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Whatever screw you, you make a good title then if you're so smart.
I have been absolutely STARVED of new info on this game, outside of a few people tweeting things it's been a wasteland out there. Even characters in the demo you barely can find concrete stuff on, so imagine how little our poor sweet Ro-boy has confirmed thus far.
Its actually a lot more than you'd think! Take a look!
1. Dthrow
Lets get the easy one out of the way first. Dthrow now buries. I know, it made me sad at first too. But! Holy **** this could be a buff of unspeakable levels if we don't see usmash nerfed. For those who may not know, the way the bury mechanic is smash works (or rather, has worked thus far) is that the initial hit that unburies them gives significantly less knockback. That's very easily negated by usmash, as the first hit is just the linking hit on the ground and not the actual booster explosion at the top. I've also heard whispers of silly things like utilt into uairs or even z drop gyro into setups, much like we see done at ledge but instead just ... whenever.
2. SideB
https://twitter.com/umeboshia_0w/status/1006871962352664576
MUCH harder to spot, but this sure seems like we're looking at what's historically been, for lack of a better phrase, 'ROB's garbage move for bad players'. Potentially massive range increase if I'm seeing this right, but VERY hard to be overly sure.
3. Laser (Neutral B)
Likely just a cosmetic change, but laser has a cool new energy effect on it that gives it a more powerful feel. I'm speculating here, but if we see a laser that actually has some viability as an offstage threat, ROB is going to be an absolute monster at edgeguarding. Recoveries so far have felt even weaker than what they've been in Smash 4, if this hits away ala Brawl instead of up like it does in Smash 4, then boys we got us an AMAZING option for securing stocks.
4. Nair
The bread. The butter. Believe it or not, it seems like we might be seeing an actual buff to this move. We don't know anything about the startup time (the move is already in motion when we see it), but comparing the flames in the video to the one in Smash 4 does seem to indicate a larger range. Speed of rotation seems pretty much identical, and it's possible that this is just another visual change, but undoubtedly worth noting!
5. Grab
This one takes a little bit of explanation, shoutout to Slug for explaining it like 5 times to me before I wrapped my head around how he figured this out. Don't be thrown off by the different character models in the image, focus on the bubble visual. You'll notice that ROB's point of contact with the grabbed character seems to be further out, relative to his hands (grippers? can we even call those hands?). His model is also leaning much further back than in Smash 4, so unless they've shifted the grab hitbox further back then it would seem to support a buffed grab range.
Grab also seems to be 1 frame faster (7->6) but it's possible that is from being recorded and uploaded to a video. Combine this with how potentially devastating Dthrow looks like it could be, and this might make for a massive upswing.
6. Fthrow
New animation, new angle, this move seems built fresh from the ground up. Technically could be a different throw, but I'm pretty confident that it matches well with fthrow considering he's throwing something... forward. Gone are the days of the laziest throw animation in the world, now we get like a baseball toss and that's pretty cool! Shows that they're really taking a critical eye to these characters and putting some serious love into them.
7. Fuel meter
Neat, now he's got like a little racing stripe that tells you when you're gunna die. Sakurai you're the best.
8. Unchanged Moves
Rather than give them their own entries, here are the moves that look like they're going to be largely unchanged:
-Dsmash (new blur effect, looks sexy)
-Utilt
-Usmash (speculative, but I would be surprised to not see a nerf considering the utility with new Dthrow)
-Bair
I have been absolutely STARVED of new info on this game, outside of a few people tweeting things it's been a wasteland out there. Even characters in the demo you barely can find concrete stuff on, so imagine how little our poor sweet Ro-boy has confirmed thus far.
Its actually a lot more than you'd think! Take a look!
1. Dthrow
Lets get the easy one out of the way first. Dthrow now buries. I know, it made me sad at first too. But! Holy **** this could be a buff of unspeakable levels if we don't see usmash nerfed. For those who may not know, the way the bury mechanic is smash works (or rather, has worked thus far) is that the initial hit that unburies them gives significantly less knockback. That's very easily negated by usmash, as the first hit is just the linking hit on the ground and not the actual booster explosion at the top. I've also heard whispers of silly things like utilt into uairs or even z drop gyro into setups, much like we see done at ledge but instead just ... whenever.
2. SideB
https://twitter.com/umeboshia_0w/status/1006871962352664576
MUCH harder to spot, but this sure seems like we're looking at what's historically been, for lack of a better phrase, 'ROB's garbage move for bad players'. Potentially massive range increase if I'm seeing this right, but VERY hard to be overly sure.
3. Laser (Neutral B)
Likely just a cosmetic change, but laser has a cool new energy effect on it that gives it a more powerful feel. I'm speculating here, but if we see a laser that actually has some viability as an offstage threat, ROB is going to be an absolute monster at edgeguarding. Recoveries so far have felt even weaker than what they've been in Smash 4, if this hits away ala Brawl instead of up like it does in Smash 4, then boys we got us an AMAZING option for securing stocks.
4. Nair
The bread. The butter. Believe it or not, it seems like we might be seeing an actual buff to this move. We don't know anything about the startup time (the move is already in motion when we see it), but comparing the flames in the video to the one in Smash 4 does seem to indicate a larger range. Speed of rotation seems pretty much identical, and it's possible that this is just another visual change, but undoubtedly worth noting!
5. Grab
This one takes a little bit of explanation, shoutout to Slug for explaining it like 5 times to me before I wrapped my head around how he figured this out. Don't be thrown off by the different character models in the image, focus on the bubble visual. You'll notice that ROB's point of contact with the grabbed character seems to be further out, relative to his hands (grippers? can we even call those hands?). His model is also leaning much further back than in Smash 4, so unless they've shifted the grab hitbox further back then it would seem to support a buffed grab range.
Grab also seems to be 1 frame faster (7->6) but it's possible that is from being recorded and uploaded to a video. Combine this with how potentially devastating Dthrow looks like it could be, and this might make for a massive upswing.
6. Fthrow
New animation, new angle, this move seems built fresh from the ground up. Technically could be a different throw, but I'm pretty confident that it matches well with fthrow considering he's throwing something... forward. Gone are the days of the laziest throw animation in the world, now we get like a baseball toss and that's pretty cool! Shows that they're really taking a critical eye to these characters and putting some serious love into them.
7. Fuel meter
Neat, now he's got like a little racing stripe that tells you when you're gunna die. Sakurai you're the best.
8. Unchanged Moves
Rather than give them their own entries, here are the moves that look like they're going to be largely unchanged:
-Dsmash (new blur effect, looks sexy)
-Utilt
-Usmash (speculative, but I would be surprised to not see a nerf considering the utility with new Dthrow)
-Bair
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