KrazyGlue
Smash Champion
Wario's KO Percentages!
A guide to how much damage Wario has to have to be killed by other characters, and how much damage they need to have for him to kill them!
Intro
A guide to how much damage Wario has to have to be killed by other characters, and how much damage they need to have for him to kill them!
Intro
This, as stated earlier, will show how much damage Wario has to have to be killed by other characters, and how much damage they need to have for Wario to kill them. I'm going to start off by using Final Destination, but I should be able to eventually get to other stages. For attacks that knock Wario sideways, I'll use the edge of the stage (so that he's doing the animation where he tries to keep his balance) as well as the center of the stage, and for vertical attacks is doesn't particualarly matter, since there are no changes in elevation on Final Destination. Therefore, data provided that has a "side" and "center" category, the data is for horizontal knockback (unless specified otherwise). I'll provide data for the moves that can KO him under 300%; moves and data categories that are not on the list can only KO him over 300%, which is rarely an issue in competitive battling. The damages shown here are for the characters' damage before they are hit with the attack.
Spikes obviously don't really work for the way I'm running this test; there probably wont be many one here.
All data for the attacks is based off the attack's sweetspot. I might do non-sweetspot data later.
Assume throws are with no jabs.
There's data for both no DI, and also for the best DI I could possibly manage. If you were able to do a better DI, there needs to be proof, but we'll work something out. The "perfect" DI stats are not likely to be achieved on a regular basis because to do so consistently would be very difficult; the stat is merely there as a yardstick.
And just as a note, this is a huge project and I will not be working on it every single day. So it will probably take a while...
Next two posts will have the actual data.