Silent_Jester
Smash Journeyman
Im a Metroid fan. Im curious to what you guys think would be good Metroid themed stages. Anybody have any ideas?
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Here's the Ridley stages I made:
Planet Zebes
Norfair
Norfair would be a combination of the Ridley Boss Room and Lower Norfair from the 2D Metroid games. The battle takes place on a central steel platform that is approximately the length of the Fountain of Dreams stage from Melee. The platform is held above a bed of lava by two metal pillars at each of its ends. These pillars extend and contract when the lava rises and falls, respectively, thus raising and lowering the main platform. This can cause the fight to move closer to the top kill zone, allowing for easier vertical KOs. Two Rippers (small, brown hovering beetles) will often rise from the lava and roam the areas on each side of the main platform. They work like moving ledges, in other words, you can hang on to them for dear life. From time to time, these little guys will save you from certain death.
The lava beneath the stage is deadly. Acting as the acid did in the Brinstar stage from Melee, it sends you rocketing upward if you happen to land in it. This can be especially dangerous if the lava has risen, and the main platform is closer to the level's ceiling. The kill zones to the left and right of the stage are relatively wide, about the same as those in Final Destination.
The background in Ridley's Lair would be home to several cameos appearances by a few critters from the Metroid games. Large, gaudy columns line the background, engraved with lores and pictures by the Chozo. Ancient, crumbling Chozo statues and architecture line the floor, damaged by years of erosion from the constantly rising lava. Occasionally, an Etecoon or a Dachoras will wander around in the background, hopping around on the statues. The flickering light from the lava causes the small, friendly creatures to cast huge, ominous shadows as they pass by.
Sounds would include the crackling of fire from the lava, and the noise of bubbles rising to the surface and bursting, generated by the same burning lake of fire. When one of the animals moves around in the background, the sound of their footsteps and crumbling rocks would echo through the huge, open chamber. The music playing would be none other than the Lower Norfair theme. It's solid beat sets the pace for battle.
Listen or Download the Song Here
Tallon IV
Artifact Temple
Everyone, even those new to the Metroid series, should know about this level. Taken straight from Metroid Prime, is the Artifact Temple, the location where you first encounter Meta Ridley. The battle is fought from the front view of the stage on the cliff overlooking the Impact Crater. To make it a playable arena, the small statues that hold the artifacts are removed, but in their place are two small platforms hovering over the gigantic, main platform. These platforms, like the statues, have thick, engraved lines that glow blue. These markings spread from the center of each platform, in which there's a glowing, blue, circular engraving.
The length of the main platform is the equivalent of Final Destination. The horizontal kill zones are quite short, allowing for an occasional cheap KO. However, the level has a very high ceiling, so star KOs are hard to come by. The walls leading up to the ledge of each side of the stage are high and flat. This affects the difficulty each character has recovering drastically.
Periodically, the enormous Chozo statues in the background will "come to life" and their rich blue light turns into a deep red. Their eyes steadily shine brighter and brighter, until lasers shoot from them. The tiny red lines meet at a central point, where they form a thick scarlett beam that fires at the character that is currently in the lead. The laser stuns the player for a few seconds, leaving him open to an attack for a short time, then the beam dies down and parishes. The light in the statues' eyes fade away, and the red lights change to blue again.
The most notable cosmetic change of the Artifact Temple is the weather. Starting with a clear, peaceful day, it worsens as dark clouds start to gather, and it begins to rain. It progresses from a light drizzle, to a downpour, and finally into a frightening thunderstorm. Then, the sky clears, and the cycle continues. As the weather changes, however, so does the atmosphere of the battle. When sunny and mellow, flocks of birds will soar into the horizon, various creatures can be heard in background, and the music (The Red Brinstar Remix that was later used for Metroid: Prime) is slow and calm. As it starts to rain, everything goes silent, the setting darkens, and the theme picks up tempo. While the rain comes down heavier and harder, the rumbling and crashing of the thunder shakes the ground, and the song becomes more twisted and unnerving. By the time the storm is in full throttle, so is the now dark music, and lightening strikes in the background, briefly lighting up the stage. As the storm wanes, the song slows back down to a soothing rhythm, the wildlife awakens, and the stage is in a peaceful state again.
Listen or Download the Song Here
Those are some nice fields you got there, I but think Norfair would be better as a Ridley's field than Artifact Temple because they could use dark aether or something to represent the prime series and Dark Samus.
lol...did you mean Melee and SSB because it was never in brawl at least not yet anywaysBrinstar will probably return since it was in both melee and brawl.
Awww, why not?? I really want a Dark Aether stage. I'm really hoping for some good Metroid stages, though, because I've hated every Metroid stage their has ever been...Norfair, the Mother Brain's room, and a reworked Brinstar Depths would be sweet. Just no Dark Aether or Tallon Overworld levels please.
