Turbo Ether
Smash Master
- Joined
- Apr 12, 2006
- Messages
- 3,601
I like Illusion cancel for flying far past someone while recovering. That's about it.
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Counterpoint: The Wall of Wolf doesn't necessarily entail using your double jump. It's vital to understand that there are many different methods and combinations when using the technique. Beside, the majority of the cast have poor aerial game on their six o' clock. The few exceptions I can think of off the top of my head are Ike, Lucairo, and Dedede.My take on WoW is that it is a pretty bad tactic to use because you should not really double jump often with Wolf, because you expose his one main aerial weakness: below him. But some of the other members word it better than me:
Counterpoint: The Wall of Wolf and "spamming Bair intelligently" are synonymous as they are the same thing.Gheb:
There's a difference between the Wall of Wolf and spamming Bair intelligently.
Germ has used the Wall of Wolf in the past, but it's really a dated strategy.
Arc pretty much nailed, what I said before: Wall of Wolf = predictable. It’s a Wall but has holes in it - a smart player will always break through it. Bair -> Ftilt works way better...
Counterpoint: I haven't seen those matches, but I will go find them and probably edit my post with my personal opinions about them.Effective? o.O Going by GERM's most recent matches at Axis, against mikehAZE he mixed it up quite well, played very intelligently there. And against Fly Amanita was where he used the "wall" tactic, which, against the Ice Climbers you almost need, you CANNOT get grabbed, and so using Wolf's poking move you tend not to get grabbed. Though, every time he used an Fsmash after a Bair, he got grabbed for it, but luckily Fly messed up most of the times he got grabbed.
Counterpoint: While that seems to be the case, that doesn't necessarily mean that is what it is. You can not simply approach the problem with the belief that whatever the majority believes is the truth. The majority of the people on Earth can believe that the Earth is flat... but does that make it so? The majority simply needs to be educated.However, that Wall of Wolf is generally consiedered SH bair -> Djump bair bair.
Counterpoint: Please don't make this more difficult than it needs to be. A few points:the "usual" Wall of Wolf, which is the same as "unintelligent" spam.
Counterpoint: I have two problems with this point. The first is that you refer to the characters in the game... by the characters. You don't mention any human attachment to the play style of the characters. Marth isn't simply a sentient autonomous being. His actions are a direct result of the Marth player.Many characters have a weak spot below them, yes. But they never do a full hop for no reason.
Welcome back kashakanuki. Haven't seen you in the wolf boards for a while =O. It's nice to see someone who supports the Wolf Wall. I've gotten flamed before for my continuing use of it.
People have a skewed impression towards the wolf wall due to koskinator's wayyy outdated guide. How have u been doing at tournaments?
Anyways, hope to see more of your posts.
First I'd like to say thanks for the warm welcome. Not sure why I necessary stopped visiting, but I did. It's good to see some new faces around here, as well as the old.Nice to see you pay the boards a visit, Kash. The wall is good if, as you said, is mixed up with fastfalling, short/full hops, and feints. It was meant to be referred to as the simplest/most common version, as Gheb said, sh bair dj double bair. I guess the WoW should be revisited then, for all seperate forms.
Just wondering, how do you prefer to utilize the wall, as in what form seems to be the most effective for you?
To put it simply: pressure. I will continue to pressure my opponent with the Wolf Wall (mostly) and often times AC Fairs and lasers until they create the opening I want. That's when I become aggressive.Just wondering, how do you prefer to utilize the wall, as in what form seems to be the most effective for you?
Pretty much agreed, Brawl is a lot about spacing.Counterpoint: I haven't seen those matches, but I will go find them and probably edit my post with my personal opinions about them.
A few last points I'd like to make about the Wolf Wall is that spacing is another equally important aspect of the strategy, as you mentioned.
Nope it's not, it was just kind of an "Off to the side" message saying: Fsmash is punishable/predicted at higher level play.I'd also like to say that a Fsmash after a Bair is not an aspect of the Wolf Wall itself. I'm not saying that's what you said, it's just that's the implication I interpreted. The wall itself deals with just the Bairs and forcing your opponent into the disadvantageous position for them and an advantageous position for yourself. What you do once you're in that position is no longer an aspect of the strategy itself.
