izic
Smash Cadet
Is it tech skill? Mindgames? General knowledge of the game? Winning more games than another player? In your opinion, what is it?
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It's alot of stuff. Tech skill, basic knowledge of the game, knowing what to do in certain situations, spacing your character right etc. Ideally if 2 player played their MU perfectly and didn't make mistakes and always did the optimal move then i think the game would break down into who had better reflexes and whos better at winning rock paper scissors guessing games.Is it tech skill? Mindgames? General knowledge of the game? Winning more games than another player? In your opinion, what is it?
I agree with this guy.I had a very long explanation typed up. Then, I realized that most of what I was saying could be summed up pretty simply: Predict, don't react. Instead of reacting to what you see, make judgement about what will happen next based on what you see. The fastest reactions in the world will not help you if your opponent is reading you better than you are reading him. The difference between an average and a great player is the ability to see what is coming further and further down the road (in seconds). The more you pay attention, the better you will be able to guess what is going to happen next based on what your opponent is doing at that exact moment.. Watch your opponent and his actions, not your own.
I agree. Mental state does a lot in competitive gaming. Also adaptability is huge because in many cases that's what ends up determining closely skilled players.There's also a lot of mentality involved with being a good player, you always need the right mindset to win. The ability adapt is also a really big one, because your not going to predict every single thing that's going to happen in every single match-up, unless your psychic, but that'd just be unfair.
I agree with all of what you said except for the fact that we should predict and not react. My reaction game is amazing and I am also good at predicting (I am better at reading than predicting)...maybe I misunderstood what you mean but I feel like both of those come hand in hand (at least for me as a player in general).I had a very long explanation typed up. Then, I realized that most of what I was saying could be summed up pretty simply: Predict, don't react. Instead of reacting to what you see, make judgement about what will happen next based on what you see. The fastest reactions in the world will not help you if your opponent is reading you better than you are reading him. The difference between an average and a great player is the ability to see what is coming further and further down the road (in seconds). The more you pay attention, the better you will be able to guess what is going to happen next based on what your opponent is doing at that exact moment.. Watch your opponent and his actions, not your own.
This. Even the best player may have a really, really bad day and because of it do bad on a tourney or something.I agree. Mental state does a lot in competitive gaming. Also adaptability is huge because in many cases that's what ends up determining closely skilled players.
Say a player was in a situation where they were scheduled to play somebody in a competitive ladder in an hour. They already know the maps that will be played and might have a good idea what character their opponent will be based on who they usually use or information in their profile. Naturally they would be preparing for the match and all. But then...the person uses a totally different character or perhaps doesn't play the map the way most people would or has very abnormal strategies. The people who figure out how to get it done are the players who go far.
It's so important to learn how to change things up things in a battle to gain the upper hand.
The player who wins the most is the best.
/topic
I really think differently. I think reacting is always the best option if you do it right and train your reactions properly, because then everything is guaranteed. Predicting for larger gains is good if you Really are sure about it, and Smash as a series has so many variables we are forced to read but I really have been starting to take a street fighter approach to this game and just footsie/react option wise and throw in reads when I see something consistent.I agree with all of what you said except for the fact that we should predict and not react.
I am confused now. I never said to not react or to not predict. In fact, that is what my game revolves around lol.I really think differently. I think reacting is always the best option if you do it right and train your reactions properly, because then everything is guaranteed. Predicting for larger gains is good if you Really are sure about it, and Smash as a series has so many variables we are forced to read but I really have been starting to take a street fighter approach to this game and just footsie/react option wise and throw in reads when I see something consistent.
Why are people posting answers that aren't this. o_OThe player who wins the most is the best.
/topic
in that case sorry i misinterpretedI am confused now. I never said to not react or to not predict. In fact, that is what my game revolves around lol.
I was simply saying that I didn't agree with the fact that we should "just" try to predict and not react.
I was originally going to post this, and then I remembered that selecting MK doesn't improve you as a player for measurement's sake, but drastically improves your ability to win, so I modified to my answer.Why are people posting answers that aren't this. o_O
How good a player is has nothing to do with how good a player actually is