DelugeFGC
Smash Stick Space Cowboy
I didn't see any of the sticky threads or threads in the last couple of pages relating to this, and I didn't want to go necro something old so I figured I'd post a fresh topic.
In Smash Ult, what sort of control bindings do you find yourself using? Across the board, not just the button bindings.
I myself use an official GCN controller + adapter, of which I have a custom layout that I favor immensely and have gotten very broken in on / used to. I have jump mapped to Z (primary jump button) and X (secondary jump button), grab mapped to Y and C-Stick set to tilts, otherwise all of my button bindings are default (L/R Shield, A Jab, B Special, etc) and I couldn't imagine them being anything else.
That said, outside of button mappings, I find myself being quite picky over stick sensitivity. A lot of people close to release were singing the virtues of High sensitivity, but I found this to sometimes cause things such as misinput Smash attacks.. for me the frame window for a stick flick is made too large with High. I prefer Low, as I like to A+B Smash (another setting I have turned on) and in the event I want a quick UTilt or DTilt, I typically do it off the L-Stick which I find the Low setting best for. I also have tap jump set to Off and I actually like the rumble feature and keep it set to On.
I have flirted with the idea of setting L trigger to special so I can do easier wave bounces on Link and Wolf as well.. but I'm unsure of this particular change as of right now. The reason I have Z set to jump is both because it's far easier / more natural to use your index finger for one input (jumping) and your thumb for another (C-Stick / A) in quick succession as opposed to the good old quick Melee finger flingin' method that would leave my thumb sore as hell an hour or so after playing AND because a lot of the buffer techs like attack cancel RAR's and such are made easier and more consistent to execute with a shoulder button set to jump. I got used to using Z for jumps playing PM back in the day and never looked back, Z jump is godlike in my eyes. It's so easy for me to quickly slide my index finger off of the Z button for short hops.. and I'm one of the few people who actually likes the press feel of the GCN Z button. Otherwise my control scheme has fairly obvious reasoning behind it.
What about you guys? Just figured I'd start the topic out of curiosity / longing for discussion, and I also feel some people could benefit from hearing the praises sung of custom button mapping a little louder.
In Smash Ult, what sort of control bindings do you find yourself using? Across the board, not just the button bindings.
I myself use an official GCN controller + adapter, of which I have a custom layout that I favor immensely and have gotten very broken in on / used to. I have jump mapped to Z (primary jump button) and X (secondary jump button), grab mapped to Y and C-Stick set to tilts, otherwise all of my button bindings are default (L/R Shield, A Jab, B Special, etc) and I couldn't imagine them being anything else.
That said, outside of button mappings, I find myself being quite picky over stick sensitivity. A lot of people close to release were singing the virtues of High sensitivity, but I found this to sometimes cause things such as misinput Smash attacks.. for me the frame window for a stick flick is made too large with High. I prefer Low, as I like to A+B Smash (another setting I have turned on) and in the event I want a quick UTilt or DTilt, I typically do it off the L-Stick which I find the Low setting best for. I also have tap jump set to Off and I actually like the rumble feature and keep it set to On.
I have flirted with the idea of setting L trigger to special so I can do easier wave bounces on Link and Wolf as well.. but I'm unsure of this particular change as of right now. The reason I have Z set to jump is both because it's far easier / more natural to use your index finger for one input (jumping) and your thumb for another (C-Stick / A) in quick succession as opposed to the good old quick Melee finger flingin' method that would leave my thumb sore as hell an hour or so after playing AND because a lot of the buffer techs like attack cancel RAR's and such are made easier and more consistent to execute with a shoulder button set to jump. I got used to using Z for jumps playing PM back in the day and never looked back, Z jump is godlike in my eyes. It's so easy for me to quickly slide my index finger off of the Z button for short hops.. and I'm one of the few people who actually likes the press feel of the GCN Z button. Otherwise my control scheme has fairly obvious reasoning behind it.
What about you guys? Just figured I'd start the topic out of curiosity / longing for discussion, and I also feel some people could benefit from hearing the praises sung of custom button mapping a little louder.
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