PikaSwag
Smash Rookie
- Joined
- Dec 26, 2016
- Messages
- 16
After giving Pikachu Falco's lasers, i wanted to come out with something a bit different.
Let's jump into it:
Ground Moves:
Overall: Moves will ALWAYS sweetspot, sweetspot has fire attribute.
Jab: Damage increased (5 > 8).
Dash attack: Angle changed (110 > 90).
U-Tilt: Damage increased (8 > 10), Knockback Growth increased (116 > 120)
D-Tilt: Damage increased (10 > 12), Angle changed (80 > 90). Ending lag decreased (20 > 14)
F-Tilt: Damage increased (10 > 12),
F-Smash: Roy will be invincible during the charge. Damage increased (20 > 24)
D-Smash: Knockback Growth increased (70 > 100), The move is faster (Optional)
U-Smash: The move has this neat graphic effect:
The move is still a multi hit, and yes. the hitboxes match the graphical effect. Have you ever seen something this disjointed?
Aerials:
Overall: Moves will NEVER sweetspot.
N-Air: The move is slower, Knockback Growth decreased (First hit: 40 > 10 Second hit: 80 > 10)
Damage decreased (First hit: 4 > 2 Second hit: 8 > 3 Total: 12 > 5).
F-Air: Damage decreased (8 > 5), Knockback Growth decreased (70 > 10)
B-Air: Damage decreased (9 > 5), Knockback Growth decreased (70 > 10)
U-Air: Damage decreased (9 > 4), Knockback Growth decreased (70 > 25)
D-Air: Damage decreased (9 > 5), Knockback Growth decreased (70 > 20) Angle changed to 180. And in case you don't know, its sideways.
Specials:
Neutral B: Nothing.
Side B: The third hit (Sideways) Has less knockback. The third hit (Down) Only hits once and spikes like marth's. Fire attribute added.
Up B: Hitboxes are bigger.
Down B: Counter stays out for much longer, Hitlag frames decreased. Falling speed changed to 1.
Down B (Hit): Angle changed (361 > 360), 361 means diagonally upwards, 360 means sideways.
Are you ready for an upcoming pichu mod?
Download link coming soon.
Let's jump into it:
Ground Moves:
Overall: Moves will ALWAYS sweetspot, sweetspot has fire attribute.
Jab: Damage increased (5 > 8).
Dash attack: Angle changed (110 > 90).
U-Tilt: Damage increased (8 > 10), Knockback Growth increased (116 > 120)
D-Tilt: Damage increased (10 > 12), Angle changed (80 > 90). Ending lag decreased (20 > 14)
F-Tilt: Damage increased (10 > 12),
F-Smash: Roy will be invincible during the charge. Damage increased (20 > 24)
D-Smash: Knockback Growth increased (70 > 100), The move is faster (Optional)
U-Smash: The move has this neat graphic effect:
The move is still a multi hit, and yes. the hitboxes match the graphical effect. Have you ever seen something this disjointed?
Aerials:
Overall: Moves will NEVER sweetspot.
N-Air: The move is slower, Knockback Growth decreased (First hit: 40 > 10 Second hit: 80 > 10)
Damage decreased (First hit: 4 > 2 Second hit: 8 > 3 Total: 12 > 5).
F-Air: Damage decreased (8 > 5), Knockback Growth decreased (70 > 10)
B-Air: Damage decreased (9 > 5), Knockback Growth decreased (70 > 10)
U-Air: Damage decreased (9 > 4), Knockback Growth decreased (70 > 25)
D-Air: Damage decreased (9 > 5), Knockback Growth decreased (70 > 20) Angle changed to 180. And in case you don't know, its sideways.
Specials:
Neutral B: Nothing.
Side B: The third hit (Sideways) Has less knockback. The third hit (Down) Only hits once and spikes like marth's. Fire attribute added.
Up B: Hitboxes are bigger.
Down B: Counter stays out for much longer, Hitlag frames decreased. Falling speed changed to 1.
Down B (Hit): Angle changed (361 > 360), 361 means diagonally upwards, 360 means sideways.
Are you ready for an upcoming pichu mod?
Download link coming soon.
Last edited: