Nixernator
Smash Ace
Wouldn't it be Marth? What with the counter, and DS/Dancing blade. Also large hitboxes and good spacing.
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k, I won't post my actual thoughts on the topic then. I won't whip out my '05er account either....
...
...
Here's a new idea:
Only post if your account is...2 years old or older
Are You Kidding me so many people compleately shut ganon down.probably ganon since hes supposed to be perfect he can tech chase you with choke all day and then finsih you off with down-b fsmash or short hop fair
By this logic everyone would be able to perfect shield every hit and the game would be reduced to grabs..which wouldn't ever be landed because people would know when to perfect shield to spot dodge.I don't know who for sure but I can tell you its not Diddy.
Everyone would be able to perfect shield his bananas.
What's a fiinal smash?Amazing final smash
yeah..... i agree with that guyif every character was player perfectly without any blemishes, they would all be perfectly equal.
otherwise, they wouldnt be perfect.
I've used it twice in tournament actually when I used to play diddy after it was first discovered.By this logic everyone would be able to perfect shield every hit and the game would be reduced to grabs..which wouldn't ever be landed because people would know when to perfect shield to spot dodge.
Diddy has an infinite on (potentially) every character in the game. AKA the single nana infinite. So hard though that so far zero players have used even the single nana lock in tournament (a few players have reported landing the lock for 2-3 iterations before screwing up).
Many of you guys are making points about killing/damage racking, but have missed on vital counterpoint to both. FRAME PERFECTION.
In frame perfect play, so long as a move does not come out in 1 frame IT WILL BE COUNTERED. The method of counter will vary on the move (in perfect play, you can spotdodge/roll to avoid multihits, and powershield single hits). This means that the ONLY moves that will ever land on an opponent are those that come out in 1 frame, or those that litterally have no counter (which was my Pit arrow example, where every escape option is covered). It is this reason that characters like Olimar or Snake cannot be the best in perfect play. They are fast, but they are not 1 frame kinda fast, nor do they have any guranteed setups on powershield. Characters like Wolf/Samus/Bowser/Marth (who have invincible attacks starting from frame 1) and Pit/Falco/Fox/Samus (who all have projectiles that can IMMEDIATELY be followed up with something else) are the best candidates. These characters all of strategies that are still feasible in perfect play (mostly camping lol). Out of the group it's probably safe to say that Samus and Bowser would not be the best (since they have slow movement so they'd be easily Zoned even in perfect play).
Falco has no lag on lasers, but also doesn't really have anything guranteed he can do if they're just powershielded. He's not taking damage, but he's also not DEALING damage. Eventually the opponent will close in on him and lasers will be unsafe (assuming perfect play), he has no method to prevent this as his defensive attacks are all slower than 1 frame (thus they will be shined/invincible up B'd/powershield->counter'd). Marth Fox and Wolf all suffer the same problem.
All that leaves is Pit, who's multiple arrow loops would be the perfect offense in perfect play. Where you can space looping arrows to follow directly behind each other (or whatever distance you want really), while still being able to advance with Pit himself by making use of turn around animations (so you don't move backwards) and dashes covered by your arrows (so you move forward), in order to slowly make your advance. Pit's arrows luckily do not respond to tilting the control stick a small amount just as much as they would for a large tilt, meaning you can even control Pit's walking speed for fine tuning your spacing. If you can come up with a counter strategy for having 3-4 arrows looping at specific intervals (the first 2 extremly close together so that you can't powershield them both, and a third spaced behind just enough to catch you in the vulnerability of a spotdodge), then I'd love to hear it. And before you say "invincible moves"
Marth's up B has too much lag (Pit will SDI on every possible frame so he lands right next to Marth AFTER being launched. SDI is too good like that) and Pit would punish him in his lag by grabbing on the last frame of lag, holding for as many frames as allowed, throwing, and having his looped arrows come back to do damage to him. In this way Pit would out damage him and then camp and win by time out.
Wolf's shine would hit Pit, but it would also reflect the arrows and suffer it's reflect lag. Pit then outdamages wolf with a throw (can't Pit chainthrow wolf with f-throws for a while? If not, d-throw does more damage than shine anyway).
Samus up B would be SDI'd out of and punished.
Bowser up B would be punished on hit if hit at 0%, which is all that matters because Pit can then get the percentage lead with grab->throw->looped arrow hit.
So yeah...do I get a cookie?
All Pit needs is that one hit and then just to play frame perfect defense all day. You don't even NEED ledge games, because Marth doesn't have any 1 frame moves (and thus every attack he does will be powershielded on reaction). Suprisingly, frame perfect play has NO mindgames because powershielding only requires that you have a single frame of anticipation (i.e., requires that the other move is not instantaneous).good in theory, but SDI in frame perfect play is NOT that good i know this cuz i have hacked my wii and tryed messing around with di and sdi(when u say luanched i assume its a hit where pit is at high damge, also as no GOOD marth wud up b someone at 0 percent -_-) and at low damage u can already di back to marth before he hits the ground.... and in frame perfect play pit wudnt be given a chance to fire off more than 1-2 arrows which could be powershielded andin frame perfect play a character could merely move out of the trajectory of the arrowswhich all wud be moveing in the same pattern so it wud be easy to go by all 4 (i believe thats the max it might be 5 though) or even through the loops of all 4, also in frame perfect play, powershield grab beats most if not all moves even the whorenado (the most ridiculously high priority move ever) so.... yeah none of pits moves are fast enough or have high enough priority to beat a perfectshield grab...
its anyones game really, at frame perfect play its all mindgames all day