4tlas
Smash Lord
- Joined
- Sep 30, 2014
- Messages
- 1,298
Just curious what people do during their or their opponent's spawn invuln frames?
Personally I like to set up Dins as Zelda all over the stage then stand on one side of the stage and teleport, sometimes in place, sometimes all the way to the other side, depending on what the opponent does. If my opponent is respecting me/afraid of me, I know they will avoid the Dins (despite their invuln) and I can teleport to them (whether that is in place or to the other side). If my opponent is not afraid of me, they will probably approach me during their invuln the first time, so I will tend to teleport away (regardless of Dins). If that resulted in me teleporting into Dins, then they usually start connecting the 2 things (and think I'm trusting them for protection) and then preemptively run to that side of the stage, at which point I teleport to wherever the Dins arent (which may be in place). Alternatively, if that first teleport is away from the Dins, then they usually just think I am going to teleport away when they spawn regardless, so I put Dins on my side of the stage and teleport in place, so that by the time their invuln wears off I have a protective minefield from which to throw more Dins.
If I have high damage or think the MU is unfavorable, I'll switch to Sheik during their spawn, then go camp on the ledge during their invuln. Simple. Doesn't always work, sometimes I get promptly killed and then I have to transform back during my spawn, which is a sad waste indeed.
During my invuln, if I am Zelda I just place some Dins unless they dashdance near the center of the stage, in which case I might try for a straight-up lightning kick. Really hurts their morale when you get an immediate kill.
If I'm Sheik, I will transform back if they have low damage. If they have high damage I will chase around for the quick kill. I'd rather just get them quick without getting outmaneuvered as Zelda, getting slowly nickel-and-dimed to death.
What do you guys do?
Personally I like to set up Dins as Zelda all over the stage then stand on one side of the stage and teleport, sometimes in place, sometimes all the way to the other side, depending on what the opponent does. If my opponent is respecting me/afraid of me, I know they will avoid the Dins (despite their invuln) and I can teleport to them (whether that is in place or to the other side). If my opponent is not afraid of me, they will probably approach me during their invuln the first time, so I will tend to teleport away (regardless of Dins). If that resulted in me teleporting into Dins, then they usually start connecting the 2 things (and think I'm trusting them for protection) and then preemptively run to that side of the stage, at which point I teleport to wherever the Dins arent (which may be in place). Alternatively, if that first teleport is away from the Dins, then they usually just think I am going to teleport away when they spawn regardless, so I put Dins on my side of the stage and teleport in place, so that by the time their invuln wears off I have a protective minefield from which to throw more Dins.
If I have high damage or think the MU is unfavorable, I'll switch to Sheik during their spawn, then go camp on the ledge during their invuln. Simple. Doesn't always work, sometimes I get promptly killed and then I have to transform back during my spawn, which is a sad waste indeed.
During my invuln, if I am Zelda I just place some Dins unless they dashdance near the center of the stage, in which case I might try for a straight-up lightning kick. Really hurts their morale when you get an immediate kill.
If I'm Sheik, I will transform back if they have low damage. If they have high damage I will chase around for the quick kill. I'd rather just get them quick without getting outmaneuvered as Zelda, getting slowly nickel-and-dimed to death.
What do you guys do?
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