantage;
Average ratio at 38:62 disadvantage.
Falco
PitMatchup Discussion: [LINK]
[LINK] By Light. Light didn't evaluate this matchup.
Recommended stage counterpick and banning:[LINK]
Ratios:
Six ratios total;
General Consensus at 30:70 disadvantage;
Average ratio at 38:62 disadvantage.
References and important threads:
[LINK] to the Falco board's guide to Falco;
[LINK] to frame data
SnakeMatchup Discussion: [LINK]
Write-ups:Recommended stage counterpick and banning:[LINK]
[LINK] By me. I've evaluated this matchup as a 50:50 neutrality;
[LINK] By Light. Light didn't evaluate this matchup.
Ratios:
Two ratios total;
General Consensus at 45:55 disadvantage;
Average ratio at 47:53 disadvantage.
References and important threads:
[LINK] to Pit vs. Ike matchup discussion (in portuguese);
[LINK] to "The Ultimate Pit Guide: A close up of Pit boards.
Diddy KongMatchup Discussion: [LINK]
Write-ups:
[LINK] By Kimchi. Kimchi didn't evaluate this matchup.
[LINK] By Light. Light didn't evaluate this matchup.
Recommended stage counterpick and banning: [LINK]
Ratios:
Seven ratios total;
General Consensus at 40:60 disadvantage;
Average ratio at 40:60 disadvantage.
Zelda
Matchup Discussion: [LINK]
Write-Ups:
[LINK] By me. I've evaluated this matchup as an 65:45 advantage;
Ratios:
Seven ratios total;
General Consensus at 60:40 advantage;
Average ratio at 59:41 advantage.
References and important threads
[LINK] Fairy Fountain Research Thread;
[LINK] A Guide to Farore's Wind.
Recent Updates
* Zelda matchup discussion summary added (12/28/09);
* Matchup chart revised (11/20/09);
* Sonic matchup discussion started (11/20/09);