MockRock
Smash Apprentice
- Joined
- Jan 6, 2015
- Messages
- 193
Hey everyone,
I'm trying to pick a final character that fills in the weaknesses of my co-mains (R.O.B. and DK), and Palutena looks quite interesting. I've looked at everything I can find on the character, but because she's not very popular there isn't a ton of information on her right now. I'm just wondering if I'm missing any fundamental keys to using her, and if any Palutena mains can point me in the right direction. These are what I've gathered so far:
Jab: leads into grab or fair.
Nair: Good at catching aerial opponents, and can be followed up. DI'ing while using the move determines where your opponent gets sent.
Bair: Challenges any aerial your opponent throws.
Uair: Good kill move with high priority.
Fair: Good approach and spacing tool.
Utilt: Her only grounded option to deal with approaches from above.
Down Throw: Her key setup option. Neutral DI combos into uair and nair, forward DI combos into fair.
Up B: Can be ledge canceled for unexpected approaches.
These are what I understand to be her fundamental tools, is there anything else I'm missing that would leave a big hole in my Palutena game?
I'm trying to pick a final character that fills in the weaknesses of my co-mains (R.O.B. and DK), and Palutena looks quite interesting. I've looked at everything I can find on the character, but because she's not very popular there isn't a ton of information on her right now. I'm just wondering if I'm missing any fundamental keys to using her, and if any Palutena mains can point me in the right direction. These are what I've gathered so far:
Jab: leads into grab or fair.
Nair: Good at catching aerial opponents, and can be followed up. DI'ing while using the move determines where your opponent gets sent.
Bair: Challenges any aerial your opponent throws.
Uair: Good kill move with high priority.
Fair: Good approach and spacing tool.
Utilt: Her only grounded option to deal with approaches from above.
Down Throw: Her key setup option. Neutral DI combos into uair and nair, forward DI combos into fair.
Up B: Can be ledge canceled for unexpected approaches.
These are what I understand to be her fundamental tools, is there anything else I'm missing that would leave a big hole in my Palutena game?