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Hate to burst your bubble here but its strength is almost as strong as Ike's late hit fsmash and it is stronger than his early hit fsmash.I never realized just how bad Wario's forward smash is until actually seeing the frame data on it.
The speed is below average, damage and knockback only slightly above average, and the endlag is almost as bad as that of the forward smashes on the true heavies like Bowser and Charizard, despite not packing nearly as much power.
I hope they realize this and reduce the FAF frames to be in the high 40s or so like most smashes of its strength.
I think it's just items that heal you, and they all take off 90 frames.1.5 seconds charged on each item eaten? That's good to know; I thought that eating multiple items with one Neutral-B (which Wario is capable of doing in Smash 4) caused a multiplier of some sort and that a single item was one second, but that makes more sense.
Do big items charge it more, such as Wario's Bike or a Crate?
There's literally a link to the glossary in the header.I must say I'm fairly happy with Wario's frame data. The only thing that really bugs me is the startup lag on Upsmash. If I'm reading the chart right it comes out frame 11. I wish it came out a few frames earlier so it was equivalent to Fox's Usmash, which according to these charts appears to come out 3 frames earlier. It would help getting the kill with Wario alot when you wiff your waft. That's really my only issue with Wario. You have to get a read to get the kill if you miss the waft.
The Fsmash and Dsmash being so bad I sort of understand for balance reasons. I still think the endlag on Dsmash is excessive though. I don't see any reason it has to be THAT bad. 68 endlag frame according to that chart. I'm assuming FAF on that chart is the endlag frames (can't find a glossary for these abbreviations on that site, so I'm guessing as to what many of the numbers stand for).
Oh ok, I was looking for one and somehow I missed it earlier.There's literally a link to the glossary in the header.