Kil3r
Smash Rookie
- Joined
- Jul 14, 2014
- Messages
- 21
Check out the latest post to see which buff ideas are being discussed .
Side note: The goal here is to discuss buffs that would help give Marth more even matchups and put him into being just as good BUT not better than top tier characters.
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First post in thread:
Let's say the tipper hitbox increased by 5-10% how much better would he be\what tier would he be given by most players?
IMO for him to make top tier he needs that, less cooldown on fairs, and buffs to dair lag\dsmash in general. Maybe even a very small range buff.
I don't main Marth but I started playing him a nice bit more(because of Roy release) and I feel like he is missing options due to some meh moves and features. My main Falco got some serious buffs and I feel that alot of other characters deserve\will eventually receive the same treatment.
EDIT: I currently do not agree with the above idea. It sparked some discussion and for that I am happy .
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Some other topics that were talked about(These summaries can still be changed):
1. Damage and\or knockback buff to dsmash hit 2. Make dsmash hit 2 have more kill potential than fsmash due to being a much harder read (very risky) move. Quite literally every other option Marth has is better dsmash 2(when compairing endlag, framedata, damage, and knockback). Giving dsmash 2 this buff would let it have a unique but useful spot in Marth's moveset without overriding his other options. (This idea had positive reactions I think)
2. Fair speed buff. Bring back short hop double fair. This will add in other options to Marth SH (fair > uair for example). His fair will have to be respected a nice bit more. Finally, he will be able to combo fair>fair much more consistently(during punishes for example). Improving fair like this, in theory, is the key to helping marth deal with top tiers(of course without being OP). It will also not change Marth in a way that doesn't fit his playstyle\character design. (This idea had positive reactions I think)
Side note: The goal here is to discuss buffs that would help give Marth more even matchups and put him into being just as good BUT not better than top tier characters.
-----------------------------
First post in thread:
Let's say the tipper hitbox increased by 5-10% how much better would he be\what tier would he be given by most players?
IMO for him to make top tier he needs that, less cooldown on fairs, and buffs to dair lag\dsmash in general. Maybe even a very small range buff.
I don't main Marth but I started playing him a nice bit more(because of Roy release) and I feel like he is missing options due to some meh moves and features. My main Falco got some serious buffs and I feel that alot of other characters deserve\will eventually receive the same treatment.
EDIT: I currently do not agree with the above idea. It sparked some discussion and for that I am happy .
-----------------------------
Some other topics that were talked about(These summaries can still be changed):
1. Damage and\or knockback buff to dsmash hit 2. Make dsmash hit 2 have more kill potential than fsmash due to being a much harder read (very risky) move. Quite literally every other option Marth has is better dsmash 2(when compairing endlag, framedata, damage, and knockback). Giving dsmash 2 this buff would let it have a unique but useful spot in Marth's moveset without overriding his other options. (This idea had positive reactions I think)
2. Fair speed buff. Bring back short hop double fair. This will add in other options to Marth SH (fair > uair for example). His fair will have to be respected a nice bit more. Finally, he will be able to combo fair>fair much more consistently(during punishes for example). Improving fair like this, in theory, is the key to helping marth deal with top tiers(of course without being OP). It will also not change Marth in a way that doesn't fit his playstyle\character design. (This idea had positive reactions I think)
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