I'd say a 70:30, Snake has an obviously advantage from first look, but at the same time Ganon has moves in his arsenal that can help him against Snake.
Snake's cypher is rather easy to gimp, all the way to the point where you can actually Murder Choke it, Snake will lose his cypher and fall to his death, but Ganon still gets his jump back and everything else. But if you want, you can also Ganoncide Snake by grabbing him and not his cypher with a murder choke.
Our jab is a follow up for the Flame Choke which is a good thing and the ability to Detonate mines with Utilt is just sick. I could be easily wrong on this but I think we can completely shut down a good majority if not all mindgames that Snake utilizes with his mines. Since now you can detonate them, rather quickly I might say with Utilt while at the same time spacing yourself away from it. Also, if Snake happens to be in the range of that blast, of which reason I would have used the Mine Exploder in the first place, it actuallys forcibly brings him downwards, I'd assume from the wind affect of the Utilt. This only works at low percents though
This puts Snake easily at the range of Utilt, but at the same time he can still evade it. But, a wrong move and Snake could see the end of a burning smoking flames. But the point is you’ve taken one of Snake’s prime mind game potentials and almost completely turned it against him. I’ll be honest, I wouldn’t know how often to use it, but I think when you can, you should use it.
Like the Diddy Kong match (Or how we kind of assume the Diddy Kong match would be) It’s important to take control of Snake’s own weapons and use it against him, by that I mean the old grab the grenades and do some glide tossing and what not. Snakes Projectiles can be a pain but that doesn’t mean you can’t do jack about it.
Snake's ground game is obviously very good but I think, once again could be easily wrong, but I think Ganon's aerials may work just as good as Snakes aerials, perhaps even better.
1.) Many of Snake's aerials can't be SH Auto canceled. Dair, Nair, Fair, Bair. Only Uair can be SH autocanceled. Take that to Ganon's Bair, dair and Uair which can all be auto canceled. I will make the point though that Snake can auto cancel some attacks from a full hop jump which is already a pretty short jump.
2.) Many of Ganon's aerials not only have less lag, but also less start up. These includes Ganon and Snake's Fair, Uair and Nair. Though Nair is very close.
3.) Ganon has his sick tipman spike, Shot hop Dair-Usmash combo, his *new* SHFF Kick/Punch.
That’s all I have to say for now.