You believe turbo buttons should be banned, and they would help push the meta. Guess you're just "afraid of change". LOL
Orange to Apples comparison right there, but I'll indulge none the less. Turbo buttons introduce the possibility of inputs that are not humanly possible, that is the reason they are banned. Custom controls would not give people the ability to perform inputs not possible by humans, or at least not as consistently.
In theory though the benefits might actually be minimal. You could potentially make L-canceling easier, if it spammed the Z-button when you held it, it may help with L-Canceling, but that depends on how fast the inputs would come out as the timing of the inputs and the L-cancel window it might not actually work, but the Z-button is required in order to prevent triggering the missed tech window I believe. The other potential abuse could be mashing out of grabs. According to
this post by Magnus you can only input one control stick and one button input each frame so you could use the Z-button again here if it triggers the button every frame and use that to help you mash out of grabs. The issue here is no human can mash a button consistently every frame. Neither of these things are the worst things in the world, but they are assists from technology on a players behalf which is where the issue really lies. Other then that smash isn't like other fighters were there are tight links for specific combos so there aren't as many benefits to turbo, but they still exists. Ironically we banned turbo like other fighting games, but if we restricts other controls or controllers we would be very different from other fighting games which allow just about any type of controller including ones built by players.
The effect isn't the issue, turbo buttons wouldn't ruin the game either. Looking at someone's controller to see their DI wouldn't ruin the game. Coaching mid-match wouldn't ruin the game. Certain macros wouldn't even ruin the game.
Wait what? Most of the things you just said would definitely ruin the game. Luckily people who would watch an opponents controller would be left vulnerable to their opponent, but in games like Street Fighter listening to opponents inputs has become a recent problem to the point were some use silent buttons, while others abuse it and unmap buttons to hits and get reactions from the other player. That is not good for the game as it takes the skill of reading your opponent out of the game and puts it in the real world which is not how these games should played. Coaching mid match doesn't ruin the game, but it ruins the experience for spectators and it can potentially kill momentum for a player (this one is more debatable for sure though as this could be a strategy, albeit a pretty annoying one). Certain macros? Which macros would you be OK with? because if you ok with macros then why the heck would you have an issue with custom controls? Macros are far worse then custom controls because they don't even require the player to do the inputs. This is the point I am making about custom controls, you still need to do the inputs for the tech.
It's the fact that people want to change the standard configuration to their own benefit instead of practicing.
Except they still have to practice... If you would lose to someone who just started playing the game because they remapped their buttons then I am not sure what to tell you, but maybe this isn't your game.
Putting buttons closer together makes inputs inherently easier, right up until you start accidentally hitting 2 buttons at once. If the standard was that jump buttons were 2 inches away from the B button, you wouldn't see much multi-shining. Get it?
So what your saying is multshining should be really easy because the B button is so close to the Y button? I mean everyone should be multishining then, because you know they are so close together. (FYI I believe B and Y are roughly 1 inch from each other from middle to middle and B and X is 1.5 inches if I measured right)
But say there was someone that could do it despite that challenge. He'd be highly respected for his skill.
Great for them? Why make everyone do it their way because they want to challenge themselves? That's like saying hey everyone I want to climb this wall even though there are stairs over there and so you all have to as well.
But then someone might remap the circuitry and drill a new hole for the B button to be 5mm from his preferred jump button, so he can now do it too. Is that fair? Should things be fair in competition? Should the ability to mod a controller be a skill tested for in tournament, instead of simply seeing what you're capable of using the standard configuration? Shouldn't we be testing for.... skill?
First off, I am not talking about modding the controller so drilling a hole is out of the question. Second, a persons skills shouldn't be tested with restrictions on how they are allowed to play, they should only be restricted by the mechanics of the games.
But I'll humor you. How about remapping the small d-pad for directions, or even X/Y to full left/right for dashing and SDI? Mashing out would be a breeze... Or remapping buttons to input perfect WD angles? Switching A and B to make multishining easier? Remapping a button for full shield to make powershielding easier?
This really makes me question whether you know what button remapping is, first you were talking about drilling holes, now your talking about somehow allowing perfect WD angles, none of these things are possible with button remapping. To address the other potential remapps that actually make sense in the order you made them:
- No smash game, including PM, which has less restrictions on button remaps then Brawl and Smash 4, allow any buttons to be assignment control stick inputs. A remapper for Melee would be no different thus making your d-pad and X/Y remapping impossible.
- Switching A and B is definitely and option, will it make multishining easier? Maybe, more efficient is more likely as you wont have to move your thumb as much, but the timing for the tech is still very difficult and I say this with experience as I have personally experimented myself with a similar remap to see if it would be easier, but between my old muscle memory and the fact that you still must time the inputs to a specific rhythm makes it unlikely I would long term master the tech any quicker. In fact I find sliding between B and Y easier (I play Falco) as the timing between the slide works out well.
- Z is already a button for full shield in standard controls so I don't see how this would be any different for other buttons really.
The amount things like this would help can't be measured, but it doesn't matter. Some people have trouble understanding that if you practice your *** off and still can't execute something, maybe you require more practice than most people. There are a lot of fox things I can't execute well, but I didn't try to make playing fox easier. I chose another character. Don't lower the basket to 8 feet just to make your 3 point percentage better, just keep practicing.
It doesn't need to be measured because it isn't as big of a deal as you are making it out to be. You think people will somehow become amazing without practice because they remap buttons which couldn't be farther from the truth. The truth is no matter what button configuration you have you need to practice, will a different configuration make it easier? For some people maybe, but they still need to practice playing the game and the timing of their tech otherwise they will be 0 - 2 and out of the tournament just like anyone else who didn't practice. Just because you don't want to change your controls to help you play the best you can doesn't mean no one else shouldn't be able to. I don't really understand what your concern is because it seems you believe that allowing people to remap controls will suddenly make them better then you who work so hard practicing a specific way, but you aren't considering the people have also put that same work on and haven't gotten as far because they were fighting the controls instead of their opponent.