• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Wavedashing hack and its Zair implications

Crow!

Smash Lord
Joined
Apr 30, 2008
Messages
1,415
Location
Columbus, OH
For anyone who hasn't heard yet, there has been an Ocarina code released which adds Melee style directional air dodges to Brawl. While the point of the code is to reintroduce wavedashing (and it does), the directional air dodges have huge implications for those characters with Zair attacks, of which Link happens to be the second best.

The code as currently released (today is October 15, 2008) causes all characters to, after the air dodge, go to their up-B type recovery animation and fall helplessly to the ground. [EDIT: The code posted below does not do the up-B animation but does inflict the up-B used state.. so you are helpless but you don't crash into the ground as laggily as before]

Characters with Zair attacks, however, can interrupt an air dodge at any time with a Zair. This prevents them from ever starting the helpless animation, does an attack, and has no lag on landing. It's so good it might even be broken.


A brief list of immediately apparent applications follows:

- Custom-timed airdodges: the biggest threat to directional airdodges is that your opponent knows when and where you're going to fall once you do it. Not for us; just press Z and you start falling again whenever you choose. This makes us more defensive than anyone else.

- Triangle jumped Zairs: this is either offensive or defensive. Air dodge diagonally toward the stage, but don't land. If you stall really low toward the ground, this is basically a custom-timed short hop air dodge: whenever the coast is clear, hit Zair and you'll instantly land on the ground ready to do whatever you want. If you stall a bit higher, you can hit with your Zair whenever the time is right.

- Trapezoid jumped Zairs: just because everyone else is wavedashing doesn't mean we have to aim toward the stage. Just jump and air dodge sideways and Zair. Can be done forward or backward, and the Zair as usual doesn't need to be done immediately. This gives our awesomely long Zair even more range and most importantly a lot of extra speed.

- Low altitude Zairs: Similar to the above, just jump and air dodge and Zair. By interrupting your upward movement, you can hit those annoyingly short characters with a Zair MUCH faster than before, and with much more flexible timing.


These are just some painfully obvious applications. The ability to move in an arbitraty direction, stall for an arbitrary quantity of time, and then attack is sure to do all sorts of crazy things. As though Link wasn't technical enough already, this popular code gives Zair uses like Link not just wavedashes, but also an improved defensive air game as opposed to everyone else's damaged ones, and some silly low-altitude shenanigans to boot.

Code:
SSBM Air Dodge: current as of 10-16-2008
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8A03FFFC 2C100001
40820008 48000010
3A000000 9A03FFFC
98030000 00000000
E0000000 80008000
 

Jim Morrison

Smash Authority
Joined
Aug 28, 2008
Messages
15,287
Location
The Netherlands
great find, but fails cause its not useful in tourneys cause ITS NOT ALLOWED. but fun on friends though
P.S. gb2 melee if you need wavedash
 

4Serial

Smash Lord
Joined
Jun 28, 2008
Messages
1,237
Location
Toronto, Ontario, Canada
are you guys kidding? hacking the wii is INCREDIBLY easy and safe. All you need to do is have an SD card and a copy of Twilight Princess. There's a website for the necessary files, and once you have what you need, it only takes 30 seconds and you've got your hacked wii.
Hacks are used in a lot of competitive games, and people have already started using tripless hack for brawl tournaments.
Hacked airdodges will not become the tournament standard any time soon, but I'm sure people will hold it as a side tournament like smash64 and melee in brawl tournaments.
The airdodging system can only make brawl a better game, honestly. Airdodges as they are now is so dumb and broken. Melee's airdodging was punishable and it will allow for more true combos.
Did I mention Link's wavedash is incredibly sexy?
http://www.youtube.com/watch?v=xd73w74ZWpo&feature=related
3:55
Wavedashing adds to his ground game so much..... Jab locking might be so easy with it.
like fulljab > jab lock is fast enough? jab wavedash jab wavedash jab will probably be so easy to keep up.
i'm going to hack my wii soon :p
 

sasook

Smash Champion
Joined
Aug 9, 2008
Messages
2,338
Location
New York
Although I agree for the most part with 4Serial, I don't think tournaments will allow too many hacks, unless it seems reasonable (like the no tripping one).