Its phazon mines form MP! Enjoy (BTW I can do better than this, its just that I did it in a rush cause I have to go)
its a medium sized stage, with a decent amount of hazards. those boxes break if they revieve lots of damage, releaseng deadly phazon with an explosion!
to the left is a phazon pit, giving 3 percent damage per second if you come in contact with it.
Theres a cliff to the right, in the dark, watch out for it!
there is a turret on the top right corner of the stage, that shoots lasers anytime during the game, though not that often
and finally you notice that door on the top left? maybe your lucky enough to have a space pirate appear and mess the battle up!
hope you guys and gals like it!
Because the Prime series is overrated and I don't want it overshadowing any classic Metroid stages.Awww, why not?? I really want a Dark Aether stage. I'm really hoping for some good Metroid stages, though, because I've hated every Metroid stage their has ever been...
I don't think it's overrated, but I do find it irritating that people play it only without any background knowledge of the other games. (Hence the "Ridley is too big" people...) It's a fantastic 3d rendering of the Metroid games.Because the Prime series is overrated and I don't want it overshadowing any classic Metroid stages.
That's one of the reasons I don't like the Prime games. The other is that it really isn't Metroid at all. Besides the fact that you play as Samus. There's a huge difference between the Prime series and the 2D Metroids, to the point that it seperates the fans of the franchise into two groups: the hardcore fans who enjoy the classic Metroid games, and those new to the franchise who like the Prime series and nothing else. I don't care, I'm just tired of hearing everyone say there a Metroid fan and know everything about the games, yet they've only ever played Prime. I'm actually glad Japan hates that sub series. It means less of its crap in Brawl.I don't think it's overrated, but I do find it irritating that people play it only without any background knowledge of the other games. (Hence the "Ridley is too big" people...) It's a fantastic 3d rendering of the Metroid games.
You're just like those people who hate OoT but love LttP. I enjoy all of them, as they each have their different appeals.
I'll agree to that. But I still do enjoy them as they have kind of a fresh feel. I like games being true to their style, but I don't mind a little deviation from the original formula...just nothing like SF Adventures >_<.That's one of the reasons I don't like the Prime games. The other is that it really isn't Metroid at all. Besides the fact that you play as Samus. There's a huge difference between the Prime series and the 2D Metroids, to the point that it seperates the fans of the franchise into two groups: the hardcore fans who enjoy the classic Metroid games, and those new to the franchise who like the Prime series and nothing else. I don't care, I'm just tired of hearing everyone say there a Metroid fan and know everything about the games, yet they've only ever played Prime. I'm actually glad Japan hates that sub series. It means less of its crap in Brawl.
Grim, only Chuck Norris could have said that better than you just did. As for that post below yours, go crawl into a hole and die somewhere. Please.I don't think it's overrated, but I do find it irritating that people play it only without any background knowledge of the other games. (Hence the "Ridley is too big" people...) It's a fantastic 3d rendering of the Metroid games.
You're just like those people who hate OoT but love LttP. I enjoy all of them, as they each have their different appeals.
And that was mean. I'm entitled to my opinion, and I personally don't care for the Prime games. If you actually read the previous posts, you would see that Grim practically asked me why I didn't like them, and I explained my reasoning. I did not just blatantly come out and say "Pr1|\/|3 !5 teh sUxX0r$!!!" There's no need to be an azzhole and make comments like the one you just did. If anyone needs to crawl in a corner and die, it is you sir, as you are a douche bag. And the world would be a much better place with one less douche bag in it.Grim, only Chuck Norris could have said that better than you just did. As for that post below yours, go crawl into a hole and die somewhere. Please.
While I agree partly, I'd argue that the Prime series is alot like the classics. I have to say that it follows the formula and mechanics of the classics almost to a tee. The only difference to me is a different perspective. Japan just doesn't like FPS' in general, as a side note.That's one of the reasons I don't like the Prime games. The other is that it really isn't Metroid at all. Besides the fact that you play as Samus. There's a huge difference between the Prime series and the 2D Metroids, to the point that it seperates the fans of the franchise into two groups: the hardcore fans who enjoy the classic Metroid games, and those new to the franchise who like the Prime series and nothing else. I don't care, I'm just tired of hearing everyone say there a Metroid fan and know everything about the games, yet they've only ever played Prime. I'm actually glad Japan hates that sub series. It means less of its crap in Brawl.
Chozo Ruins would be pretty cool, but not with Ridley as a stage hazard, because he will most likely be a playable character.Another REALLY great place would be the Chozo Ruins. There's alot they could do with that; destructable statues, floating platforms, and potentially Ridley flying through as an environmental.
Well, if he wasn't a character, wouldn't it be intense to see him as a stage hazard?Chozo Ruins would be pretty cool, but not with Ridley as a stage hazard, because he will most likely be a playable character.
Yes, he could swoop down and eat Pokemans.Well, if he wasn't a character, wouldn't it be intense to see him as a stage hazard?