saviorslegacy
My avater is not a Sheik avatar.
A new wave dash could revolutionize SSBB.
It would give some characters a little bit of movement to where they could get those combo's in that were off by a few frames.
In this thread I will not be talking about how to perform a Brawl Wave Dash, but how we might find one.
To find one we must first understand how a Wave Dash or any dash/step for that matter works.
The Craqwalk
Why does this work?
When you land from the air you simply pivot and you will slide.
What is happening is you are getting momentum from the pivot and from you landing and that in turn stays with you after the turn is finished allowing you to continue sliding.
(Correct me if I am wrong.)
The Doopwalk
(I believe it is dopewalking.)
This is the same thing as a Craqwalk but on the ground.
The same principle's are here but you don't have the extra momentum that you gained in the air.
Brawl Wavedash
(That's what Godismyrock called it.)
This works by crouching and taking your momentum from your walk and making you slide backwards.
Wavedash
(Melee only)
In Melee you would jump and dodge into the ground. This would stop you from continuing the jump but it would allow the momentum that you just got from performing the jump to be used on the ground (aka, sliding).
Item Sliding
This is a simple concept.
If you are moving left or right, jump and hit Z to throw your item you will slide.
This is the exact same concept as Wavedash but this one is buffered.
You are gaining momentum by jumping (even though you don't leave the ground) and then canceling into the stage by throwing an item.
Shield Dashing
This is more like an honorable mention, and worth mentioning.
You seem to slide farther when the shield is pulled up and then released.
Now you are probably wondering why I made this thread.
I made this thread to pass information, and/or get people testing.
In custom controls you will find that the c-stick can be changed to anything. We have seen the Earthbound boys and how B-sticking has helped them out.
My question is "what else can we stick that can cause a glitch?".
There might be some custom control setting that allows us to gain a Wavedash.
There are three ways for us to have a Wavedash.
#1
A buffering dash. We could buffer something like dash attack + shield stick or something like that.
#2
Possibly glitch a dash and making it cancel resulting in momentum and you sliding.
#3
Finding a way to transfer your airial momentum to the ground without/barely leaving it.
In my attempts to grab-stick I made a discovery. It is not even close to being useful or being considered a tech. However, it does tell you that there might be hope for a Brawl wavedash.
If you set the c-stick to grab you can do the following.
Jump, then when you are on your landing frame hit the c-stick down to 5 o'clock/7 o'clock, hold the analog down in the same position as the c-stick and then hit shield.
You will perform a very small slide. About the length of one character and then you will immediately jump.
I can't make a video, but I really don't need too. I am only telling you this in hopes of encouragement.
If you want proof ask ___Velox_____. I showed him on wi-fi a little while ago.
Now go and test for yourself. Hopefully this thread will get someone to go in and mess around and discover something.
If you do, post it here before you make a new thread. We don't want to spam up the board with all kinds of "OMG I FOUND IT" threads. Once others are like "this is legit" then proceed to post it. If you don't have a camera then I will film it for you if I can get my brother to stop playing Halo. -_- (I'll just wait for him to sleep so yeah.) lol
Well, good luck! (and sorry if you consider this spam, if you do I ask you not to post anything here since it may discourage others).
It would give some characters a little bit of movement to where they could get those combo's in that were off by a few frames.
In this thread I will not be talking about how to perform a Brawl Wave Dash, but how we might find one.
To find one we must first understand how a Wave Dash or any dash/step for that matter works.
The Craqwalk
Why does this work?
When you land from the air you simply pivot and you will slide.
What is happening is you are getting momentum from the pivot and from you landing and that in turn stays with you after the turn is finished allowing you to continue sliding.
(Correct me if I am wrong.)
The Doopwalk
(I believe it is dopewalking.)
This is the same thing as a Craqwalk but on the ground.
The same principle's are here but you don't have the extra momentum that you gained in the air.
Brawl Wavedash
(That's what Godismyrock called it.)
This works by crouching and taking your momentum from your walk and making you slide backwards.
Wavedash
(Melee only)
In Melee you would jump and dodge into the ground. This would stop you from continuing the jump but it would allow the momentum that you just got from performing the jump to be used on the ground (aka, sliding).
Item Sliding
This is a simple concept.
If you are moving left or right, jump and hit Z to throw your item you will slide.
This is the exact same concept as Wavedash but this one is buffered.
You are gaining momentum by jumping (even though you don't leave the ground) and then canceling into the stage by throwing an item.
Shield Dashing
This is more like an honorable mention, and worth mentioning.
You seem to slide farther when the shield is pulled up and then released.
Now you are probably wondering why I made this thread.
I made this thread to pass information, and/or get people testing.
In custom controls you will find that the c-stick can be changed to anything. We have seen the Earthbound boys and how B-sticking has helped them out.
My question is "what else can we stick that can cause a glitch?".
There might be some custom control setting that allows us to gain a Wavedash.
There are three ways for us to have a Wavedash.
#1
A buffering dash. We could buffer something like dash attack + shield stick or something like that.
#2
Possibly glitch a dash and making it cancel resulting in momentum and you sliding.
#3
Finding a way to transfer your airial momentum to the ground without/barely leaving it.
In my attempts to grab-stick I made a discovery. It is not even close to being useful or being considered a tech. However, it does tell you that there might be hope for a Brawl wavedash.
If you set the c-stick to grab you can do the following.
Jump, then when you are on your landing frame hit the c-stick down to 5 o'clock/7 o'clock, hold the analog down in the same position as the c-stick and then hit shield.
You will perform a very small slide. About the length of one character and then you will immediately jump.
I can't make a video, but I really don't need too. I am only telling you this in hopes of encouragement.
If you want proof ask ___Velox_____. I showed him on wi-fi a little while ago.
Now go and test for yourself. Hopefully this thread will get someone to go in and mess around and discover something.
If you do, post it here before you make a new thread. We don't want to spam up the board with all kinds of "OMG I FOUND IT" threads. Once others are like "this is legit" then proceed to post it. If you don't have a camera then I will film it for you if I can get my brother to stop playing Halo. -_- (I'll just wait for him to sleep so yeah.) lol
Well, good luck! (and sorry if you consider this spam, if you do I ask you not to post anything here since it may discourage others).