I dunno *shrugs*

His wavedash does look cool, but I could never wavedash in the first place. Also, it amuses me to find characters that normally don't have free fall animations (like ZSS or Sonic).

And...though the airdodging system is broken/a lot less punishable, it's more.....realistic. I mean, I know that's not the best word to use since it's a video game and there's nothing real about it, but like......you can't just decide to go against gravity and airdodge up. And if someone were falling, I'm pretty sure they'd be able to move out of the way more than once.
 

4Serial

Smash Lord
Joined
Jun 28, 2008
Messages
1,237
Location
Toronto, Ontario, Canada
Realism isn't a factor in video games. Don't bring it in as a john for the stupidly broken airdodges.
Why is it that you have a double jump? Take that out, it's not realistic. See? <_<
People are finding that every character does in fact have free falling animations. Either after one of your specials used in the air, getting footstooled, or breaking your shield.

I would love for shieldstun to be added into the game and probably some slower shields.
Taking out the ridiculous airdodging and broken shield game with pretty much nerf camping strategies, which is what brawl needs.......
 

sasook

Smash Champion
Joined
Aug 9, 2008
Messages
2,338
Location
New York
Why is it that you have a double jump? Take that out, it's not realistic. See? <_<
True, point taken.

People are finding that every character does in fact have free falling animations. Either after one of your specials used in the air, getting footstooled, or breaking your shield.
Yeah lol, I second ZSS and I never knew she had one. Even after being footstooled, all the characters have the same "tumble" animation, right?

I would love for shieldstun to be added into the game and probably some slower shields.
Taking out the ridiculous airdodging and broken shield game with pretty much nerf camping strategies, which is what brawl needs.......
I agree, but my advice - play melee. >_>
 

Onomanic

Heaven Piercer
Joined
May 4, 2008
Messages
2,263
Location
Westwood, NJ
I like the concept of the wavedash in Brawl but really, it should only be used to play around with. Characters with tethers are overpowered however. Here's a formula I figured out earlier.


Airdodge Up->Tether->Airdodge Up->Tether-> Up B.


Depending on the effectiveness of the characters upward Airdodge and the lag on the tether, the results of the formula will differ from one to another. This probably wont work for Link but it will most probably be a Samus thing. But sasook, you're correct, "play Melee." I love Melee (I play everyday) and I like the concept of the same airdodge but it's just not right. It's almost a taboo. :/


Oh and this proves Wavedashing is the result of a physics error caused by the direction you're thrust in so no, it's not a glitch, it's a physics exploit.


EDIT: Notice the lack of "lols" and "smileys." Wtf happened.... lol
 

Chis

Finally a legend
Joined
Aug 26, 2008
Messages
4,797
Location
London, England
NNID
ArcadianPirate
So changing the air dodge into the melee type. Wouldn't that make Link easier to edgeguard and to juggle? No thanks.
 

Onomanic

Heaven Piercer
Joined
May 4, 2008
Messages
2,263
Location
Westwood, NJ
Good point Chis. The whole Melee airdodge is both a blessing and a curse. It would effect gameplay strongly, probably massively changing the metagame to adapt and totally kill what we already established. That's no good. But good thing this will never be tourney legal. :D


...Right? :(
 

NintenJoe

Smash Ace
Joined
Mar 12, 2008
Messages
893
Location
Chicago, Illinois
Good point Chis. The whole Melee airdodge is both a blessing and a curse. It would effect gameplay strongly, probably massively changing the metagame to adapt and totally kill what we already established. That's no good. But good thing this will never be tourney legal. :D


...Right? :(
its doubtful. Melee nazis won't want to put in the effort to hack all the wiis to change Brawl's air dodging system. I mean, they already have Melee, so why would they put in so much work to make another one? There are still melee tournaments after all, plus, there's still no L-Cancelling (unless your Link or TLink) :)
 

4Serial

Smash Lord
Joined
Jun 28, 2008
Messages
1,237
Location
Toronto, Ontario, Canada
So changing the air dodge into the melee type. Wouldn't that make Link easier to edgeguard and to juggle? No thanks.
So? Link can do the same to others, and he's pretty amazing at juggling <_< Link can also airdodge to escape > tether so he has no lag. Link takes advantage of it! ^^

I'm not sure why it would make it easier to edgeguard him, since if he airdodges off the stage, he pretty much falls to his doom because of his falling speed. Directional airdodging > tether is a great boost in his recovery.