This this this this this x 1000. I remember in an in-person tourney I went to, one of NorCal's PR members went against a VERY good ZSS, and after winning the match (Barely, mind you) he said to me "Man, Rare (The ZSS player) was hard to approach, he was always in the air, I only won by 4%" that just kinda stuck out to me, and it's emphasized in the quote: If you are hard to approach, you will be that much better off.An opponent becomes frustrated when you have a nigh unbeatable defense. If you continue to eliminate their approaches they will become more desperate or frustrated and make more mistakes.
Thank you ^_^I really enjoyed Kashakunaki's take on Bair applications. Good read.
I'm very cautious when it comes to returning to the stage. Often times I find if I'm hanging on the ledge, chances are I am at high percent. If that's the case one little mishap and you are over with. I usually anticipate them shielding my attack (reflector, Uair, Fair, laser), so often times I opt for just ledge hopping onto the stage without attacking or jumping. It's up to you, though. Perhaps you could practice the ledge hop AC Fair.Hmm IMO wall of wolf isnt as bad as some people think. Just dont let them breach your wall.
Also when hanging from the ledge is using the reflector/blaster while doing a short little jump thing onto the ledge any good? Ive been trying it in some of my matches like your hanging on the ledge you do the thing where you jump but only enough to go back on the stage and then use the blaster to knock them away. I usually do this because my friend usually tries to predict my scarring and b-left tricks to mix it up.
Woah... new avatar.it's actually not the bair itself that makes it so great. it's wolf's amazing air speed as well
Well, Wolf's recovery is definitely not very good relative to a lot of the rest of the cast. However, that isn't to say it is necessarily bad (I love it when I Up B to the stage horizontally, and the opponent jumps out to try and punish me, and the Up B pushes them under the stage... that ever happen with you? God that's awesome).About Wolf's recovery:
I think non-Wolf players overrate how easy he is to gimp when matchups are discussed. The most likely situation in which Wolf will be gimped is when he's recovering low, he uses his second jump wastefully and is forced to UpB. From personal experience, this is a fairly rare scenario. Since I tend to DI correctly when knocked off stage, the vast majority of the time i'm recovering from up high and can cancel SideB, to fly miles on to the stage. I can play entire sets without having to UpB once, because SideB suffices.
Agreed. Though, I usually use side B to recover and spike edge hoggers straight down now and then.Woah... new avatar.
Anyways, I agree.
Well, Wolf's recovery is definitely not very good relative to a lot of the rest of the cast. However, that isn't to say it is necessarily bad (I love it when I Up B to the stage horizontally, and the opponent jumps out to try and punish me, and the Up B pushes them under the stage... that ever happen with you? God that's awesome).
I actually use Up B to recover quite a bit more than Side B. I still find that move to be overrated.
Amen.Agreed. Though, I usually use side B to recover and spike edge hoggers straight down now and then.
CHARIZARD, USE ROCK SMASH! AGAIN! AGAIN! ROCK SMASH! COUNTER... WITH ROCK SMASH!Psh, forget about the spike. ROCK SMASH SOLVES EVERYTHING. Just like Falcon Punch, except a lot more useful and on a passable character >.>
And on topic: Recovery... side B always does the job for me, the only thing with upB is how you can't move after it, but that's it, if you angle it well it's not much of an issue.
Dang that means I gotta actually do something useful.@SmashNoob
Becoming member of the WBR requires to be a useful, valuable member of the Wolf board for a longer ammount of time. It's particulariy important to come up with new, interesting stuff (like Jimbos frame rates) or writte well-thoughts stuff with depth about certain...things.
Not anything super notable, just post intelligently consistently and you're good.Dang that means I gotta actually do something useful.
Not too soon. I won't tell you any details but we're going to do something else (very big) firstWhen's the next WBR report coming out?
Ya, it will be, lol. It will HOPEFULLY be really helpful and unexpected. If you think you know I guess PM me but don't post it here please we want to keep it a surprise.Something big? sounds interesting...