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We need Waveland Fireball

Kit Cal-N

Smash Ace
Joined
May 11, 2005
Messages
856
Location
St Louis, MO
Luigi's fireballs range from situational to pretty bad.
Luigi's approach is awful.

Why should Wolf, who already has everything going for him, get to waveland his blaster? Let Luigi actually take advantage of that lingering hitbox.
 

deadjames

Smash Lord
Joined
Aug 16, 2013
Messages
1,668
Location
Missouri
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3DS FC
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I've heard/read a lot of really stupid suggestions about what Luigi needs, but I actually really like this idea, basically his fireballs' IASA frames just need to be earlier.
 

foxygrandpa

Smash Journeyman
Joined
Jul 30, 2013
Messages
414
Location
Long Island
luigi's approach isnt total garbage. Its true that his poor dash attack limits him to only approaching with down special, but in all respect I think that waveland fireball would be slightly over-centralizing to a character that takes a lot of skill to use.
 

deadjames

Smash Lord
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He has more approach options than just cyclone, you can also approach with fireballs, aerials, WD>ftilt, WD>dsmash, etc.
 

Kit Cal-N

Smash Ace
Joined
May 11, 2005
Messages
856
Location
St Louis, MO
More options wouldn't reduce the skill it takes to use him. Fireballs would still be pretty weak, and it wouldn't centralize his gameplay. They would go from situational novelty to actual option.
 

Donyoku

Greed
Joined
Feb 18, 2013
Messages
104
Location
Atlanta
I have seen high support for this in other threads I definitely support it, since it will just give a much needed option to Luigi fireball game.
 

QraQ

Smash Ace
Joined
Dec 7, 2007
Messages
673
Location
Boise, ID
I don't think Luigi needs this buff at all. The main point used was that Wolf has it so why shouldn't Luigi have it? Luigi getting a waveland out of projectile is much better than Wolf. With Wolf's you can block or stub the projectile before Wolf can approach with most of his kit except dash attack, which is predictable.
With this proposed tech, Luigi could reach them anytime before or after his projectile meets the enemy. The only way this could work is if they reduce the range on his fireball altogether. I personally would not like this because I use fireballs to take up space in low on mid ground so I can cover space in the neutral game. Luigi's fireball covers many options and has a lot of uses, not sure where this "situational" chatter is coming from.
This buff would be OP for Luigi is my point.

P.S. I think Luigi's neutral and approach game are perfect where they are with as many options Luigi has out of WD.
 
Last edited:

Donyoku

Greed
Joined
Feb 18, 2013
Messages
104
Location
Atlanta
I don't think Luigi needs this buff at all. The main point used was that Wolf has it so why shouldn't Luigi have it? Luigi getting a waveland out of projectile is much better than Wolf. With Wolf's you can block or stub the projectile before Wolf can approach with most of his kit except dash attack, which is predictable.
With this proposed tech, Luigi could reach them anytime before or after his projectile meets the enemy. The only way this could work is if they reduce the range on his fireball altogether. I personally would not like this because I use fireballs to take up space in low on mid ground so I can cover space in the neutral game. Luigi's fireball covers many options and has a lot of uses, not sure where this "situational" chatter is coming from.
This buff would be OP for Luigi is my point.

P.S. I think Luigi's neutral and approach game are perfect where they are with as many options Luigi has out of WD.
After hearing your argument I have to agree with you, I never truly saw it like that. I just felt Luigi's Fireballs really lack that versatility that Mario's have and I felt that his Fireballs need something I just don't know what exactly. Maybe a little less lag time I don't know honestly. I just have seen that with Mario's fireballs he has more options for zoning while Luigi's really fall short in that aspect. But without a doubt I will have to say wavelanding them will give a completely nonpunishable fireball game since he would be able to wavedash away after each fireball.
 

deadjames

Smash Lord
Joined
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For it to work out of a short hop you basically have to input the fireball immediately after you input the jump.
 

Donyoku

Greed
Joined
Feb 18, 2013
Messages
104
Location
Atlanta
Yeah it works. I tried it. It's easier for me with tap jump on and the timing is tight but it can be done.
 

deadjames

Smash Lord
Joined
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Messages
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I use Y, I don't really think it's that hard, I was doing it consistently like within a few minutes of discovering it.
 

Deep2

Smash Apprentice
Joined
Feb 10, 2008
Messages
192
Location
Florida
Waveland fireball is useless vs a good amount of the cast because they're short enough that they can just crouch or even standing they won't get hit.
 

Broasty

Smash Journeyman
Joined
Mar 1, 2014
Messages
252
Location
Orlando, Florida
Waveland fireball is useless vs a good amount of the cast because they're short enough that they can just crouch or even standing they won't get hit.
True and not true. Yes, for the purpose of hit comfirms, you're right. There's only so many that you can do that with. However, what many players don't realize is its combo potential. If you FBWL, you can plot a fire ball over head, do a FTilt, and continue the combo cause the person will hit the fire ball. All the sudden your poke is now a launcher. Just saying dawg.
 
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