Melee nazis, NintenJoe? wow. aside from that comment, hacking wiis is very simple and it's just slightly more trouble than syncing your wiimote to the wii, which people think is a lot of trouble for some reason. Dumb.
 

NintenJoe

Smash Ace
Joined
Mar 12, 2008
Messages
893
Location
Chicago, Illinois
Melee nazis, NintenJoe? wow.
"melee nazi" was a simple jest, nothing serious. The only implication of that comment was people who say "Melee >>> Brawl". I like both games and think they both deserve equal respect as good fighting games. In my opinion, if you want to go and play melee, go play it and if you want to play brawl, play it.

aside from that comment, hacking wiis is very simple and it's just slightly more trouble than syncing your wiimote to the wii, which people think is a lot of trouble for some reason. Dumb.
I'm not reffering to the hacking itself, I'm reffering to coordinating the whole thing. A tournament will have several Wii's, which means several different set-ups. A tournament director will need to make sure that every Wii has this air dodging code (and the no tripping code if they want) and test it. Instead of going through all of this trouble, simply pop in melee. Problem solved.

Look, I realize your a big supporter of hacking the Wii to add wavedashing to Brawl. I won't continue to belabor this point in a "Wavedashing Zair Application" thread, I just wanted to say that if you want melee, play it.
 

jamus

Smash Apprentice
Joined
Jul 26, 2008
Messages
114
Location
Wollongong, Australia
I dont like the idea of brawl being changed to include melee techniques. If you want to play melee, play melee. Brawl is a different game.
 

Deva

Smash Lord
Joined
Oct 2, 2006
Messages
1,704
Location
Spokane, Wa
All I'm gonna say is Link with aerial controled air dodges is top tier. It's so amazingly easy to space everyone and set up any combo you want. along with an improved recovery, he doesnt even need wavedashing. The air dodge to zair is better imo lol.
 

Deva

Smash Lord
Joined
Oct 2, 2006
Messages
1,704
Location
Spokane, Wa
I sort of agree with that and I kinda dont. Brawl needs to be played as Brawl, but still, it's just so shalow of a fighting game that perhaps adding melee airdodging to the gameplay would help. It helps Link at least lol. I have mixed feelings about it. For now I'll just play wavedashing brawl as a side tournament after the real thing.
 

luigidude90

Smash Apprentice
Joined
Jun 25, 2007
Messages
153
Location
Scotland
i like this idea personally especially the thought of luigi being able to slide all around the stage but then again i have melee for that if you combined melee luigi and brawl luigi he would be OP. i know this is links section but yeah.

edit: if this was to become legal there would have to be a way to stop MK from getting a WD at all.
 

Crow!

Smash Lord
Joined
Apr 30, 2008
Messages
1,415
Location
Columbus, OH
Frankly, I'm not sure what I think, either. The wavedashing and sliding Zairs are definitely interesting, but I do like Brawl's air dodge. A lot.

BTW, an updated version of the code exists which makes it feel a bit smoother. Unfortunately, it involves less of the "hanging around in midair without moving" time, which reduces the degree to which Zairs are ridiculous and to which air dodges are bad as defense.

I'm finding Link's Zair takes just a little bit too long to come out for it to be totally ridiculous. Link is great, but Samus gets to do some really stupid stuff.

For posterity, I'm adding the now current code in the OP.
 

Jim Morrison

Smash Authority
Joined
Aug 28, 2008
Messages
15,287
Location
The Netherlands
MK's wd is nowhere near as good as link Z-air, in brawl Z-air means you can still attack after. you could stay in air for infinity just z-air, updodge, z-air, updodge
 

Crow!

