Supernova757
Smash Apprentice
- Joined
- Sep 11, 2008
- Messages
- 112
Just curious
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This .what Makes A Game Good Is The Amount Of Success You Feel While Playing Through The Game Without It Feeling Repetitive. Pokemon Includes Many, Many Different Ways For The Player To Get The Feeling Of Success. Capturing Pokemon, Leveling Up, Learning Attacks, Winning Battles, Evolving, Building Teams, Collecting Items, Earning Badges, Omfg A Crit Saved My Ass, Among Others. Pokemon's Formula Allows You To Replenish Each Feeling Of Success With Another.
For Example, If You Defeat Wild Pidgeys Over And Over, It'll Start Getting Repetitive. Your Pokemon Can Gain Experience From That Allowing You To Level Up. Leveling Up Never Gets Old Because Your Pokemon Can Evolve, Learn New Attacks, And Become Stronger As You Level. Other Than Just Defeating Pidgeys, You Can Also Capture Them, Giving You A Whole New Pokemon To Battle With, Use New Moves, And Fill Up Your Pokedex. Each Time You Succeed In Something, You Don't Just Succeed In One Aspect Of The Game, You Succeed In Many.
Learning More About The Game Is Also Important. If You Don't Know How To Play, You Certainly Aren't Going To Succeed Very Often, Or At Least Fail At A Pivotal Moment In The Game. When You Talk To Other Npcs, There's A Chance They May Give You An Item. This Encourages Players To Talk To As Many Npcs As Possible, And Thereby Learn More About The Game Both Strategically And Storyline-wise.
Pokemon Also Gives You A Lot Of Freedom. At First, You Couldn't Run Inside Houses. Players Hated This. In D/p, This Was Fixed To Give Players That Freedom. Also, Being Able To Save Right Before A Gym Leader Is A Very Important Example Of Freedom. Imagine How Bad It Would Suck If You Could Only Save Inside A Pokemon Center. Freedom Makes The Game Easier To Play, And Thus Easier To Progress.
This Is Just A Sample Of What Makes A Good Game. I Want To Make Video Games When I Get Outta College So I Know My Stuff. There's Also Obvious Stuff Like Graphics, Controls, Collision Detecting, Multiplayer, Replayability, Music, Story, Art, Blah Blah Blah...
But I think this is a really good reasonBrainwashing.
GOTTA CATCH EM ALL!
GOTTA CATCH EM ALL!
GOTTA CATCH EM ALL!
What makes a game good is the amount of success you feel while playing through the game without it feeling repetitive. Pokemon includes many, many different ways for the player to get the feeling of success. Capturing Pokemon, leveling up, learning attacks, winning battles, evolving, building teams, collecting items, earning badges, OMFG A CRIT SAVED MY ASS, among others. Pokemon's formula allows you to replenish each feeling of success with another.
For example, if you defeat wild Pidgeys over and over, it'll start getting repetitive. Your Pokemon can gain experience from that allowing you to level up. Leveling up never gets old because your Pokemon can evolve, learn new attacks, and become stronger as you level. Other than just defeating Pidgeys, you can also capture them, giving you a whole new Pokemon to battle with, use new moves, and fill up your Pokedex. Each time you succeed in something, you don't just succeed in one aspect of the game, you succeed in many.
Learning more about the game is also important. If you don't know how to play, you certainly aren't going to succeed very often, or at least fail at a pivotal moment in the game. When you talk to other NPCs, there's a chance they may give you an item. This encourages players to talk to as many NPCs as possible, and thereby learn more about the game both strategically and storyline-wise.
Pokemon also gives you a lot of freedom. At first, you couldn't run inside houses. Players hated this. In D/P, this was fixed to give players that freedom. Also, being able to save right before a Gym Leader is a very important example of freedom. Imagine how bad it would suck if you could only save inside a Pokemon Center. Freedom makes the game easier to play, and thus easier to progress.
This is just a sample of what makes a good game. I want to make video games when I get outta college so I know my stuff. There's also obvious stuff like graphics, controls, collision detecting, multiplayer, replayability, MUSIC, story, art, blah blah blah...
Catching 'em all? Bah. It's the cocaine, guys. CLEARLY.Most people aren't aware of this, but inside the Pokemon game case is a small amount of powder cocaine that is released into the air as you open it. Once you start playing the game continues to release very fine amounts of cocaine into the air, keeping you playing.
OHHHH HEY GUISE!!!!! PIKACHUUUU USE THUNDER BOLT ON THAT TORTERRA BECUASE CLEARLY GROUND CONDUCTS ELECTRICITY. SRSLY!Kids should learn this from the game not the anime. The anime screws this up so badly.
*facepalm*The anime taught kids some important things. An example is that if you aim for the horn it'll make Thunder a 100 times more powerful
Or the highest point of the target.The anime taught kids some important things. An example is that if you aim for the horn it'll make Thunder a 100 times more powerful
You actually will.Oh, and it's okay to be shocked by 10,000 volts. You'll live through it!
Fixed for universal truth.Can I bring back the idea of Cocaine being the major selling point? That is why one buys the game, generation after generation.
Ummm, the game came before any of the other merchandise iirc.It capitalized on the success of an accessible, portable gaming system (Gameboy) that any kid could play at any time. The TV show was in its stride, the cards and stickers were going crazy, the movie came out soon after. Many of us now associate that fun childhood with Pokemon.
Plus, there's so many darn cool pokemon.
Once I get all the badges, the game kind of get's pointless and repeditive.It isn't a linear game. Well kinda, but once you get the badges, you can do whatever, like play friends and try to "catch" em all
Its called Match PlaceIt would be better if they had more things to do afterward, maybe something like a rematch with the gym leaders but with them having stronger pokemon
Once I get all the badges, the game kind of get's pointless and repeditive.
It would be better if they had more things to do afterward, maybe something like a rematch with the gym leaders but with them having stronger pokemon
I like Silver how you could travel to Kanto and fight all the Gym leaders from the first game