I love how your argument is completely defeated by the simple sentence: "Why not put a CP limit on Meta Knight, then?", Hive, and that you put nothing in your post to even slightly counter it, despite the fact I've been using it for the last few pages.
how is it defeated in any way by those sentences? If they are taken as anything but asking for clarification on what I'm saying than it would seem that you are relying awfully hard on strawmans. And I was addressing most tactics like tornado or blizzards being near the same situation as ddds infinites not mks cp limit. And me not addressing every little argument that comes up is doesn't mean its countered.
MKs cp limit- i honestly don't care what you do with mk, i personally believe he's broken and should be banned but I realize its a complex issue at this point and I can see how people can arrive at both sides of the issue. Why not put a cp limit on mk? Idk why not? It would basically need its own thread. It has nothing to do with ddds infinite imo, that's like saying idc is banned for making matchups uneven so infinites should be too, they are
completely different aspects to look at, and one being one thing doesn't change the effects of the other. We need to stop trying to clump tactics together too much like this. I can just as easily clump idc with a bunch of unbanned tactics too. Using many of the same arguments.
Even if you did find a tactic that you all agreed that it could easily be removed, improve gameplay and be accepted by the community to create a net benefit to the scene by its removal over alternatives, I would really hope that that analysis would motivate you guys to remove that tactic instead of using it to justify having other tactics that are bad too because its not currently restricted.
@Ghostbone- as for how ddds infinite destroys competition? I thought it was obvious- in basically
every single matchup it is in it creates an unreasonably advantaged matchup for ddd that ruins skill comparisons between equally skilled players. Is this really being argued without being intellectually dishonest?
I would say that harms competition as skill is only made less of a determinant for success. Even if you believe everyone should have pocket top tier counterpick then it doesn't suddenly make having them in competitive either, it just means its less likely to come up.
Also I'm not leaving ICs infintes out in the way that you are implying. Just because I'm not talking about them doesn't mean that I have a position they shouldn't be limited. I'm just not talking about them because its a more complex issue. because ics infinites have benefits in matchups as well as costs (in that they can make matchups more or less even) and are way harder to effectively implement because of the diversity of ways ics can cg and community feelings. That, again, has no bearing on whether or not ddds infinites do or don't have a negative effect on gameplay and should be banned.
In fact, in a large degree of tournaments DDDs infinites are already banned, by themselves (usually with a cg limit) and improves the matchups between characters and doesn't cause any huge issues. This should have blown a giant hole in the idea that we can't just ban it by itself, because it already is implemented in this way effectively.
It improves morale going into a tourney too- ddds generally don't mind having it (and tbh any
real competitive ddd will like having it out because it means its more of a test of skill. I usto believe that it was expected that top tier characters in games with huge advantages could be expected to be defensive of their advantage no matter what. And then I played eq2 and I played an illusionist for awhile when crowd control was broken and I was dying to get it toned down so that it was a better challenge and it proved more to myself, and not every illy could just do the things I was doing. I usto look at the other illys saying it should be broken or they should have an advantage against x class, or people should have to attack them with 3+ people and think to myself "what scrubs." I've really lost respect for people who cling to having a giant advantage over an even matchup in games because it makes it harder (when it could be easily toned down without many costs to skill comparisons), because I've experienced the other side. If you fear uncomfortable situations that test what you are capable of you don't belong in a competitive scene, you just want easymode pride at beating people.
On the other hand, the character mains effected feel a lot more confident that they can do reasonably well (or at least better) in tournament based on their skill level, and feel less discouraged with the scene when they lose the match. How do I know this? because I mained samus for a long time in tourneys and have talked to other high level samus mains and chars who get hit by infinites and some of the ddds (who usually feel bad for using it btw, but they feel if its not limited they should use w/e it takes to win). So I know this is how it makes matchups, I know it makes the matchups really really lame too because ddd is just trying to grab the whole match and you have to spam and ledge spam the whole match tryign to avoid it. If the cg were toned down it would be immensely more rewarding gameplay.
Edit: So I'll leave it at that, agree with me or not, I think I'm done on this topic. So go ahead and blast it or w/e or pretend that some little thing somehow counters all this or ignore me going over its benefits/costs like I know swf will do. I don't mind, Ill be playing rift beta and having a blast <3<3 no matter what you agree on. But basically having this in really really sucked in tourney, and that's biased I guess because I played samus, but I think it has its reasons too.
Edit2: maybe smash isn't for me, it seems like everyone just wants this to be a glorified rock/paper/scissors where the main interplay is if you have a massive advantage or disadvantage against your opponent by picking the right character.