Smash Lord
Joined
Apr 30, 2008
Messages
1,415
Location
Columbus, OH
MK's wd is nowhere near as good as link Z-air, in brawl Z-air means you can still attack after. you could stay in air for infinity just z-air, updodge, z-air, updodge
Doesn't work for two reasons:

1. Zair takes forever to finish. You'll usually land before you do.

2. The current version of the code makes you helpess even after a Zair-cancelled air dodge. Lame, but probably for the best. So just don't use air dodges offensively off the ledge!
 

PokemonMaster

Smash Cadet
Joined
Apr 26, 2007
Messages
25
<<<<<Quote:
Originally Posted by jamus
I dont like the idea of brawl being changed to include melee techniques. If you want to play melee, play melee. Brawl is a different game.
>>>>>

Agreed.
Especially since I much prefer this over Melee.
To me, Brawl is not Melee 2.0

In fact I kind of see it more as SmashBros64Classic 2.0 lol
 

Onomanic

Heaven Piercer
Joined
May 4, 2008
Messages
2,263
Location
Westwood, NJ
Meh not even. It's kinda like both but with a few changes. Like most throws can't kill and you can airdodge multiple times. But that's a good comparison none the less.
 

4Serial

Smash Lord
Joined
Jun 28, 2008
Messages
1,237
Location
Toronto, Ontario, Canada
lmfao, Brawl is so far away from Smash64.

Smash64 = the most aggressive, overly offensively styled game. Hitstun and shieldstun was broken, whoever was shielding was at a complete disadvantage if the attacker was good.
Brawl = incredibly broken defense game. No shieldstun, broken airdodging, easy perfect shielding. The person playing more defensive has the advantage... Like Deva says, it's a very shallow game.
Melee = You could be aggressive and do cool ****, but you could get punished. You can still win by being defensive if you were smart, using smart maneuverability and punishment. Melee is pretty much the perfect balance between the 3 smash games.

Do you guys even realize how stupidly broken Brawl's airdodging system is? Seriously, combos may exist as a result of this.

If you guys are afraid of the top tiers becoming better than they already are, you're really misinformed. MK's wavedash doesn't go very far and it's slow. Hell, Link's is better. Snake being able to attack out of a slidey move? UNHEARD OF.

Link can probably airdodge forward > tether cancel > repeat like people mentioned, making his recovery loads better... It'll be like a mediocre version of Samus' bombjump recovery
 

sasook

Smash Champion
Joined
Aug 9, 2008
Messages
2,338
Location
New York
It's not that we're afraid of top tier people getting better, it's that we feel brawl is meant to be played as just that - brawl. Yes it's a shallow game, but it is what it is. It wasn't meant to be played with hacks and such.

Think, if a new player decides to pick up Link, what are we gonna tell him? Direct him to the stickies or tell him learn to wavedash after installing a hack? My point is, not every player is going to get this hack installed.

Don't get me wrong, I'm not against this hack, it looks crazy fun. I'm just trying to look at it from both sides.
And....

melee > brawl.
 

Matt07

Smash Master
Joined
May 21, 2008
Messages
3,379
Location
Ontario, Canada
:laugh:, make Link like melee Link how all his attacks string together, make his up B semi-spike, make Gale Boomerang, go much much faster on the return trip (so if Link doesn't catch the boomerange, the opponent flies of the stage too there doom, and can't get out of it.)

:laugh:, in all honestly though, please, please make Link broken in a Smash game, just once?

Seriously though I agree both ways here though, like play Brawl the way it was supposed to be played, but I wouldn't mind wavedashing at all though, for friendlies, etc.
 

4Serial

Smash Lord
Joined
Jun 28, 2008
Messages
1,237
Location
Toronto, Ontario, Canada
yeah i guess hacking is silly <_<

sakurai didn't want brawl to be made for competition in the first place, and he did a **** good job trying, but people are practically forcing it to be one. I honestly think that hacking isn't much worse than turning off the items switch.
 

Deva

Smash Lord
Joined
Oct 2, 2006
Messages
1,704
Location
Spokane, Wa
For now I just think we should hold side tournaments for Brawl with directional airdodging. If enough of the competitive community gets into it, maybe it'll become more mainstream. For how bad of a fighting game Brawl is, it's kinda grown on me. I'd rather not change it, but if we do I have no problem with it.
 
Top Bottom