Gorgapor
Smash Rookie
The stage builder will allow us to make stages perfectly balanced for tournament play. So now that we have the ability to make them ourselves, what makes a good tournament stage?
My first thought is to list the things that make stages bad for tournaments.
- supports camping or delay of game
examples from melee: hyrule, yoshi's island 64, fourside, venom
- gives certain characters a large advantage over others
examples: brinstar depths, flat zone, great bay
That's all I can think of for now. So does that basically mean we should design stages that lack these things? Yes, but new tournament stages should also keep the gameplay interesting, without having these flaws.
Can anyone add to this, or correct me if i'm wrong?
(BTW, the feasibility of using custom stages in tournaments is already being discussed here: http://smashboards.com/showthread.php?t=123181
so please keep the discussion relevant to ideal design of stages.)
My first thought is to list the things that make stages bad for tournaments.
- supports camping or delay of game
examples from melee: hyrule, yoshi's island 64, fourside, venom
- gives certain characters a large advantage over others
examples: brinstar depths, flat zone, great bay
That's all I can think of for now. So does that basically mean we should design stages that lack these things? Yes, but new tournament stages should also keep the gameplay interesting, without having these flaws.
Can anyone add to this, or correct me if i'm wrong?
(BTW, the feasibility of using custom stages in tournaments is already being discussed here: http://smashboards.com/showthread.php?t=123181
so please keep the discussion relevant to ideal design of stages.)