@Ghostbone- as for how ddds infinite destroys competition? I thought it was obvious- in basically every single matchup it is in it creates an unreasonably advantaged matchup for ddd that ruins skill comparisons between equally skilled players. Is this really being argued without being intellectually dishonest?
Define Unreasonably advantaged.
I could claim MK's tornado gives him an unreasonable advantage against many characters.
And it doesn't ruin the skill comparison between two players, the better player will still win, it's just the better player may change with them legal or not.
I would say that harms competition as skill is only made less of a determinant for success. Even if you believe everyone should have pocket top tier counterpick then it doesn't suddenly make having them in competitive either, it just means its less likely to come up.
I don't believe everyone should have a pocket top tier counter-pick. (another reason why I'm pro-ban on MK). But Dedede has bad match-ups against characters that aren't top tier.....
That, again, has no bearing on whether or not ddds infinites do or don't have a negative effect on gameplay and should be banned.
Yea it does, they're both infinites, and both achieve the same goal.
In fact, in a large degree of tournaments DDDs infinites are already banned, by themselves, and improves the matchups between characters and doesn't cause any huge issues. This should have blown a giant hole in the idea that we can't just ban it by itself, because it already is implemented in this way effectively.
-sigh-
we
can ban anything, it doesn't mean we should.
I could ban lucas from tournaments, without any huge issues, should we do that too?
The fact is it's uncompetitive to ban D3's infinites without banning a whole lot of other tactics because we're being inconsistent.
It improves morale going into a tourney too- ddds generally don't mind having it (and tbh any real competitive ddd will like having it out because it means its more of a test of skill.
So calling DDD players that want it legal uncompetitive are we?
It's not more of a test of skill with it banned either....
I've really lost respect for people who cling to having a giant advantage over an even matchup in games because it makes it harder (when it could be easily toned down without many costs to skill comparisons), because I've experienced the other side. If you fear uncomfortable situations that test what you are capable of you don't belong in a competitive scene, you just want easymode pride at beating people.
If you want a game without massive advantages in many match-ups then smash isn't for you...pretty simple.
And why do you get the idea that someone who wants infinites legal just wants auto-wins? I just expect someone who plays a character with a bad match-up to accept it and take up a secondary, no matter what the cause of the bad match-up is.
On the other hand, the character mains effected feel a lot more confident that they can do reasonably well (or at least better) in tournament based on their skill level, and feel less discouraged with the scene when they lose the match. How do I know this? because I mained samus for a long time in tourneys and have talked to other high level samus mains and chars who get hit by infinites and some of the ddds (who usually feel bad for using it btw, but they feel if its not limited they should use w/e it takes to win). So I know this is how it makes matchups, I know it makes the matchups really really lame too because ddd is just trying to grab the whole match and you have to spam and ledge spam the whole match tryign to avoid it. If the cg were toned down it would be immensely more rewarding gameplay.
Lame gameplay? Subjective opinion, and it's pretty much what brawl is all about.
Character choice is a skill, someone who's best character is MK is much more likely to be good than a Ganondorf main, because the game rewards players who fit into MK's playstyle.
Also forgot to bring this up earlier.
What are the stances of DDD's added pseudo-infinites and short-steps on RC?
Don't tell me somehow DDD doesn't deserve to be able to short-step Snake on RC.....
Edit:
Also forgot this as well...
You guys obviously don't know this but there's a new mashing method that lets you get out of the infinite even above KO percents....(Obviously D3, DK and Bowser can't escape because they don't need to be pummeled).
So you can get out of the infinite...so it's not an infinite....
So your whole argument is invalid?
Unless you only want to make DK slightly more viable at the expense of a lot of other match-ups for D3.