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Dude no offence but you sound stupid saying that, Marios cape is shorter and wider, it covers the width of his whole body, Doc's isnt as wide but it comes out longer than Marios. Make sure you know what your taking about before posting anything. Ya hear...Jaskolski, "Longer" and "Wider" both describe the cape in the same way.
Dr. Mario's is taller, and not as long as Mario's. Mario's cape is longer, but not as tall as Dr. Mario's. This is especially noticable when trying to cape sweetspot attempts.
Can we get someone with AR to post pictures of hitboxes?
Not just that, the power of the MegaVitamins can be used to cancel out and counter your opponent's attacks (Even Ganondorf) and it can give you a opening for a combo attack.Personally the most influential difference is the different trajectory of his pills as compared to marios fireballs,im sure to most people its just a small thing but i find it really helpful to make a wall of pills and have that time to anticipate what they're going to do.
It's really helpfull against speedy characters.
Hehe, no one ever put in that way before. But you're right. That's why highly-skilled Dr.Mario players tend to surprise people.>.< i just forgot to list that,Dr.Mario seems to cancel things that he shouldn't be able to,Priority wise i mean..i think: )
I have both. that's why I have no trouble playing with Dr.Mario and Mario back and forth. But patience works better for me.all in all both are great. Speed or paitence depends on whose playing
With Dr.Mario you'll have to be extra good at teching.Another difference between those two is that Mario can wall jump and Doc can't.
There are. But you have to know your terrain. Hyrule Temple is the most fun place for me to use MegaVitamin combos.well my oppinion, Dr mario is a bit more slow but he do more dmg...im using very more the cape with dr because with mario, its to fast... its sure the pills dont go in horizontal but there is alot of techniques tu find out how to hit people with them.
Oh yeah, it does have more range, but the problem is landing it. Sure you might get the occasional oppertunity depending on their level to wave dash back and fsmash... but more often than not, ur going to have to conncet it with something. Fast fallers, you can throw up and fsmash... (but doc couldve done it with even more knock back also), and the Dsmash comes out faster and docs is stronger, so you get that option of Jab, Dsmash still making doc a better KO character, and doc's bair is just ridicouslously better making up for the range mario has (so at high percentages, instead of throwing up, you throw out of the stage). A lot of people just aren't going to die from the throw if they DI well so Doc's strong bair really helps.Mario has a better recovery and a longer ranged F smash too. If it didn't have to be sweetspotted then it would pwn Doc's F smash.
sure i agree that but when ur playing in hyrule temple in 1vs1 its bored as little to go get to other all time...There are. But you have to know your terrain. Hyrule Temple is the most fun place for me to use MegaVitamin combos.
^^ Hehe, you should stop playing against Lv 3 cpu's, then.sure i agree that but when ur playing in hyrule temple in 1vs1 its bored as little to go get to other all time...
Turning your back to your opponent seems easy enough.Main reason I main Doc:
Pills, Fair, and Fsmash.
Mario's got the longer reach, but I happen to prefer Doc's smash since it's almost garunteed a KO. His Bair is surprisingly devastating, and I've been trying to incorporate it into my game.